KNOCKOFF is a first of its kind Isometric Fighting Game and (tasteful) horror RPG made by 1 person over the course of 4 years in between work and school and the like! Features a blend of bullet hell mechanics and fighting game combat, this WACK Mall Brawler is like nothing you've ever seen~!

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“KNOCKOFF has been in development by one person over the course of four years... a long time to work on a passion project. In the interest of my fans and my own wellbeing, I would like to share it with the world before the intricate story mode and later characters are fully developed polished, tested, released. Community involvement also helps with these polishing passes.
Also, importantly because of my limited recourses, community involvement may help me prioritize which features should be given the most attention. Let me know, on discord or in the community hub, would you like to see: the full Story Mode? Mod support? Online? And what kind of character do you want to see and play as in a game like this?
I want to add all of those features eventually, but deciding which to prioritize should be up to the fans as well as myself. Please help me build the future of KNOCKOFF!”

Hvor lang tid vil dette spil være i tidlig adgang?

“KNOCKOFF will stay in Early Access for 2 - 3 years (so sorry, game dev takes time!). The Early Access version will receive updates and content during this cycle. This timeline is to ensure the proper level of polish and enjoyable experience.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version may likely have a charming story mode, as well as more awesome and stylish playable characters, potentially online play(!!!), mod support, and be further bug free.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version features 3 playable characters with 7 moves each, a 4th character is coming very soon. It has action against CPUs and other Players, as well as the first level of the spoooky story mode which teaches the controls and introduces The World of KNOCKOFF.”

Ændrer spillets pris sig under og efter tidlig adgang?

“I am not making KNOCKOFF for money, however, the game may go from free to play to a modestly payed experience. Get it while it's hot, get it while it's hot.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!”
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Om dette spil

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat. It's a bit experimental, but if you like chaos it may be for you! It's called KNOCKOFF after all.

After beating a spoooooky tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

The game is free and meant to be shared to your heart's content. It doesn't take up much storage, either. In time, a version of its source code may be uploaded so that it is open source for modding and such. For now it is present as compiled byte code which makes it run better.

KNOCKOFF is made without generative A"I". It features only the real art of real humans and real catboys. Alongside my 3D models, animations, stages, and pixel art textures and code, it features some of datamosh videos, a radical original soundtrack, and iconic drawings of my dearest friends.

I hope you enjoy exploring The World Shopping Center!

The fight is everything,

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Systemkrav

Windows
macOS
    Minimum:
    • Styresystem *: Windows 7
    • Processor: 2.9GHz quad-core Intel Core i7
    • Hukommelse: 5 GB RAM
    • Grafik: Intel HD Graphics 530
    • Diskplads: 2500 MB tilgængelig plads
    • Lydkort: DAC 96 kHz
    • Yderligere bemærkninger: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
    • Styresystem: OSX Mojave
    • Processor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Hukommelse: 5 GB RAM
    • Grafik: Intel HD Graphics 530
    • Diskplads: 2500 MB tilgængelig plads
    • Lydkort: DAC 96 kHz
    • Yderligere bemærkninger: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.

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