KNOCKOFF is a first of its kind Isometric Fighting Game and (tasteful) horror RPG made by 1 person over the course of 4 years in between work and school and the like! Features a blend of bullet hell mechanics and fighting game combat, this wack Mall Brawler is like nothing you've ever seen~!

Abyste mohli tento produkt přidat do svého seznamu přání, začít ho sledovat nebo ho zařadit mezi ignorované, musíte se nejprve přihlásit.

Již brzy v předběžném přístupu

Vývojáři této hry se ji chystají vydat rozpracovanou a pokračovat ve vývoji s pomocí samotných zákazníků.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„KNOCKOFF has been in development by one person over the course of four years. In the interest of my fans and my own wellbeing, I would like to share it with the world before the minutia of the the story mode and other modes is entirely ironed out, which could take a while for one person to accomplish. Community involvement also helps with perfecting and polishing passes.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„KNOCKOFF will stay in Early access for one or two years, and will continue to be updated and improved upon.“

Jak se bude plná verze lišit od předběžného přístupu?

„The full version may likely have a charming story mode, as well as many more playable characters, and be further bug free.“

V jaké fázi vývoje se hra nachází?

„The Early Access version features action against CPUs and other Players, as well as the first level of the story mode.“

Změní se cena hry po skončení předběžného přístupu?

„The game may go from free to play to a modestly payed experience. Get it while it's hot, get it while it's hot.“

Jak plánujete zapojit komunitu do vývoje této hry?

„I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!“
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Tato hra prozatím není dostupná ve službě Steam

Plánované datum vydání: 22. led. 2026

Tato hra bude odemknuta přibližně za 12 dní

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Informace o hře

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat.

After beating a spoooooky tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

The game is free and meant to be shared to your heart's content. It doesn't take up much storage, either. In time, a version of its source code may be uploaded so that it is open source for modding and such. For now it is present as compiled byte code which makes it run better.

KNOCKOFF is made without generative A"I". It features only the real art of real humans and real catboys. Alongside my 3D models, animations, stages, and pixel art textures and code, it features some of datamosh videos, a radical original soundtrack, and iconic drawings of my dearest friends.

I hope you enjoy exploring The World Shopping Center!

The fight is everything,

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Systémové požadavky

Windows
macOS
    Minimální:
    • OS *: Windows 7
    • Procesor: 2.9GHz quad-core Intel Core i7
    • Paměť: 5 GB RAM
    • Grafická karta: Intel HD Graphics 530
    • Pevný disk: 2500 MB volného místa
    • Zvuková karta: DAC 96 kHz
    • Dodatečné poznámky: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* Od 1. ledna 2024 podporuje klient služby Steam pouze systém Windows 10 a novější.
    Minimální:
    • OS: OSX Mojave
    • Procesor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Paměť: 5 GB RAM
    • Grafická karta: Intel HD Graphics 530
    • Pevný disk: 2500 MB volného místa
    • Zvuková karta: DAC 96 kHz
    • Dodatečné poznámky: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
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