Build your dream music festival and manage the glorious chaos. Book the bands, design stages and campsites, and keep guests happy through muddy fields, headliner tantrums and unforgettable nights. Take on 10 campaign festivals or build freely in Sandbox.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Festival Inc. brings together festival building, artist booking and the wonderfully unpredictable business of keeping a crowd happy. We want to develop these systems with feedback from players building festivals in their own style.

Early Access will help us identify where the experience needs improvement, refine the balance and usability, and guide our priorities as development continues. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect Festival Inc to be in Early Access for roughly 9–12 months, with a full release planned for around Q3 2027.

This is our best estimate rather than a fixed date. During Early Access we'll refine the existing experience, act on player feedback, improve stability and performance, and add more content and polish. If the timeline changes, we'll say so in our Steam announcements and update this section. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to build on the existing festival management experience with improvements to guest and staff behaviour, campaign balance, building tools and the clarity of management information.

We would also like to expand the range of buildings, decorations and festival events. The eventual scope will depend on development progress and player feedback, with a particular focus on making the game more polished, approachable and enjoyable. »

Quel est l'état actuel de la version en accès anticipé ?

« The current version includes a 10-festival campaign and a Sandbox mode. Players can design festival grounds, place stages and paths, book artists, arrange camping, hire cleaners, medics and security, inspect individual guests, and manage tickets, finances and essential facilities.

The core festival-building and management systems are implemented, but balancing, usability and performance remain areas for improvement. Players should expect bugs and changes to systems as development continues. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We may increase the price as the game develops and additional content and improvements are introduced. Any planned price changes will be communicated in advance. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« “We plan to use Steam Discussions to gather bug reports, suggestions and feedback on the festival management experience. Hearing where players get stuck, which systems they enjoy and what happens in their festivals will help us prioritise improvements.

We also plan to share development updates and patch notes through Steam announcements. We can’t implement every suggestion, but community feedback will help inform the direction of development. »
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Date de sortie prévue : 14 oct. 2026

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À propos de ce jeu

An empty field. An unforgettable weekend.

Build your dream music festival. Then keep the whole glorious mess running.

Festival Inc. puts you in charge of everything from the headline act to the last toilet roll. Design the site, book the talent and turn a patch of grass into a place people don't want to leave.

Make somewhere worth getting lost in.

Create a festival with its own personality. Build bustling food courts, lively bars, fairground corners and quiet places to catch your breath. Connect it all with paths, frame it with trees and decorations, and make room for the next big idea.

Behind the scenes, plan entrances, parking, power and essential facilities. Lease neighbouring fields to expand your ambitions, from a cosy gathering to a sprawling weekend escape.

Give them a reason to stay for the encore.

Book local talent and big-ticket headliners acrossrock, pop, electronic, folk, hip-hop, indie, metal and jazz. Schedule sets across your stages and build a lineup that brings your crowd together.

Watch performers take the stage and guests find their rhythm. As the sun goes down, the lights come on—and your field becomes a festival.

A little home away from home. With louder neighbours.

Build campsites, glamping retreats and campervan areas, with shops, showers and campfires to complete the weekend.

Your guests have their own tastes and priorities. Families, ravers, foodies and glampers want different things from the same patch of grass. Create areas that suit them, follow individual visitors and read their thoughts to find out what's working.

Hangovers, sunburn, dead phones, lost friends and muddy clothes? There's a facility for that.

The music is loud. The decisions are yours.

Hire and train cleaners, security and medics with individual traits, morale and energy. Keep queues moving, litter under control and guests out of trouble. Set ticket prices, balance running costs and decide whether that new attraction is worth a loan.

Then handle whatever the weekend throws at you: storms, health scares, artist tantrums, council inspections and surprise opportunities for secret sets. The festival MC will have something to say about it.

Want to intervene personally? Use your giant hand to pick up and move guests—or give unwanted visitors a one-way trip to the eviction zone.

Start small. Dream headline-sized.

Work through10 campaign festivals, from Somerset meadows to docklands, forests, desert, coast and mountains. Meet different objectives and lineup requirements, earn reputation and unlock new buildings on the road to the WorldSound Finale.

Or choose Sandbox and build without budget restrictions. Pause to perfect the plan, speed things up, or simply watch your festival come to life.

Your lineup. Your little world. Your glorious chaos.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Generative AI tools were used during development to help create some visual assets. These assets were selected, edited and integrated into the game by the developer. No AI content is generated during gameplay.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10, 64-bit
    • Processeur : Intel Core i5-4590 / AMD Ryzen 3 1200
    • Mémoire vive : 8192 MB de mémoire
    • Graphiques : NVIDIA GTX 1050 2 GB / AMD RX 560 4 GB
    • Espace disque : 2048 MB d'espace disque disponible
    • Carte son : Windows-compatible audio device
    • Notes supplémentaires : Requires a 64-bit processor and operating system. WebGL 2.0-compatible graphics from a faster processor. drivers required
    Recommandée :
    • Système d'exploitation : Windows 11, 64-bit
    • Processeur : Intel Core i5-10400 / AMD Ryzen 5 3600
    • Mémoire vive : 16384 MB de mémoire
    • Graphiques : NVIDIA GTX 1660 6 GB / AMD RX 580 8 GB
    • Espace disque : 2048 MB d'espace disque disponible
    • Carte son : Windows-compatible audio device
    • Notes supplémentaires : SSD recommended. Large festivals benefit from a faster processor.
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