A cooperative psychological horror where the house manipulates each player differently. Share clues, question reality, and find out who — if anyone — makes it out together.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Quiet Soul is built on atmosphere, mystery, and the satisfaction of solving a puzzle. To create the most compelling and immersive experience possible, we need your help. Together with the community, we want to test and refine the game world, the intrigue of the environment, and, most importantly, the logic and difficulty of the puzzles. Your feedback is crucial to help us ensure that the riddles are clever yet fair, that the mansion's environment breathes an authentic atmosphere, and that every discovered detail contributes to the feeling of tension and revelation. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Our current plan is to remain in Early Access for approximately 6 to 9 months. However, this is an estimate. The final duration will depend heavily on the feedback from the community. The more input we receive, the more thoroughly we can polish the puzzles and the explorable environment, which may affect the development timeline. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The current Early Access version represents a solid foundation of the game's core concept – an abandoned mansion full of puzzles to solve. Depending on community feedback and the success of Early Access, our hope is to significantly expand the game with more content. This may include things like:

Expanding the mansion itself with new wings and floors to deepen the feeling of scale and discovery.

Adding additional layers of puzzles and environmental challenges to vary the gameplay loop.

More story layers and collectible items to deepen the mysterious atmosphere.

Further refinement and expansion of the non-intrusive environmental storytelling.

Exploring the potential for a cooperative multiplayer mode, allowing players to solve the mansion's secrets together.

Considering the implementation of a system to allow for puzzle difficulty customization. »

Quel est l'état actuel de la version en accès anticipé ?

« The current version of Quiet Soul is playable from start to finish and offers a complete, multi-hour experience that accurately captures the core of its intent. The game includes all key mechanics:

A Complete Mansion to Explore: Players can traverse the entire, extensive mansion ready for discovery.

A Core Set of Puzzles: The game features a fully functional and polished set of interconnected puzzles that must be solved to escape.

Immersive Atmosphere: The visuals and audio design are fully implemented to create a tense and eerie atmosphere.

Important Note: While the game is stable and provides a quality experience, it is an actively developed Early Access title. You may encounter occasional bugs or areas that require fine-tuning – this is exactly where you can help us. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, we currently plan to increase the price after the full official release to reflect the added content and improvements made during Early Access. Therefore, purchasing the game now secures the best possible price and directly supports its development. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« The community is our most important partner in creating a perfectly immersive and logical puzzle experience. We plan to involve them by:

Establishing dedicated channels (such as Discord and Steam forums) for sharing ideas and feedback on puzzles and the atmosphere.

Running polls and questionnaires focused specifically on puzzle difficulty and the feeling of discovery.

Publishing transparent development blogs to showcase how community feedback is shaping the future content and refinements of the mansion. »
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À propos de ce jeu

The doors of Blackwood Manor close behind you — and your friends.
What follows is not a fight for survival, but a test of trust.

Quiet Soul is a first-person cooperative psychological horror where the house itself is the enemy. Built from the ground up for multiplayer, the game turns communication, perception, and shared decision-making into sources of fear.

Each player experiences the manor differently.
What you hear, see, or discover may not be real — or may not be shared.

To progress, you must talk.
To survive, you must trust.
And the house is designed to break both.

Key Features:

  • Co-op Horror Built for Multiplayer: No combat. No scripted chases. Progress depends entirely on teamwork, discussion, and observation.

  • Asymmetric Player Perception: Subtle differences in sounds, visuals, and environmental details ensure that no two players experience the manor the same way.

  • The House Is the Monster: Dynamic lighting, spatial audio, and environmental manipulation make Blackwood Manor a living, hostile presence.

  • Cooperative Environmental Puzzles: Clues are divided between players. Solving mysteries requires coordination, timing, and shared reasoning.

  • Narrative Through Exploration: Uncover the manor’s history through environmental storytelling, cryptic notes, and fragmented memories.

  • Nonlinear Progression: The mansion opens based on player choices and discoveries. There is no forced path — only consequences.

  • Not Everyone Escapes: The house does not play fair. Survival is never guaranteed for every player.

  • Quiet Soul is a slow-burn, atmosphere-driven co-op horror for players who prefer psychological tension over action — inspired by Gone Home, The Room, and Amnesia, reimagined for multiplayer.

Enter together.
Communicate carefully.
Leave only if the house allows it.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static.

No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team.

The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel Core i5-2400 or AMD FX-6300
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 750 / AMD Radeon HD 7770 (2 GB VRAM)
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i5-7400 / AMD Ryzen 3 1200 or better
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 (4 GB VRAM)
    • DirectX : Version 12
    • Espace disque : 6 GB d'espace disque disponible
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