BEARZERKERS is the premiere bear based evisceration experience. Feed your friends to the bears in HUNT or work together to defeat their mecha army in GAUNTLET. Video games!
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Release Date:
Oct 23, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're going with an Early Access Beta route to expand the player base beyond our Kickstarter backers, and to give everyone who's become interested in BEARZERKERS since our Kickstarter a chance to play and help mold the game in its final stages.”

Approximately how long will this game be in Early Access?

“We've been in Early Access since late 2015, and after a lot of work we'll be reaching our final goals soon.”

How is the full version planned to differ from the Early Access version?

“We're looking to build in a lot of variation to both modes of the game through our modifier system, add more playable critters, deadly bears and additional abilities and challenges for Gauntlet. Gauntlet mode especially is at an early state with a lot of ideas we hope to expand it with.

We'll also be looking into adding Steam features such as Achievements, Trading Cards, Steamplay, Leaderboards(for Gauntlet) etc.

On top of the things we'll be adding, the full version will potentially have more polished visuals and audio, less bugs and technical issues. We're looking to tweak for balance, fun and any technical issues players might be having. We've been doing testing ourselves on all the PC's and Mac devices we have, but the best way to know that everything will work as intended is to open it up to everyone who would like to play early.”

What is the current state of the Early Access version?

“All the major building blocks of the game are in place and have been fun for a while now. As it stands we have 6 maps to play in the competitive mode Hunt, 4 of which have final or near final art, and 2 which are still in "greyboxing" stages in order to lock down the fun of their layouts before moving onto making them pretty. Our cooperative Gauntlet mode currently has one basic level with limited art. Gauntlet will be expanded to have more map variations, ending 'boss' challenges and we're looking into a procedurally generated variation.”

Will the game be priced differently during and after Early Access?

“BEARZERKERS will be the same base price during Early Access and after the full release, this does not include promotional discounts.”

How are you planning on involving the Community in your development process?

“First off we'd love to hear from you all in the community hub about all the abilities and maps you love or hate and we'll be doing our best to respond to that stuff through the forum posts and the game itself. Beyond that we'll be collecting data about how you all play, so that we can use that kind of information to make the game better for everyone.”
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Recent updates View all (11)

April 8

Update 0.7

https://youtu.be/3x87uXAc_U4
Changes and Additions

Gameplay Changes

Hunt
  • Bear Rage mechanics overhauled.
    • Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target.
    • A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way!
    • Bears now also Rage to switch targets if a player has been chased for too long.
  • Added “Bear Devils” modifier
    • Removes lives, adds new score metre above player UI.
    • Players gain points for being within range of the bear (indicated by visual ring).
    • First to reach the configured score wins!
  • Slammers in Crystal Cargo now destroy rocks.
  • Powerups no longer spawn if powerups and the Deadly Meteors modifier are all turned off.
  • New Bear Count Modifier that allows you to control the number of bears that will spawn in a game of Hunt.
  • Player lives now count player deaths instead, meaning the game is more robust and predictable when changing the Player Lives modifier.
  • Raging Bears now slow down immediately if they have reached their target.

Gauntlet
  • Cybear Grabbers/Pokers arm damage areas are now more accurately represented by their visuals, especially as they’re extending.
  • Green Cybears now stop their charge if they hit a wall, instead of bouncing from it.
  • Green Cybears now have a slightly increased delay before charging.
  • Grid Lane no longer disables all barriers once a single player has reached the end of the lane.
  • Players can now Blink past Slammers.
  • Removed the laser walls from the hard variant of the Grid Lane.
  • Procedural Gauntlet levels will no longer create darkness in a lane if the lane splits the players up.

UI
  • Added visual ring indicator for range of Thrill Seeker and Bear Devils modifiers.
  • Changed text of “SSAO” setting in video options to “Ambient Occlusion”.
  • Changed text of “HDR” setting in video options to “Bloom”.
  • Changed text of “End Game” in post-game menu to “Title Menu”.

Performance Improvements
  • Significant CPU performance improvements (much less hitching, and a generally higher frame rate for those who are not GPU bound).
  • Significant game size reduction (approximately 20% smaller)

Visual Improvements

Hunt

  • Finalised art for Frozen Fjord.
  • Different bears now have a more consistent red glow, primarily to make them more clearly visible in Gloomy Grave.
  • Improved rain visuals in Gloomy Grave.
  • Bears now visually face into their turns.
  • Added crushed crystals onto the conveyor belt in Crystal Cargo.
  • Added overheat and drilling effects to the drills in Crystal Cargo.
  • Increased the distance certain props extend to on the edges of Crystal Cargo so you can’t see them disappear when the camera zooms out.
  • Added a new tunnel type to Crystal Cargo for the trains that move through them, rather than underground.
    • Stopped the train from emitting smoke while it moves through tunnels.
  • Added particle effects and movement to the Grinders in Harvest Hell.
  • Added a particle effect reaction to the Oil Slick powerup when a player moves through it.

Gauntlet
  • A complete overhaul of Gauntlet’s environment art is now at play. What does this mean? We've finished modelling all the different lanes and shapes we'll be using. Now that we’ve got these models in place, we can start to do more with changing their look up throughout and between the different Gauntlet levels through special textures and shaders.
    • Iced lanes in gauntlet now look like a thin layer of ice over their original materials, rather than replacing them with a complete icy look as we did before.
  • Gauntlet trains now have a fresh new look
    • They also have warning indicators preceding them. This is especially helpful where their paths were once erratic and unpredictable.

  • Cybear Chargers/Dashers (The green ones!) have a new finalised look. These bad bears have done away with their need for legs, charging forward on a spiky ball using their back mounted rockets.
    • They also have a new suite of animations for their new abilities, and come stocked with new warning indicators to make their movements more predictable.

  • Improved Gauntlet Slammers, with a new style to match new Gauntlet art, which includes new art to indicate the Slammer’s movement area.
  • Improved appearance and performance of laser beams.
  • The visual indicator of your progress in the Gauntlet lanes where you must complete a circle to progress has been smoothed out.
  • Survive Lane timer display should now correctly show elapsed time.
  • Re-added the Payload Lane to Cybear Labs.
  • Improved the look of all disabled Cybears.
  • New screen border effects:
    • A border flash when any player dies
    • A border when all players are dead and all lives are depleted.
  • Added missing floor underneath Procedural Gauntlet levels.

UI
  • Level names now appear in front of their icons in level selection.
  • Improved rendering of UI to improve its clarity, particularly at lower resolutions.
  • Updated Hunt level selection icons to represent their new art.

Fixes

Hunt
  • Oil now correctly applies to players or Bears that are running immediately behind you.
  • Fixed a bug that caused the bear to spawn inside a wall on Crystal Cargo.
  • Fixed the collisions in some levels, as they allowed players and bears to leave the level in some extreme situations.
  • Fixed a bug that caused Snake Rocks to stay in the level and not destroy themselves if their owner disconnected.
  • Fixed performance drop when modifying player lives count while game is running.
  • Fixed a bug with the Oil Spill modifier that caused a player to always appear oily when they weren’t.
  • Fixed a frame-rate hitch when digging rocks on Panda Peak.

Gauntlet
  • Blink ability no longer allows a player to teleport out of the level, or through walls.
  • Stopped Green Cybears from jittering on the spot when stationary.
  • Green Cybears no longer get stuck sliding against walls.
  • Fixed slammers initially being stuck in the middle of a lane.
  • Fixed issues with the “Payload” lane type, so we’ve added it back into the game!
  • Fixed error loop when disconnecting from Gauntlet while your Time Bubble is active.
  • Fixed error loop when disconnecting from Gauntlet while players are inside of a mid-lane checkpoint.
  • Fixed some lanes and checkpoints that were slippery when they shouldn’t be and vice versa.
  • Fixed slammers that were stuck in the walls.
  • Fixed bug that caused Cybears to be pushed by Slammers instead of killed.
  • Fixed a bug that caused Cybears to be killed by walking into the side of a Slammer.
  • Fixed a bug that caused players to be killed by a slammer if they were previously pushed up against the side of the slammer.
  • The split lane in Gauntlet that forces players apart can now no longer be a dark Firefly lane in Procedural if there’s more than one player.
  • Lane tips will no longer appear in procedural Gauntlet levels.
  • Fixed a bug that caused the game to behave erratically if a player backed out of the player selection menu in some certain situations.

UI
  • Changing monitor display in Graphics Settings now works if you’re running at native resolution.
  • Disconnect indicator no longer gets stuck on if a player disconnects, causing an end of game in Hunt.

Cosmetic
  • Correctly removed Oil effects from players that disconnect while Oil Spill modifier is enabled.
  • Fixed some incorrect visuals and colours when in the Pause Menu.
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About This Game

BEARZERKERS is a local multiplayer game of two halves, with a focus on indirect combat and avoidance. HUNT pits you and your friends against each other; where you don't need to run faster than the bear to survive, just faster than the person next to you. GAUNTLET is the ultimate game of moment to moment cooperation where every second counts and a single slip up can be the end for you and your team.

Game Modes:


HUNT
Trap other players using rock walls, and activate your powerups at just the right moment on your way to killing the hell out of everyone. The end goal of HUNT is simple, be the last Critter left with the Bear. HUNT is a last man standing scenario with a variable number of bears, lives, and powerups, spread across a broad selection of open, twisting maps.

GAUNTLET
The second mode however is about moment to moment cooperation through the chaos. In GAUNTLET players must work together and use their skills in tandem to reach the end of a deliriously dangerous death zone. Here, a single touch from any of the enemies within means death, though other players can save each other with a touch of their own. As you progress you level up and become more powerful, but with equal measure the challenge is raised. This mode is also playable alone for extra challenge.

The Goods:

  • Painstakingly created beautiful 3D world with a lovely hand painted art style.
  • Powerups galore await you in Hunt to give you the edge, as well as totally different abilities and gameplay for your Critter pals in Gauntlet.
  • Inappropriately kickass soundtrack and sounds from musician Tommy Gough.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-core Intel or AMD
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTS 260
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Display Resolution 1280*720
    Recommended:
    • OS: Windows 10
    • Processor: 2011 or newer Intel i3, i5 or i7
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 760
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Display Resolution 1920*1080

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