Mine asteroids, salvage space debris, design your own small or massive spacecraft using individual functional components, complete missions, and engage in battles against enemies in a vast galaxy with realistic physics based on orbital mechanics or in a classic physics mode.
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Verdeeld (629) * - 65% van de 629 gebruikersrecensies voor dit spel zijn positief.

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Uitgavedatum:
20 nov 2014
Ontwikkelaar:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'It is amazing to work with community! We are reading every suggestion and answering on your every question. Please feel free to join our Discord chat and ask or suggest whatever you want. The game in VERY active development, so follow our development blog for news.

Besides that, we are three friends and this is our first project. We are working on it without any starting budget and Early Access gives us an opportunity to work on our project without distractions.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It is hard to predict release date for the game with such unusual concept and complex features. Especially if it is our first project.

Earlier we announced a release date, but development took more time than we expected, so we decided to not announce any further release date if we are not sure about it.

Actually release date is irrelevant and does not mean that game will become "completed" instantly. We release update almost every week and the game become better and better with each update. Besides that, we are constantly adding new features in our to-do list. So the game may be interesting and playable even while it stated as "Early Access".'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Since we released the game we made a lot of work. We added multiplayer, save/load, trade.
An interface, ship constructor and production system was redesigned several times.
Graphics was completely changed from 2D to 3D!

In full version, we are going to improve all existed features, but in addition we plan to add:
  • Interaction with planets (gathering resources)
  • Several different types of star/planetary systems (with moons or gas giants)
  • More complex production system (not sure how exactly, we are going to discuss it with community)
  • More complex crew system (also not sure, will discuss it with community).
  • Heat system (necessity to use radiators to prevent overheat)
  • More various modules, functional devices and weapons
  • More types of procedural missions
  • Solve all bugs, optimize performance and improve usability
  • Overall improvements of game design, so the player will be able to slowly improve its technologies, fleet, encounter with stronger enemies and accomplish more complex procedural missions.
You may found more details in our to-do list'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Currently the game in Alpha stage. To answer this question will be better just to show a list of things which you can do in the game right now:

  • Fly around a star system with realistic physics and orbital mechanics
  • Construct complex ships and space stations using many various functional modules
  • Extract resources from an asteroids in order to produce fuel and construct ships
  • Trade goods between space stations
  • Accomplish procedural missions of several types (delivery, combat)
  • Buy or sell modules on a shipyards
  • Use several types of cannons, lasers, rockets, and energy shield to fight with enemy
  • Play with friends in multiplayer
  • Clean an orbit from a space debris and salvage resources
  • Use alternative control with mouse clicks to control your fleet like in strategy game
  • Enjoy the beautiful celestial movements and tell us what exactly do you want to see in the next updates

What is not ready yet:
Since it is Alpha, the game have some bugs, however we fixing all bug reports as soon as possible.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will be slowly increased during development according to quality and amount of features and content.
Initial price of first Early Access release was 8$.

At current state, the game cost 11$. When we increased the price, we asked a community about this and it was approved. You can read more details in our blog here and here.

When all planned features will be implemented and all bugs will be fixed, after stable release, we plan to increase price up to 20 or 25$.
Therefore, during entire early access you can buy the game with discount!

Some developers set the price for early access higher than after release, making money on the thirsty players.
We are not going to do that!

Actually, people who participate in early access make a great assistance for developers. They are making bug reports and send their ideas that helps to make the game much better. And most importantly, their feedback is really important because they give us enthusiasm, which allows us to continue to develop the project!'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'For almost two years of development we are working with community very closely! A huge amount of work has been done largely thanks to our community!

We're consider any ideas from community and your ideas really can be implemented in the game. You shouldn't thinking "I have so cool idea which will make the game so great! But probably developers are to busy to listen me". We read everything what you wrote to us and we glad to any ideas which will help us to make the game better together!

We receiving a lot of suggestions and bug reports. We have a huge list of suggestions in our to-do list and all bug reports added in to-do list and solved as soon as possible.

Tutorials and Guides
Our community helps us to create detail guides about the game.
Since interactive tutorial not yet implemented, we even added a link on this detailed guide from one of our community members right into the game!

Localization
Translations of various languages and correction of our English is done completely by our community!
We using GitHub to receive a help from anyone who wish to participate in localization.
More information here



Close communication with us
We are actively answer almost on anything what you wrote to us in Steam Community Hub.
Also you may freely add us in Steam contact list or use our Discord chat to ask us about absolutely everything! Most likely we will answer you within a hour or a day.'
Meer informatie

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Steam Greenlight

Thanks for everyone who voted for us on Steam Greenlight! We are proud that community approved our project and allowed us to be in Steam. Thanks you very much!

Over dit spel

Celestial Command is a realistic co-op crafting survival sandbox space game which unites an orbital mechanics, realistic physics, ship constructor and various features of classic space games.

Mine asteroids, salvage space debris, build space ships and stations, manage fuel and energy, trade goods, performs missions and fight against enemies in large open world with realistic 2D physics based on orbital mechanics or in alternative, more classic game mode.

Realistic Orbital Mechanic


The world of the game works based on simplified orbital mechanics. Everything in state of constant orbital motion. Perform orbital maneuvers and keep your space ships on stable orbits to prevent crashing on a planet or loosing ship in deep space.
The physics simulates in 2D space, this makes flying and navigation enjoyable and easy but also generates a lot of interesting situations due physical collisions which are more often in 2D space than in 3D.

Galaxy


Explore a procedural galaxy filled with various types of stars, black holes, planets, asteroids, space stations and other interesting things which we will constantly add in the future.

Fully Customizable Ships and Space stations


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defense satellites or whatever you want.
Each module can be detached or attached to the ship right on the fly, which allows to transform your ship using found modules.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and construction materials, so store them and use them wisely.

Command a Fleet


You are not bound to a single ship. You can build as many ships and space stations as you want. And you can switch control between them anytime. Also it is possible to control your ships not only directly, but also giving movement orders.

Gather Resources


Mine asteroids for useful resources or salvage wreckage of broken ships in order to build new modules and produce fuel.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and more.


The game has now been in active development, so even more interesting features added almost each update!
Check our development blog for more information about development and future plans.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 32 bit
    • Processor: Core i3 2Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • DirectX: Versie 9.0
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64 bit
    • Processor: Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: OS X 9
    • Processor: Core i3 2Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: OS X 10
    • Processor: Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12, Steam OS
    • Processor: Core i3 2Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Ubuntu 12, Steam OS
    • Processor: Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Intel HD 3000 or equivalent
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte

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