Join the Vanguard, the elite United Republic commandos deployed in third-person co-op missions across hostile, ever-changing planets. No two deployments play the same. Adapt, survive, and prove yourself to Mission Command.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Rise of the Vanguard is being developed by a single-developer studio that is very small, very new, and operating with limited resources. Early Access allows us to bring the game to players sooner, gather meaningful community feedback, and involve the community directly in shaping the direction of the game as it evolves. It also provides access to early funding, which is critical for sustaining development, improving production quality, and expanding the scope of the project responsibly.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We intend for Rise of the Vanguard to remain in Early Access for no longer than two years. That said, game development is inherently unpredictable, and unforeseen technical challenges, development setbacks, or shifts in creative direction may extend or shorten this timeline. Any changes to the planned duration will be communicated transparently.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full release is planned to feature more complete gameplay systems, expanded content, improved performance, stronger narrative integration, higher production values, and overall polish. Early Access versions may include incomplete mechanics, placeholder art, music, dialogue, or models, and systems that are still actively being iterated on based on player feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version is playable but actively in development. Players should expect bugs, glitches, balance issues, and potential performance problems. While we continually focus on optimization and stability, we cannot guarantee a bug-free or fully optimized experience during the Early Access phase. Community feedback is a critical part of improving the game, and our Discord is always open for reporting bugs, sharing performance issues, and providing feedback so we can address problems as quickly as possible.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. The price will increase gradually throughout Early Access as major systems are completed and the overall quality of the game improves. The intent is for the price to always reflect the game’s current state, meaning players are not paying a full-release price for an unfinished product. As development progresses and the experience becomes more complete, the price will adjust accordingly.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community involvement is central to Early Access development. Feedback, bug reports, and discussions through Discord and Steam will directly inform prioritization, balancing, and feature refinement, allowing the game to grow alongside its player base.”
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Om detta spel

Rise of the Vanguard is a third-person, squad-focused co-op shooter where up to eight players deploy as elite United Republic of Systems commandos into a living war. You run missions across hostile planets, earn credits and experience, outfit your squad, and fight enemies that adapt just as quickly as you do.

How the War Actually Plays

You start on your ship, group up with your squad, and decide where you’re deploying next. Each planet is active, hostile, and shaped by its own conditions. Snow worlds, industrial zones, and frontier regions don’t just look different, they force different decisions once the shooting starts.

You complete missions, extract, and get paid. Credits and experience go toward better weapons, upgraded gear, and tactical options that give you more control over how fights unfold. The loop is simple on the surface, but it rewards squads that learn, adapt, and plan instead of rushing forward blindly.

Every five missions, Mission Command reviews your performance. You can see the expectations clearly with exact goals, exact numbers, and how you’re tracking in real time. Meet those expectations and you earn significant bonuses. Fall short, and Command dials the pressure back slightly, but with greatly reduced rewards. It’s not about punishing mistakes, it’s about pushing squads to improve instead of stagnate.

Designed to Stay Unpredictable

Procedural games sometimes have a problem: you start recognizing the pattern, and after a few runs it feels like you’re doing the “same mission” in a different place.

We designed Rise of the Vanguard specifically to fight that feeling.

Missions are random by default, but the goal isn’t just variety, it’s pressure to adapt. Enemy layouts, patrol behavior, and engagement pacing shift in ways that force you to re-think your approach instead of autopiloting the last strategy that worked. As you push deeper they respond and . They set ambushes, punish predictable routes, and make squads earn every clean extraction.

The terrain generation backs that up. Planets aren’t built from obvious repeating chunks; they’re shaped to create more natural, complex landscapes such as ridges, valleys, sightlines, choke points, and open danger zones that feel distinct and often genuinely striking to look at.

Squads, Communication, and Doing It Right

The game is designed around squads that talk, plan, and adjust on the fly. You can play solo, but everything works better when you coordinate such as covering angles, calling targets, and dividing responsibilities.

Marks and Battlefield Support

Marks are powerful support abilities you can earn and equip before deployment. Orbital strikes, close air support, and squad-based battlefield tools can turn a bad situation around.

Who You’re Fighting

The Unity Front is a hardline, xenophobic movement that believes the galaxy belongs to humans alone. To enforce that belief, they’ve created the Ra'tic, bio-engineered monsters designed for one purpose: hunt and kill. They’re aggressive, relentless, and dangerous in close quarters.

Alongside them is the Syndicate, a loose collection of pirates and criminals who profit from the chaos. They’re less ideological, more opportunistic and just as lethal.

As a Vanguard, you’re the Republic’s answer when things go too far for regular forces. You’re sent in to stop planets from falling and save the Republic.

What’s in the Demo

The demo is a single-mission slice meant to show how the game feels. It starts with a short training segment, then drops you into one full mission. You can play solo or co-op with up to eight players and replay the mission using different seeds.

Progress does not save. Customization is limited. You get one weapon and a stripped-down set of systems. A full run takes about 35 to 45 minutes. It’s a clear, honest look at the core experience so nothing more, nothing less.

Wishlist Now to Stay Updated

If you want a co-op shooter that values adaptation over memorization and treats procedural content as a tactical challenge instead of a gimmick, Rise of the Vanguard is worth keeping an eye on. Wishlist it to stay updated as development continues.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Detta spel kan innehålla material som inte är lämpligt för alla åldrar eller för visning på jobbet: Mycket våld eller blod, Diverse innehåll med vuxet tema

Systemkrav

    Minimum:
    • OS: Windows 10
    • Processor: TBD
    • Minne: 8 GB RAM
    • Grafik: TBD
    • DirectX: Version 11
    • Lagring: 8 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10
    • Processor: TBD
    • Minne: 16 GB RAM
    • Grafik: TBD
    • DirectX: Version 12
    • Lagring: 32 GB ledigt utrymme
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