KNOCKOFF is a first of its kind Isometric Fighting Game made by one person over the course of four years in between school, work, and other life obligations. Featuring a blend of bullet hell mechanics and fighting game combat, this whacked up Mall Brawler is like nothing you've ever seen~!

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'KNOCKOFF has been in development by one person over the course of four years. In the interest of my fans and my own wellbeing, I would like to share it with the world before the minutia of the the story mode and other modes is entirely ironed out, which could take a while for one person to accomplish. Community involvement also helps with perfecting and polishing passes.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'KNOCKOFF will stay in Early access for one or two years, and will continue to be updated and improved upon.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version may likely have a charming story mode, as well as many more playable characters, and be further bug free.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version features action against CPUs and other Players, as well as the first level of the story mode.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The game may go from free to play to a modestly payed experience. Get it while it's hot, get it while it's hot.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!'
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Geplande uitgavedatum: januari 2026

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Over dit spel

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat.

After beating a scenic tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

If you would like to see the full game, please support development by donating!

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with STANDING HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows 7
    • Processor: 2.9GHz quad-core Intel Core i7
    • Geheugen: 5 GB RAM
    • Grafische kaart: Intel HD Graphics 530
    • Opslagruimte: 2500 MB beschikbare ruimte
    • Geluidskaart: DAC 96 kHz
    • Aanvullende opmerkingen: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: OSX Mojave
    • Processor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Geheugen: 5 GB RAM
    • Grafische kaart: Intel HD Graphics 530
    • Opslagruimte: 2500 MB beschikbare ruimte
    • Geluidskaart: DAC 96 kHz
    • Aanvullende opmerkingen: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
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