7 days. A doomed world destined to be flattened. A cult escapee wanders in obscurity, cultivating the little community that remains. Despite history comprehended and otherworldly horror culled, there remains nothing at stake.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«With an open-world game of this scale and complexity, we have two concerns:

  • Stability especially with respect to platforming & object interaction edge cases.
  • Filling the world with meaningful content beyond the core sequence of meaty, dense areas with lots of hard-designed interactions (dungeons etc).

To deliver the comprehensive experience we want, we need feedback beyond what we can feasibly acquire alone. Thus, We need your help finding the aforementioned bits of unexpected behavior and sources of instability, as well as pointing us in the right direction for new areas relative to what's working (design-wise) and what's not.

Joining us in early access means getting to play the majority of the game's core early, but also following along and giving feedback as we gradually flesh out the world further.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We expect to be in early access for 6-8 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to launch early access with the majority of the highly dense & focused zones (dungeons) but in order to reach our target it's likely the last couple endgame areas will be unfinished and inaccessible.

Besides this, content that will get filled out in early access will most likely be categorized under:
  • side quests / specific character quests
  • minute timeline-specific interactions, such as new events that happen on specific days
  • localized gameplay content i.e. minigames & mini-dungeons with isolated rewards
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Presently, the intro and starting village are filled out and mostly representative of the form they'll take in release.
Additionally, the first two dungeons are completeable.
Beyond this, most of the overworld is exploreable, but very light on actual content.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«While core aspects of the game are driven heavily by a focused, top-down vision, much of the content micro is open to user input, and we welcome feedback with respect to what areas and content to iterate further and how to balance. This might include things like player mobility & combat, game pace, and world/routing design on the small scale (such as shortcuts).

We expect to communicate early access progress and intentions regularly on forums, and respond to questions, reported design problems, and broad design discussions the community is having there.»
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Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 2025

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Om spillet

Nothing At Stake is an open world action-adventure styled in the vein of classic n64 games, specifically taking inspiration from the first 3d Legend of Zelda games.

Within is an oblique dark fantasy world packed full of dungeons, ruins of a recently dead civilization, and colorful characters doing their best to survive in a seemingly hopeless world.

Help them make something of the scattered chaos that remains or set down your own path accumulating power as you scope out a land you'd been long isolated from.

Story

OVER A DECADE AGO, THE DOMINANT CIVILIZATION FELL.

STRUCK BY AN OTHERWORLDLY FORCE, MANIFESTED IN THE FORM OF A 100 QUADRILLION TON CONGLOMERATION OF ROCK, METAL, AND OTHER INDETERMINATE SUBSTANCES.

A WORLD IN TATTERS, STREWN BY PILES OF RUIN AND UNDYING, UNMANAGED MACHINERY REMAINS.

FORMERLY SUBJUGATED PEOPLES SPREAD OUTWARD FROM THEIR FORMERLY PENNED-IN CORNERS, TRYING TO MAKE SENSE OF THE RUBBLE AND THEIR IMPENDING DOOM.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Contains dark themes, psychological horror, fantasy violence, and some blood that may not be appropriate for younger audiences.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7 or newer
    • Prosessor: 8th gen Intel i5 / 1st gen Ryzen or better
    • Minne: 8 GB RAM
    • Grafikk: nVidia GTX 1060/Radeon RX 480 or better
    • Lagring: 500 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: 10.15 or newer
    • Prosessor: Apple M1 or Intel Core
    • Minne: 8 GB RAM
    • Lagring: 600 MB tilgjengelig plass
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
    Minimum:
    • OS: Distribution from 2016 or newer
    • Prosessor: 8th gen Intel i5 / 1st gen Ryzen or better
    • Minne: 8 GB RAM
    • Grafikk: nVidia GTX 1060/Radeon RX 480 or better
    • Lagring: 500 MB tilgjengelig plass
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