Graphically high fidelity 3D maze first-person shooter with jump scares, fight through hordes of horrifying and creepy doom-esque monsters armed with a very capable shotgun to get to your mysterious destination in this all-ages horror, miss one shot and it could be your last!
Reseñas generales:
8 reseñas de usuarios - Se necesitan más reseñas de usuarios para generar una puntuación
Fecha de lanzamiento:
3 ABR 2025
Desarrollador:
Editor:

Inicia sesión para agregar este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

No disponible en Español - Latinoamérica

Este artículo no está disponible en tu idioma. Consulta la lista de idiomas disponibles antes de realizar la compra.

Jugar a Hyperborea

Free to Play
 

Acerca de este juego

Hyperborea is a modern take on the classic First-person shooter game Wolfenstein 3D - the game that kick started the FPS revolution has been re-imagined in modern high definition graphics that is sure to push modern graphics cards to their limits. Fresh and exciting visuals for a hyper-eccentric modern era. This game is not for the low spec'd. 😉

A game, a modern benchmark, a fun and relaxing shooter, will it run Hyperborea?

  • You play the entire game armed with a very capable shotgun; but missing a shot will double the cool down time for the next shot. Staying in flow is vital.

  • Always watch your back because it's side swipes from enemies when turning corners that can catch you out.

  • There is no health in this game, if a monster gets near to you - that's it you die. You will however obtain a crucifix/caduceus for every 4 kills which will give you a short protection if caught by a monster, this protection lasts 3 seconds and protects you from the initial monster that caught you and any further monsters in the next 3 second time period.

  • Monsters make no noise until you kill them, your only way of detecting them is visually when you see them or when the way-point hand begins to shake, it will shake more aggressively the closer you are and it will only shake when an enemy is somewhere in the direction you are currently facing.

  • Fight your way through the hordes of enemies and complete the game, there's no story-line, just a mindless shooter with a progression through new and interesting high definition 3D content and world geometry, think of it as a relaxing adventure through a modern take on the classic Wolfenstein 3D game, the game-play is a satisfyingly repetitive shooter set in memorably themed environments where the visuals are ever changing as you progress from environment to environment on your quest to the ultimate final goal - whatever that may be.

Wow crazy sounds bro! Did you steal those from Doom?

Thanks, you are right those sounds are pretty wild! Believe it or not I did not steal those sound effects from Doom - actually the circumstances are far more interesting; Those sound effects have been created entirely from scratch by Per Kristian Risvik, the original Doom sounds having only been sampled at a measly 11 kHz Kristian took it upon himself to remake them from scratch in 32 kHz and did a marvellous job in doing so, sounding identical to the original sound effects in many cases but in a higher quality! Having based my game around providing an up-to-date Doom-esque/Wolfenstein 3D experience it just made complete sense to also include Kristians sounds! Check out Kristians website for more information about how he remade these remarkable sound effects from scratch, audio reverse engineering at it's finest!

Dude this game looks nuts ᕕ( ᐛ )ᕗ

You're right the game does look different, and it is technically quite a unique game indeed. At any point in the game your GPU could be rendering around 30 million triangles! If you are lucky the minimum it might be rendering in a single frame is 8 million triangles! In just 6 GB of disk space we are able to cram a whopping 184 million triangles of unique 3D content!! (184,597,952 triangles using 92,546,029 vertices to be exact). Not even a AAA game attempts to render the amount of triangles per frame that Hyperborea does - and get this, we even force the game to start in 16x MSAA if your graphics card supports it, otherwise we use the highest MSAA the GPU will let us use! (really, when was the last time you saw a AAA game even let you select MSAA, let alone upto 16x MSAA! this is real anti-aliasing not some temporal TSAA or DLSS AI slop). We render so many triangles that the bottleneck on most GPU's is the triangle rendering stage of the rasterization process! That means the MSAA or screen resolution in most cases makes little to no difference to the FPS - even at 1440p with 16x MSAA (that's 59 million pixels!!!) an original Intel Iris Xe iGPU from 2020 will get 30 FPS in this game. If you compare the performance of Iris Xe iGPU's since it's first release in 2020 and a modern intel CPU in 2025 the performance difference is only +13% making the Iris XE a good test case.

That's why we call Hyperborea a benchmark, it is a benchmark of triangle rasterization!

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.

Requisitos del sistema

    Mínimo:
    • SO: Windows, Linux (Proton)
    • Procesador: Any
    • Memoria: 6 GB de RAM
    • Gráficos: High-end GPU preferred.
    • Almacenamiento: 6 GB de espacio disponible
    Recomendado:
    • SO: Windows, Linux (Proton)
    • Procesador: Any
    • Memoria: 6 GB de RAM
    • Gráficos: High-end GPU preferred.
    • Almacenamiento: 6 GB de espacio disponible

Reseñas de usuarios para Hyperborea

Tipo de reseña


Tipo de compra


Idioma


Intervalo de fechas
Para ver las reseñas correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico



Tiempo de juego
Filtrar las reseñas según el tiempo de juego del usuario cuando se escribió la reseña:


Sin mínimo a Sin máximo

Mostrar
Mostrar las reseñas en el orden seleccionado





Más información
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
Excluyendo actividad de reseñas fuera de tema
Tiempo de juego:
Jugado principalmente en Steam Deck
No hay más reseñas que coincidan con los filtros establecidos arriba.
Ajusta los filtros de arriba para ver otras reseñas.
Cargando reseñas...