Gather resources, construct space ships and stations, produce fuel, generate energy, trade between stations, complete contracts or fight with pirates in a 2D world where everything in constant orbital motion, without "air friction" and without maximum speed limits.
All Reviews:
Mostly Positive (262) - 77% of the 262 user reviews for this game are positive.
Release Date:
Nov 20, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us a great opportunity to work together with community!
Actually we are already working with community very actively, and it brings a great results! Continue to reading this block for more details. Also you may check our development blog to ensure that development is very active!

Besides that, we are three friends and this is our first project. We are working on it without any starting budget and Early Access gives us an opportunity to work on our project without distractions.”

Approximately how long will this game be in Early Access?

“It is hard to predict release date for the game with such unusual concept and complex features. Especially if it is our first project.

Earlier we announced a release date, but development took more time than we expected, so we decided to not announce any further release date if we are not sure about it.

Actually release date is irrelevant and does not mean that game will become "completed" instantly. We release update almost every week and the game become better and better with each update. Besides that, we are constantly adding new features in our to-do list. So the game may be interesting and playable even while it stated as "Early Access".”

How is the full version planned to differ from the Early Access version?

“Since we released the game we made a lot of work. We added multiplayer, save/load, trade.
An interface, ship constructor and production system was redesigned several times.
Graphics was completely changed from 2D to 3D!

In full version, we are going to improve all existed features, but in addition we plan to add:
  • Interaction with planets (gathering resources)
  • Several different types of star/planetary systems (with moons or gas giants)
  • More complex production system (not sure how exactly, we are going to discuss it with community)
  • More complex crew system (also not sure, will discuss it with community).
  • Heat system (necessity to use radiators to prevent overheat)
  • More various modules, functional devices and weapons
  • More types of procedural missions
  • Solve all bugs, optimize performance and improve usability
  • Overall improvements of game design, so the player will be able to slowly improve its technologies, fleet, encounter with stronger enemies and accomplish more complex procedural missions.
You may found more details in our to-do list

What is the current state of the Early Access version?

“Currently the game in Alpha stage. To answer this question will be better just to show a list of things which you can do in the game right now:

  • Fly around a star system with realistic physics and orbital mechanics
  • Construct complex ships and space stations using many various functional modules
  • Extract resources from an asteroids in order to produce fuel and construct ships
  • Trade goods between space stations
  • Accomplish procedural missions of several types (delivery, combat)
  • Buy or sell modules on a shipyards
  • Use several types of cannons, lasers, rockets, and energy shield to fight with enemy
  • Play with friends in multiplayer
  • Clean an orbit from a space debris and salvage resources
  • Use alternative control with mouse clicks to control your fleet like in strategy game
  • Enjoy the beautiful celestial movements and tell us what exactly do you want to see in the next updates

What is not ready yet:
Since it is Alpha, the game have some bugs, however we fixing all bug reports as soon as possible.”

Will the game be priced differently during and after Early Access?

“The price will be slowly increased during development according to quality and amount of features and content.
Initial price of first Early Access release was 8$.

At current state, the game cost 11$. When we increased the price, we asked a community about this and it was approved. You can read more details in our blog here and here.

When all planned features will be implemented and all bugs will be fixed, after stable release, we plan to increase price up to 20 or 25$.
Therefore, during entire early access you can buy the game with discount!

Some developers set the price for early access higher than after release, making money on the thirsty players.
We are not going to do that!

Actually, people who participate in early access make a great assistance for developers. They are making bug reports and send their ideas that helps to make the game much better. And most importantly, their feedback is really important because they give us enthusiasm, which allows us to continue to develop the project!”

How are you planning on involving the Community in your development process?

“For almost two years of development we are working with community very closely! A huge amount of work has been done largely thanks to our community!

We're consider any ideas from community and your ideas really can be implemented in the game. You shouldn't thinking "I have so cool idea which will make the game so great! But probably developers are to busy to listen me". We read everything what you wrote to us and we glad to any ideas which will help us to make the game better together!

We receiving a lot of suggestions and bug reports. We have a huge list of suggestions in our to-do list and all bug reports added in to-do list and solved as soon as possible.

Tutorials and Guides
Our community helps us to create detail guides about the game.
Since interactive tutorial not yet implemented, we even added a link on this detailed guide http://steamcommunity.com/sharedfiles/filedetails/?id=557510735 from one of our community members right into the game!

Localization
Translations of various languages and correction of our English is done completely by our community!
We using GitHub to receive a help from anyone who wish to participate in localization.
More information here

http://steamcommunity.com/sharedfiles/filedetails/?id=714343868

Close communication with us
We are actively answer almost on anything what you wrote to us in Steam Community Hub.
Also you may freely add us in Steam contact list or use our Discord chat to ask us about absolutely everything! Most likely we will answer you within a hour or a day.”
Read more

Buy Celestial Command

 

Recent updates View all (159)

September 15

Huge Update 0.86 Alpha - New production system, inventory, trading, working multiplayer and more!

Hello!
This huge update is ready for release! The update consist of 3 major and important aspects:

New production and inventory system
Added a lot of new items, new method of construction, new production modules, new system for distribution of resources. Storage containers now may contain more than 1 type fo resources, and more.



Redesigned and improved trading
Added many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.





Multiplayer!
Now everyone should be able to host a server, and the server will be properly visible in the server list!
This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority.
But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community!

Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.




---------------------

Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update.

https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457

https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414

https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137

https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338

https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167

---------------------

Overall, this is just a quick overview of this update. Please look at the full change log for more information.

Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates.

Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later.

Thanks!

CHANGE LOG

Big Improvements
  • Now everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!
  • Completely redesign of all resources, added many new resources, ores, construction parts, trading goods, reworked recipe for all modules, crafting system now much more complex
  • New trading system. Trading stations now located not only in starting location
  • Resource connectors is replaced with the new, more convenient and useful resource management system
  • Now when you are transferring cargo from one container to another, you may to specify exact amount of transferred cargo using input field
  • Engineering modules have new functionality
  • Added new module: Ore refinery
  • Added new module: Production module
  • Now, in aerodynamic mode, AI is capable to find a correct path in order to avoid collision while traveling from one point to another!
  • Rebalanced and increased masses for all planets and stars, so now orbital maneuvers is more important (earlier some planets had so low mass, so its gravity was inconsiderable)
  • Fuel consumption of all engines increased in 5 times, so now refueling is more important aspect
  • Now you can select specific docking port of space station and request docking exactly to this docking port
  • Now you can open trading window right from the map view
  • Now you can select container where you want buy \ sell items to \ from space station
  • Now when you move or trade items you may insert exact amount of items using text input field in addition to slider
  • Now resource icons about containers displays a progress bar which represents occupied volume
  • Improved animation of engineering module. Movement of its arm now looks much better
  • Added new tool in sandbox menu which allows to add any desired resource in the game to selected container
  • All production modules is redesigned and have a new functionality
  • Now you can move cargo by dragging its icon on another module (not only on its UI element)
  • Crew members now consumes 1 food pack when their food level at below 75%, instead of constant food consumption each second.
  • Nuclear reactor now consumes special nuclear fuel cells, instead of just an uranium ore
  • Improved animation of little drone around space station hub
  • Various regions now may have various resources in asteroid belts
  • Complexity of enemy ships in combat missions now depends on distance from starting system (you no longer will encounter pirate battleship during your first combat mission in starting system)
  • Now sometime you may find a warp gate which leads to the large asteroids belt
  • Locations in asteroid belt now also may contain a space stations
  • Added background, decoration asteroids in locations in asteroids belt, so now it looks much better
  • Now when you order your ship to move at position, the ship will try to find a correct path and avoid collisions!
  • Fixed an important exploit which allowed to buy goods from the space station and sell the same goods to the same station in order to make instant profit and reputation

Small Improvements
  • Added useful sandbox button to charge all power storages on active ship at once
  • Default construction ship from sandbox mode is redesigned
  • Asteroids belts now may have various radius
  • Sandbox button "Test spawn ships" replaced with "Spawn random enemy", which is more useful if you want to quickly spawn an enemy ship for test combat
  • Thrust of engines in orbital and aerodynamic modes now the same
  • Added possibility to turn on \ off Ambient Occlusion in graphic settings
  • All prices now rounded to whole numbers, so now it looks better in trading window
  • Added "Pause" button on the top-left corner of the screen
  • Now after pause the game will have the same speed as before
  • Now you may press "Esc" while dragging an item in inventory in order to stop dragging
  • Increased starting credits
  • Added option "Generate warp gates" in world settings
  • Reputation gain from trading between stations decreased to more correct value (a few trade run no longer will unlock everything)
  • "Max players" input field replaced with the slider and limit set to 8 (because multiplayer designed for co-op with friends, not for mass scale PvP, also the game is not suitable for large online)

UI
  • Improved design of trading window, now it can be scrolled up \ down
  • Redesigned and improved server list window. Now it shows game mode and password status
  • Trading window no longer can be located outside of screen
  • Removed useless "position" field from "Orbital parameters" window
  • In "Orbital parameters" window "tangential velocity" field replaced with "velocity" field, which is more useful
  • "Orbital parameters" window by default located in different position, so it no longer overlaps with notifications
  • Redesigned "hide all" button in notifications area
  • Added interface button to open galaxy map
  • View control on galaxy map now a bit more convenient
  • Added tool-tips for icons on map
  • Added possibility to hide power graphs
  • Removed useless "radial grid" button from planet info window
  • New icon when planet on map hovered with cursor
  • Almost all notifications now have different color (red, green, blue, yellow) according to its message
  • Added description for docking button
  • Added station name in trade window
  • Various types of stations now have various icons
  • All prices now rounded to whole numbers, so now it looks better in trading window
  • Improved a way how to setup target of warp drive, "Set target" button works again
  • Added scrolling functionality for trading window so now it is easier to use if it contains many items in the list
  • Warp drive now have more intuitive user interface
  • Map: Names of the moons now visible only at close zoom
  • Map: New "You are here" icon
  • Map: Added description when you are hower cursor over icons on map
  • Map: Now trading menu of each space station can be quickly accessed from the galaxy map
  • Improved column sorting in the server list window
  • You no longer can connect to the server which have not the same version of the game
  • Now when you click on icon of your ship - you no longer will take control, command module will be selected instead. So now it is no longer a problem to select your own ship if you want to display "relative velocity tool" for it


Fixes
  • Now all ores can be found in asteroids
  • Size of warp drive now properly save loaded
  • Your ship no longer will explode if you detach part of your ship while docked with the space station
  • Space stations and warp gates now have smoother movement for connected users in orbital mode
  • Engineering Module Mk2 now have correct build radius
  • Space stations, warp gates and asteroids now located on different orbits and phases and will no longer collide with each other from time to time
  • Docking ports no longer teleports your ship on a short distance during docking. This fixes a lot of potential physical collisions, so it should no longer cause damage, explosion or any unrealistic behavior
  • Engines now displays correct fuel consumption even if it was changed in world settings
  • Engines now consumes correct amount of fuel when its thrust limited by slider (earlier it consumed more than it should)
  • Fixed a bug when server received a notification about reputation gain for connected player
  • AI of ships now more correctly direct nose of the ship to the specified direction
  • Target prediction of turrets now works correctly in orbital mode
  • AI turrets no longer will fire fire before a weapon will have a correct direction on target
  • Now warp drive have correct direction on target and will exit out of warp in correct position relative to planet
  • Warp drive no longer may appear inside an asteroid
  • Asteroids no longer will appear inside other objects
  • Connected users now is able to properly use a warp drive
  • "Generate space stations" checkbox in world settings now works properly
  • You no longer can select warp gates and space stations which are located in another system
  • Fixed an error when connected user press pause
  • Quests now can be properly save loaded
  • Quests now properly works in multiplayer
  • Fixed "Planet(clone)" text in UI of solar panel to "Planet"
  • Fixed an incorrect lighting in the location with star (ships had too bright illumination from incorrect direction)

5 comments Read more

August 24

News of development - Better asteroids belt and warp drive UI

Hello!
Seems like soon a new update will be ready for release. We are already working on fixes of critical bugs and flaws.

So far, you may look at the new asteroids belt which now looks more like it should.

Previous variant:


New:



Also UI of warp drive now should be much more intuitive. In order to jump, your ship should be located in yellow area.

Previous:


New:




3 comments Read more
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We thanking all who voted for us, individually thanks people who give ideas and evaluated our innovations, thanks to them we were able to choose the correct path.

About This Game

Celestial Command is a realistic sandbox space game which unites a real orbital mechanics, ship constructor and some features of typical space games.

Gather resources, construct space ships and stations, produce fuel, generate energy, trade between stations, complete contracts or fight with pirates in a 2D world where everything in constant orbital motion, without "air friction" and without maximum speed limits.

Realistic Orbital Mechanic


The world of the game works based on simplified orbital mechanics. Everything in state of constant orbital motion. Perform orbital maneuvers and keep your space ships on stable orbits to prevent crashing on a planet or loosing ship in deep space.
The physics simulates in 2D space, this makes flying and navigation enjoyable and easy but also generates a lot of interesting situations due physical collisions which are more often in 2D space than in 3D.

Fully Customizable Ships and Space stations


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defense satellites or whatever you want.
Each module can be detached or attached to the ship right on the fly, which allows to transform your ship using found modules.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and construction materials, so store them and use them wisely.

Command a Fleet


You are not bound to a single ship. You can build as many ships and space stations as you want. And you can switch control between them anytime. Also it is possible to control your ships not only directly, but also giving movement orders.

Galaxy

Explore a procedural galaxy filled with various types of stars, black holes, planets, asteroids, space stations and other interesting things which we will constantly add in the future.

Gather Resources


Mine asteroids for useful resources or salvage wreckage of broken ships in order to build new modules and produce fuel.

Economy, Trading and Missions


Trade goods between stations or complete procedural missions provided by NPC stations and earn additional credits to buy new modules on a shipyard.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and more.


The game has now been in active development, so even more interesting features added almost each update!
Check our development blog for more information about development and future plans.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core i3 2Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    Recommended:
    • OS: Windows 7 / 8 /8.1 / 10
    • Processor: Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
    Minimum:
    • OS: OS X 9
    • Processor: Core i3 2Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • Storage: 750 MB available space
    Recommended:
    • OS: OS X 10
    • Processor: Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
    Minimum:
    • OS: Ubuntu 12, Steam OS
    • Processor: Core i3 2Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • Storage: 750 MB available space
    Recommended:
    • OS: Ubuntu 12, Steam OS
    • Processor: Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD 3000 or equivalent
    • Network: Broadband Internet connection
    • Storage: 750 MB available space

What Curators Say

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