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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Holdact Games is just a single guy, and he wants to share his work with you early, so he can make the game as good as it can be, by listening to the community.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“As of 21st of May, 2025, the development of Whiskara has been placed on indefinite hold”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Holdact Games wants to have multiple chapters in the game, and also give the player more impactful choices that may change how the story is presented. It is still too early to promise specific features, but keep an eye out for announcements to know more about the current state of the game”

Hur är det nuvarande läget i versionen med Early Access?

“Right now Whiskara is in the Alpha stage (the stage before Beta), so some in game mechanics and features may be a bit unpolished, and the gameplay is a bit short, but with each update the developer wants to add much more content. To know more about the gameplay, refer to the 'About This Game' section

it should be noted, Alpha 1.2 will be vastly different from Alpha 1.1 (the current version is 1.1), so I highly recommend reading the 'Whiskara Alpha 1.2 - What Will Happen In This Big Update' announcement in the 'RECENT EVENTS & ANNOUNCEMENTS' section”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Since Whiskara is still in early development, the price will increase with large content updates (such as new chapters or gameplay expansions). However, existing customers won't be charged for any game price increases”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We plan to gather feedback from our Discord server, our social channels, and the Steam forums. and try to satisfy our customers as best as we can.”
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Notice

As of June 6th 2025, development of this project has ceased, and future update cannot be promised

Om detta spel

Story

Lyra awakens to a bewildering discovery: her father’s legendary sword lies on her table. Confused and worried, she rushes to ask her father what it means, only to discover that he’s been cursed by the god, Hypnos. With her father too weak to fight, Lyra must find and defeat Hypnos before it is too late.

Features

  • Combat System: A combat system including a light and heavy attack. The inclusion of stamina also adds a whole new layer to the combat, light attacks deal less damage but conserve stamina, while heavy attacks deal more damage but drain a lot of stamina.

  • Skill Levels: Whiskara features a skill level system. Right now it allows the player to increase their skill in speech, allowing dialogue with some characters to unlock alternate ways to do quests.

  • Save System: The game will save upon quest completion, and Steam Cloud will back up the saves.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Core i3-540 | AMD Phenom II X2 545
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 460 | Radeon HD 5830
    • DirectX: Version 11
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: 1080p Native, 60fps @ Very Low - Support for DirectX 11 (Feature Level 11.0, Shader Model 5.0) is required
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11
    • Processor: Core i5-4590 | AMD FX-6350
    • Minne: 8 GB RAM
    • Grafik: Geforce GTX 960 | Radeon R9 380
    • DirectX: Version 11
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: 1080p Native, 60fps @ High Preset

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