You have just been appointed the head of a new Movie Studio and have been given 10 (now 50) years to make it the most successful studio around. You are up against seven other computer controlled Studios all trying to be the best Studio in the world!
All Reviews:
Mostly Negative (41) - 21% of the 41 user reviews for this game are positive.
Release Date:
Dec 17, 2014

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Recent updates View all (6)

January 31

Updates v1.06 and v1.07 Now Out

Thanks for the feedback. The major change to update v1.06 is the addition of China. In the real movie world China has over the last few years grown rapidly to become one of the largest sources of box office for Hollywood movie studios. Top films frequently earn over $100 million – however you cannot just release a film in China – you have to get their approval.

In v1.07 you gain the ability to edit the game's start data for the talent (Scriptwriters, Directors, Composers etc.) that appear in the game.

Now on to the details of the updates...

On the International Panel for a film you'll see in the bottom left hand corner a new panel with two buttons on. Submit is used to submit your film to China for release. The China button displays a panel showing what's going on at the Chinese box office for the Movie Studio Boss studios – including how your submission is proceeding and the box office (note the box office figures from China are added into the international figures that appear on the other screens in the game).

Submitting a film will cost you $25 million dollars (this covers all aspects of getting the film ready for release in China) however there is no guarantee that the film will be accepted. If rejected your money is lost however if you release the right sort of film the rewards are huge and China may turn out to be the biggest single market for your film.

Every four weeks China will look at the films that have been submitted and decide which one to take. They may decide to not take any! Films most likely to be accepted are high quality, big budget productions with plenty of action. Having great special effects helps. So don't try and get your Z quality films released. Also don't leave it too late to submit your film. China won't want films that have already been out for several months.

Should your film be accepted it will automatically be released 4 weeks later and you'll see the box office figures start to appear. The film will remain on release for around 3 months.

You can also access the China panel from the updated Production Slate screen introduced in version 1.05. Just press the China button.

Film Info Panel
On the Coming Soon panel if you right click a film the new film information panel will appear on the right, showing information about that movie. It works just the same as the personnel/actors information panel – moving the mouse over the films on the Coming Soon panel will update the film info panel.

This allows you to see, for example, if your big action film is going to be released against other big action movies which could affect box office.

Reduced the number of extras needed for certain genres of animated films.

Edit Talent
On the start screen if you press the Settings button you will now see an Edit tab on the panel. This gives you two options – the first Create Talent File – press this to generate a talent file which holds all the talent in the game and their attributes. You will be asked to name the talent file for example MyGameData. Note it will be saved as MyGameData.talent in your game folder.

Next step is to press the Edit Talent File button. You then get to select the talent file you wish to edit. It will be loaded in and you then can select the type of talent you wish to edit. For example if you want to put yourself in the game as an Actor press the Actors button and a screen containing the Actors and their attributes will appear. Click on their name to edit it. Left click on any of the attributes to increase them or right click to decrease them. Note salary is automatically calculated by the attributes you set for the person. Press Save to save your update and Save & Close when you've finished. Note don't make everyone brilliant (and therefore expensive) or everyone useless otherwise the game balance will break and studios will find themselves unable to function profitably.

When finished editing your talent file press Save & Exit. To use this talent file when starting a new game on the Company Details panel do not start the game by pressing Start Career but select the Use Talent File to Play button. You will then be able to select which talent file to start your game with.

Thanks again for the feedback.
14 comments Read more

About This Game

You have just been appointed the head of a new Movie Studio and have been given 10 (now 50) years to make it the most successful studio around. You are up against seven other computer controlled Studios all trying to be the best Studio in the world. You are judged in three ways - most turnover, most profit and most awards.

As the Studio Boss you have lots of decisions to make, including: controlling the budget, deciding what type of film you are going to make, hiring a scriptwriter, getting the best director, trying to get the screenplay right, negotiating with the stars, handling problems on set, getting the post-production right and that’s all before you worry about the cinema release. You’ve got marketing costs, web publicity, test screenings, how many screens to show the film on, when to hit the International markets, when to sell it to TV, how long before you put it on DVD and much, much more!

  • Turn based (each turn represents a week), yet has time pressure. Players have around 10 minutes to make all their decisions each turn and can end the week early if they want.
  • More than one way to win. Bosses can win by being the best at making high turnover, profitable or classic award-winning films.
  • Each section of the game is designed as a ‘mini-game’ in itself.
  • Success is firmly in the hands of the player. Decisions they make (and they have many to consider) always affect their box office.
  • Covers pretty much the entire movie making experience.
  • You are up against seven other computer-controlled players.
  • We keep the numbers sensible - you do not see $1,067,345 ever in our game. Just $1M. This helps to keep the game from looking too much like a spreadsheet.

Back in the late 90s I thought it would be fun to create a game about running a Movie Studio in the style of a soccer management game. This genre is one I know well having worked on Atari ST/Amiga games like Kenny Dalglish Soccer Manager and Gazza's Super Soccer – it's hard to believe that these titles are now over 25 years old! So Movie Studio Boss was born and released around 2001 on our experimental website/shop PlaceforGames.

Jump forward to 2014 and I thought it would be fun to get back into writing games again. So what to do first? I thought it would be sensible to update some of my old titles and as Movie Studio Boss was always a favourite I thought I'd start with that one. Movie Studio Boss is certainly showing it's age – I'm pretty sure Hollywood doesn't release too many titles on video now! Plus technically it's screen resolution was fixed at 800 x 600 – which looks like a postage stamp on modern computer screens. So MSB The Sequel it is. My old artist friend Gary agreed to collaborate and Movie Studio Boss has been updated.

Besides giving me the chance to get it to run on screens which have larger resolutions there's lots of technical benefits including improved audio (players of the old game will be pleased to note that the tunes I wrote have been replaced with a great score from some new friends Guy, Tim & Bradley) and the ability to have more people on screen. In MSBTS every film has a Production Assistant who will dress in a costume relevant to the film and will walk around the Studio letting you know what stage of production the film is in.

As well as updating the gameplay – introducing Blu-ray and updating the financial model – and pretty much all the graphics I got the chance to add in new features; animated films, musicals, age rating, personnel profiles, more detailed film credits, more reports, notification icons and more.

Thanks For Your Time.


System Requirements

Mac OS X
    • OS: Windows Vista/7/8
    • Processor: Intel ® Core2Duo or comparable dual core processor min. 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated DX9 graphics card (shader model 2.0) capabilities with 512 MB
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 compatible sound card
    • Additional Notes: A demo is available for you to try.
    • OS: Mac OS X 10.8.4 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: VRAM 512 MB
    • Storage: 700 MB available space
    • Additional Notes: A demo is available for you to try.
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