In Metaverse you will dig, discover, design, deploy, and defend. Explore, build upon, or tear apart your own procedurally generated voxel planet. And now in the early stages of our multiplayer implementation, help conquer or build the planets of others.
All Reviews:
Mostly Negative (62) - 35% of the 62 user reviews for this game are positive.
Release Date:
Apr 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been developing Metaverse with a somewhat uncommon development model: to build it alongside our customers every step of the way, from the very beginning. We believe that the dedicated customers of a product often know what's best and what should be next for a product. A product can only be as great as -- and only as smart as -- the sum of its participants. Early Access affords us the unique ability to build Metaverse in this way, and we're really excited about that.”

Approximately how long will this game be in Early Access?

“Since the most defining and desirable aspects of Early Access are the very ways we want to perpetually develop Metaverse, it may stay in Early Access much longer than other titles. We view that as a positive thing, and hope to create a new category of games. Most games continue past the stages of Alpha and Beta to a "gold master" state that is largely the final end product. But that's not what we want. Rather, we are excited to build Metaverse in a never-ending, always-improving "Delta" state.”

How is the full version planned to differ from the Early Access version?

“What many would colloquially refer to as the "full version" of Metaverse will represent many months of collaborative feature development and refinement from our Early Access participants.”

What is the current state of the Early Access version?

“This version of Metaverse represents the product of more than two years of development by it's two creators. It has a playable intro story and a sandbox mode beyond that where players can explore and create. There is still so much we're excited to build, and we believe we're really only showing the beginning of what's possible with Metaverse. We believe that involving our customers in the development and design of the game from the earliest point possible leads us to immense potential. And we believe that this initial shipping version has strong core foundations in Lore, Mechanics, and extensibility for us all to build upon together.”

Will the game be priced differently during and after Early Access?

“We hope that with enough success and momentum the game will ultimately become free to access. We hesitate to use the term, "Free to Play," because our definition of ethical "free to play" is very different from the current standard definition. What we can say is that any amount of money invested into Metaverse during the Early Access period will yield the same amount (if not more) utility and opportunity than the equivalent amount invested differently after Early Access.”

How are you planning on involving the Community in your development process?

“One of the primary reasons we are building this game and releasing it via Early Access is to involve our customers in every aspect of Metaverse's development. We have a long laundry list of cool features and mechanics that we are excited to build and explore in the coming months. We desperately want customers to help prioritize and even redefine those goals with us. As it exists today, Metaverse is the beginning of the game that we've always wanted to make for ourselves. And we believe it is also the game that many others have been waiting for.”
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Check out the free Metaverse Construction Kit to construct your own 3D creations!

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v0.7.0.0 - New tutorial, plus tons of features

[h1]Welcome to Metaverse version![/h1]
We're so excited to release this to you. This is our biggest update ever. In addition to the new tutorial and start of story mode, we've added tons of new features and polish. Thanks for all your support and feedback along the way!

[h1]A note for users with existing game saves:[/h1]
The updated Metaverse planet looks quite a bit different from the one you've got now. But we worked hard to make sure not to break your current planet or B.I.T.s. If you want to, you can remain on your current planet as is and keep building your base. The main difference for you will be that you will need to deploy your new Quantum Core when you load the game. But if you really want the full experience, we recommend starting fresh by clicking the New Simulation button in the main menu. This will erase your current game save and let you start fresh with the new tutorial and planet. If you have B.I.T. schematics in the Simulation Deck, you should publish them to Workshop before you erase your game save, so that you can download them again after you click New Simulation.

Also, be sure to check out the new free Construction Kit, which has support for VR. You can find out more about it here:

[h1]And without further ado, here's what's new:[/h1]

  • Brand new tutorial and start of story mode.
  • New GFR-AR7 Assault Rifle.
  • New gear select menu.
  • Updated all B.I.T. materials.
  • Added new Structural B.I.T. models.
  • The LAIR has been removed from the game, in favor of a new Quantum Core.
  • Added compass and lat/lon to the HUD.
  • Added ability to melee.
  • Added Take All button to backpack.
  • Added oxygen and stamina.
  • Health, stamina, oxygen, and energy automatically fill up when in range of a Bio Generator or the Quantum Core.
  • Max player energy is now 3x what it was before.
  • Added Situation station basics. More to come soon.
  • Added Bio Generator to Technical B.I.T. category. Build these to re-generate barren terrain and to replenish your vitals.
  • Weapons now use ammunition instead of energy.
  • Added Lethal and Non-Lethal ammunition to Essential B.I.T. category.
  • New music for tutorial.
  • Added ability to double-click to install gear.
  • Added ability to hold Shift to queue up 10 item at a time in the Fabricator.
  • New block place and take holograms.
  • Much improved UI for the Simulation station.
  • Added ability to paint B.I.T.s in the Simulation station.
  • New sounds for pick and place in the Simulation station.
  • Added ability to move up and down in the Simulation station.
  • Massive improvement in B.I.T. place/edit performance when dealing with lots of B.I.T.s.
  • New ship in intro video.
  • Quantum Beacons now teleport you to the last used Quantum Beacon.
  • Multiplayer UI is now in the main menu.
  • Added UI sounds.
  • Updated description text for all periodic table elements.
  • Less lag when loading saved B.I.T. schematics.
  • Fixed periodic table row labeled 51-71 instead of 57-71. Also fixed a couple of periodic table elements being wrong.
  • Fixed Omni UI slow to load.
  • Fixed the loud bleep noise at the start of the game.
  • Fixed being able to fabricate B.I.T.s without selecting a pattern.
  • Fixed clicking the Fabricate button really fast could sometimes get you more B.I.T.s than you had resources for.
  • Fixed B.I.T. placement being jittery sometimes.
  • Disable auto-adjacent B.I.T. placement when switching B.I.T. types. Same when using Undo.
  • Fixed terrain flickering black under certain lighting conditions.
  • Fixed terrain looking white in the distance at night.
  • Fixed B.I.T. Boxes not containing the full amounts of some items when you drop them when you die.
  • Fixed a bug where gear could become broken if removed from a gear slot.

About This Game

Dig, discover, design, deploy, and defend. Explore your very own planet, and eventually help conquer or help build up the planets of others.

What is Metaverse?

Metaverse is a voxel based action/adventure (Sci-Fi!) game about digging, discovering, designing, deploying, and defending. But we see it as more than a game. Metaverse is an ever-evolving platform, shaped by the actions of its players. Right now that involves players giving feedback about the direction of development. Before long, players will have a much more direct role in how Metaverse shapes up by traveling to the planets of other players and by trading and selling their fabrications. Fabrications are custom objects that can be created in-game by players, using the materials harvested from their planet. See below for more details.

What can I do in Metaverse right now?

Metaverse has what we believe to be an awesome storyline. Of course, we would say that! So we’ll let you be the judge. Tell us what you think so we can make improvements, create story branches, or even change its entire direction. We’re excited to build this thing with you! We’ve built out the first chapter of the story in the form of a tutorial. If you rush through and don’t stop to smell the roses or explore, there’s about 25-30 minutes of playable story in the game right now.

Sandbox Mode
After the tutorial, you’re dropped straight into sandbox mode. In this mode, you can explore your planet. This is also where you can dig and create (though a major component of creating is also found in Metaverse’s Fabricator). Because of the technical challenges involved with setting up procedural terrains otherwise, most voxel based games offer only either completely cubed geometry or completely rounded geometry. Metaverse, being a simulation from the future, has cracked the code, and is able to beautifully combine the two in a way that makes logical sense! The procedurally generated planet that currently ships with Metaverse is 300 Km in diameter, which is indeed very big. For now, let’s just call it, “New Texas.” If you were to run in a straight line without stopping, we estimate it would take you about 28 hours to completely circle the planet. Metaverse does not have biomes right now, but that is a planned feature, and we’ve already done a lot of the development work needed to support that. You tell us what’s most important to you, and that’s where we’ll focus development!

In the Fabricator, you can process the raw resources you’ve collected from your planet into refined materials. Using these refined materials in the Simulation mode of the Fabricator, you can create just about anything you want. And as long as you’ve got enough refined resources for the elements you’ve used, you can fabricate it into an actual object that can be taken outside to your planet and deployed. Elements in the fabricator are based on real periodic table elements, and have accurate densities. So if you make the walls of your base out of titanium, they're going to be significantly stronger than if you had made them with clay.

What are the limitations right now?

Metaverse is Early Access, so there will be bugs. We’re working hard to sort these out, and with your help, will stomp out the ones that are most important to you as quickly as possible. And if you find something lacking, we want to hear about it!

Is Metaverse under active development?

Yes, very much so! Metaverse is now a full time project, not an on-the-nights-and-weekends project!

I have an idea for Metaverse!

Great! We want to hear it! Please head over to the Metaverse discussion forums and let your voice be heard. Metaverse is a game meant to be directed by its community. That’s why we’re releasing as Early Access, after all!

I found a bug!

Great! Please do us a favor and send an email to That will get your bug into our help desk software and allow you to track its status as we work to fix it.

Metaverse exists to be the exemplification of the democratization of knowledge and thereby the dissemination of power, primarily through the novel exploitation of computation through collaboration within simulation.

System Requirements

    • OS *: Windows Vista (SP2), Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS *: Windows 7 or Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 512MB VRAM+; NVIDIA GeForce 8800 GTS or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    • OS: OS X Mavericks
    • Processor: 2.0 GHz Intel Core i5 (Dual Core)
    • Memory: 2 GB RAM
    • Graphics: OpenGL-compatible, 256MB VRAM
    • Storage: 1 GB available space
    • OS: OS X Mavericks
    • Processor: 2.2 GHz Intel Core i7 (Quad Core)
    • Memory: 4 GB RAM
    • Graphics: OpenGL-compatible, 512MB VRAM+; NVIDIA GeForce GT 750M or better
    • Network: Broadband Internet connection
    • Storage: 8 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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