Graphically high fidelity 3D maze first-person shooter with jump scares, fight through hordes of horrifying and creepy doom-esque monsters armed with a very capable shotgun to get to your mysterious destination in this all-ages horror, miss one shot and it could be your last!
遊戲玩法 | Gameplay Trailer
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執行 Hyperborea

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關於此遊戲

Hyperborea is a modern take on the classic First-person shooter game Wolfenstein 3D - the game that kick started the FPS revolution has been re-imagined in modern high definition graphics that is sure to push modern graphics cards to their limits. Fresh and exciting visuals for a hyper-eccentric modern era. This game is not for the low spec'd. 😉

A game, a modern benchmark, a fun and relaxing shooter, will it run Hyperborea?

  • You play the entire game armed with a very capable shotgun; but missing a shot will double the cool down time for the next shot. Staying in flow is vital.

  • Always watch your back because it's side swipes from enemies when turning corners that can catch you out.

  • There is no health in this game, if a monster gets near to you - that's it you die. You will however obtain a crucifix/caduceus for every 4 kills which will give you a short protection if caught by a monster, this protection lasts 3 seconds and protects you from the initial monster that caught you and any further monsters in the next 3 second time period.

  • Monsters make no noise until you kill them, your only way of detecting them is visually when you see them or when the way-point hand begins to shake, it will shake more aggressively the closer you are and it will only shake when an enemy is somewhere in the direction you are currently facing.

  • Fight your way through the hordes of enemies and complete the game, there's no story-line, just a mindless shooter with a progression through new and interesting high definition 3D content and world geometry, think of it as a relaxing adventure through a modern take on the classic Wolfenstein 3D game, the game-play is a satisfyingly repetitive shooter set in memorably themed environments where the visuals are ever changing as you progress from environment to environment on your quest to the ultimate final goal - whatever that may be.

Wow crazy sounds bro! Did you steal those from Doom?

Thanks, you are right those sounds are pretty wild! Believe it or not I did not steal those sound effects from Doom - actually the circumstances are far more interesting; Those sound effects have been created entirely from scratch by Per Kristian Risvik, the original Doom sounds having only been sampled at a measly 11 kHz Kristian took it upon himself to remake them from scratch in 32 kHz and did a marvellous job in doing so, sounding identical to the original sound effects in many cases but in a higher quality! Having based my game around providing an up-to-date Doom-esque/Wolfenstein 3D experience it just made complete sense to also include Kristians sounds! Check out Kristians website for more information about how he remade these remarkable sound effects from scratch, audio reverse engineering at it's finest!

Dude this game looks nuts ᕕ( ᐛ )ᕗ

You're right the game does look different, and it is technically quite a unique game indeed. At any point in the game your GPU could be rendering around 30 million triangles! If you are lucky the minimum it might be rendering in a single frame is 8 million triangles! In just 6 GB of disk space we are able to cram a whopping 184 million triangles of unique 3D content!! (184,597,952 triangles using 92,546,029 vertices to be exact). Not even a AAA game attempts to render the amount of triangles per frame that Hyperborea does - and get this, we even force the game to start in 16x MSAA if your graphics card supports it, otherwise we use the highest MSAA the GPU will let us use! (really, when was the last time you saw a AAA game even let you select MSAA, let alone upto 16x MSAA! this is real anti-aliasing not some temporal TSAA or DLSS AI slop). We render so many triangles that the bottleneck on most GPU's is the triangle rendering stage of the rasterization process! That means the MSAA or screen resolution in most cases makes little to no difference to the FPS - even at 1440p with 16x MSAA (that's 59 million pixels!!!) an original Intel Iris Xe iGPU from 2020 will get 30 FPS in this game. If you compare the performance of Iris Xe iGPU's since it's first release in 2020 and a modern intel CPU in 2025 the performance difference is only +13% making the Iris XE a good test case.

That's why we call Hyperborea a benchmark, it is a benchmark of triangle rasterization!

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.

系統需求

    最低配備:
    • 作業系統: Windows, Linux (Proton)
    • 處理器: Any
    • 記憶體: 6 GB 記憶體
    • 顯示卡: High-end GPU preferred.
    • 儲存空間: 6 GB 可用空間
    建議配備:
    • 作業系統: Windows, Linux (Proton)
    • 處理器: Any
    • 記憶體: 6 GB 記憶體
    • 顯示卡: High-end GPU preferred.
    • 儲存空間: 6 GB 可用空間

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