This is a jacked-up Rogue-like game where you explore 100 levels of a dark and twisting dungeon. You are seeking ever-more powerful loot to fight the ever more terrifying monsters of the deep. Because the game is turn-based, you can take your time and think about your actions.
Wszystkie recenzje:
Brak recenzji użytkowników
Data wydania:
31 października 2024
Producent:

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć jako ignorowaną

Polski język nie jest obsługiwany

Ten produkt nie obsługuje twojego lokalnego języka. Przed zakupem zapoznaj się z listą obsługiwanych języków, która znajduje się poniżej.

Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: 31 października 2024

Ta gra planuje odblokowanie za około 3 tyg.

Interesuje cię ten produkt?
Dodaj go do swojej listy życzeń i otrzymaj powiadomienie, gdy stanie się dostępny.
Dodaj do listy życzeń
 

O tej grze

Welcome to Adventure Time, a jacked-up Rogue-like game where you explore 100 levels of a dark and twisting dungeon. You will fight the ever more terrifying monsters of the deep, and you will ultimately face the Great Wyrm Red Dragon, Blazefang Cinderwing.

To face these challenges, you are seeking ever-more powerful loot: Armor, weapons, jewelry and spell books. You will find higher and higher quality gems, which can, via sockets, be used to augment the power of everything you wear.

As you explore, you will find puzzle pieces. if you collect all the pieces for a particular puzzle, they will magically interlock and once activated, will open a portal to a boss fight!

When you need a respite from battle, you can teleport to town, where there are a variety of NPCs to help you, from selling and buying gear, resting, healing, hiring mercenaries to aid you your battle.

As you collect experience and level up, not only will you get more hit points and mana, you will gain a combat bonus and get points you can spend on increasing your stats. The game is a balance between survivability (health), which constitution will help with, combat (strength and dexterity), and spell casting (mana), which intelligence helps with. You might want to spend some points luck, as this causes improved drops from chests and monsters; wisdom, which helps with some saving throws, and charisma, which increases the number of mercenaries you can hire.

The game is turn based, with a mixture of text and lots of high-quality images. It's pretty look at, yet still maintains the feel of a dungeon crawler like Rogue or Nethack.

There are two modes of play: Regular (dying has a penalty but death is not permanent) and Hardcore (you die, you are done!). Regular is a good way to come up to speed on the game without the fear of losing your progress, and Hardcore is the way to go if you want the more realistic Rogue-Like experience.

Getting Started

When you first launch the game, you will be presented with a screen that lets you spend points on your player's stats, choose your player's name, and select if the game is hardcore or not. Once you have done this, you will start in town, with some basic armor, a sword, a couple of spells, a little gold and a few healing potions. In town you will see different non-player characters (NPCs) you can interact with to buy and sell items, and a variety of other things described in the NPC section below.

Once you are ready, you can teleport to the dungeon and then the fun begins! Some basic keyboard commands you will want to know (or buttons using the mouse if you prefer):

  • 'n' goes north if possible

  • 's' goes south if possible

  • 'e' goes east if possible

  • 'w' goes west if possible

  • 'a' attacks the monster using your current weapon. Note that sometimes there are multiple monsters in the room, in which case 'a' attacks the monster selected from the dropdown list.

  • 'g' picks up all the loot a monster or a chest drops

  • 'o' opens a chest, causing loot to drop

  • 'h' will drink a healing potion from your inventory, without using a turn

  • 'E' will let you manage your equipment, switching it out for better loot as you go

  • 't' will teleport you to town, where you can sell any loot you don t need to an NPC, along with spend your gold on a variety of options

  • '?' will show help for all commands

For a full list of commands, see the "Commands" section.

As you descend into the dungeon, you will find more and more powerful loot, but the difficulty of the monsters you encounter goes up. There are over 600 kinds of monsters in the dungeons, with a wide range of abilities so read the "Monster Info" section carefully each time you encounter a new monster

Main Screen Areas

  • Main Output Area: everything that happens in the game is displayed here

  • Map of Current Level: a basic graphic map that shows everything explored on the current area

  • Selected Monster To Attack: shows all the information about the currently select monster for attacking. If there is more than one monster in the room, you can use the dropdown to the left under “Select monster to attack”

  • Your Character Info: all the info about your character, along with 3 bars that show current health, current mana, and progress towards the next level.

  • Spell Shortcuts: these are “quick cast” buttons (with corresponding function keys) that will cast a learned spell at a specified power level. See the spells section for more details

  • Mouse Commands: buttons for each command the game has. There is a keyboard shortcut for each button.

Using The Map

As you explore the dungeon, you will see the rooms revealed in a graphical map in the upper right of the game.  Also, each room will be displayed in the character display on the left.

The character mode map shows you the room you are in, and on the right, left, top and bottom walls there will be a letter that indicates what room (if any) connects to that wall.  In the center of the room, you will see a letter that indicates the ID of the room you are in.  Underneath that letter, there will be letters in parentheses.  These letters indicate major things in the room. Similarly, each graphical room will have a letter that indicates the room, plus colored blocks that indicate the major things in the room.  These things are:

C; White Block: an un-opened chest
X; Orange Block: items that haven t been picked up
M; Red Block: one or more monsters
N; Blue Block: one or more NPCs
; Pink Block: up/down stairs

On the graphical map, room borders are yellow doors are indicated with a purple block, and corridors are green. Stairs appear as pink blocks. Finally, the room you are in has a gray background, and every other room has a black background.

Monsters

There are over 650 monsters, ranging from a difficulty rating of 0 all the way to greater than 35.  The higher the level of the monster, not only do they do more damage, but they get more and more powerful special abilities.   Beware sometimes monsters travel in packs!!

NPCs

There are seven types of non-player characters (NPCs) you can encounter in the dungeon. In addition, all seven can be found in Town. Every NPC but the Innkeeper can buy items from you and will sell you items associated with their specialty, along with certain other special capabilities:

  • Alchemist: sells potions

  • Blacksmith: sells weapons and armor; can repair your equipped armor; can add sockets to armor, weapons, rings and amulets (repairing and adding sockets costs gold)

  • Innkeeper: lets you safely rest for 8 hours; hire mercenaries; access your private stash

  • Jeweler: sells amulets and rings; sells gemstones for equipping in sockets

  • Shopkeeper: sells a wide variety of items

  • Priest: sells healing potions; can resurrect dead mercenaries, can cast "Restore" which brings you and your hired mercenaries health and mana to full, and removes any negative effects (note that restore and resurrect cost gold)

  • Wizard: sells scrolls and spell books

The NPCs in town have their inventory refreshed every 24 hours, so come back often to see what is for sale.

Mercenaries

You can hire mercenaries at any Inn.  The number you can have hired at any point in time is determined by your Charisma; the higher your Charisma, the more mercenaries you can hire. 

Once hired, mercenaries will become part of combat, attacking the monsters as well as drawing their attacks (monsters attack any mercenary or you with equal probability).  Mercenaries earn experience and can level up, just like a player.  If they die, a Priest can resurrect them (for a price of course!)

Using 'm', you can manage your mercenaries: their equipped items and their stat points. Also, you can release a mercenary from your services so you can hire another.

Gems

There are seven types of gems, they are diamonds, emeralds, garnets, opals, pearls, rubies, and sapphires. Each gem, once socketed, provides a magical bonus described below. Also, each gem has wide range of qualities, the higher the quality, the more powerful the gem: Regular, Square, Flawless Square, Star, Flawless Star, Radiant, Flawless Radiant, Princess, Flawless Princess, Royal, Flawless Royal, Empress, Flawless Empress, Starforged, Flawless Starforged, Godforged, Flawless Godforged

There are seven types of gems, they are diamonds, emeralds, garnets, opals, pearls, rubies, and sapphires. Each gem, once socketed, provides a magical bonus described below. Also, each gem has wide range of qualities, the higher the quality, the more powerful the gem: Regular, Square, Flawless Square, Star, Flawless Star, Radiant, Flawless Radiant, Princess, Flawless Princess, Royal, Flawless Royal, Empress, Flawless Empress, Starforged, Flawless Starforged, Godforged, Flawless Godforged

Gems inserted into an amulet, a helmet, or a ring:

  • Diamond: adds experience % bonus

  • Emerald: adds healing % bonus

  • Garnet: adds armor bonus

  • Opal: adds health bonus

  • Pearl: adds health on kill bonus

  • Ruby: adds health % bonus

  • Sapphire: adds armor % bonus1

Gems inserted into armor: belt, boots, chest plate, gloves, and leggings

  • Diamond: increases Luck

  • Emerald: increases Constitution

  • Garnet: increases Charisma

  • Opal: increases Wisdom

  • Pearl: increases Intelligence

  • Ruby: increases Strength

  • Sapphire: increases Dexterity

Gems inserted into any weapon:

  • Diamond: adds critical damage % bonus

  • Emerald: adds experience per kill bonus

  • Garnet: adds attack bonus

  • Opal: adds damage bonus

  • Pearl: adds attack % bonus

  • Ruby: adds critical hit % bonus

  • Sapphire: adds damage % bonus

Loot

There are a wide variety of items you will find. For example: weapons like swords and daggers, armor like helmets and chestplates, rings, amulets, gems, spellbooks, potions, scrolls, keys to chests, puzzle pieces, and gold.

For armor, weapons, rings and amulets, they can both have sockets (for inserting gems) and they are of can have varying amounts of magical power imbued into them. This amounts of magical power range from the least powerful (common, no magic at all) to the most powerful (Godforged). In order of power, the types of items are: Common, Uncommon, Very Uncommon, Unusual, Very Unusual, Rare, Very Rare, Ultra Rare, Exceptional, Quite Exceptional, Exquisitem, Quite Exquisite, Legendary, Artifact, Ancient Artifact, Mythical Godforged

As items become more powerful, not only do the individual abilities they have increase, but the number of individual abilities per item increases. The abilities that can be enchanted into an item are:

  • bonus damage dice, of damage types: Acid, Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant, Thunder.

  • damage resistance against a specific damage type

  • adds initiative bonus

  • adds experience % bonus

  • adds healing % bonus

  • adds armor bonus

  • adds health bonus

  • adds health on kill bonus

  • adds health % bonus

  • adds armor % bonus

  • adds critical damage % bonus

  • adds experience per kill bonus

  • adds attack bonus

  • adds damage bonus

  • adds attack % bonus

  • adds critical hit % bonus

  • adds damage % bonus

  • increases Luck

  • increases Constitution

  • increases Charisma

  • increases Wisdom

  • increases Intelligence

  • increases Strength

  • increases Dexterity

Stats

There are seven stats your character has; each stat plays an important role. For example, to save against a magical attack, the higher the related stat is, the more likely you save.

Stats start at 1 (very bad) and have no upper limit, although the higher the stat you are trying to increase, the more stat points you need to spend. Stat points are given out every time you level up.

The primary purpose (aside from successfully saving against a magical attack) of each stat:

  • Charisma: adjust the number of mercenaries you can hire

  • Constitution: adjusts health points every time you level up

  • Dexterity: adjusts your armor; adjusts success rate and damage of ranged weapons like a bow or crossbow; adjusts the odds of a key not breaking after opening a chest

  • Intelligence: adjusts the success rate of a spell; and adjusts mana points every time you level up

  • Luck: adjusts the odds of getting extra loot from a chest or a monster; adjusts the odds of a key not breaking after opening a chest

  • Strength: adjusts the success rate and damage from a hand-held weapon like a sword or a spear

Puzzles

As you explore the dungeon, you will find pieces to magical puzzles. These pieces, once fully assembled, will give you the ability to open a teleportal to a boss fight. Note that there can only be one teleportal in a room.

Once you activate the puzzle, you will go immediately to the fight and won’t be able to leave until you die or defeat the boss. There will be permanent portal from the room where you activated the puzzle and the boss fight room in case you need to go back to continue the fight or pick up loot.

Finally, note that the deeper you go, the more powerful the bosses you will find.

Spells

Spells range from level 0 to level 9, and have an escalating mana cost per level of the spell.  In addition, large majority of the spells can have their strength and effectiveness increased by spending more mana.  This is called the power level of the spell, and your ability to use higher power levels depend on your own level and what the spell itself allows.

You obtain spells by finding and transferring spell books to your master spellbook  (capital ‘C’ to transfer all the books in your inventory).  You find higher level spells the deeper you go into the dungeon.  Wizard NPCs sell spellbooks as well.  Finally, level 0 spells are special in that they cost no mana, and so can be cast every turn.  If you want to play as a spellcaster, level 0 spells are super handy until you build up your spell repertoire

To cast a spell, either click on the button with ‘c’, or press ‘c’ on the keyboard.  The following screen with all your learned spells appears.

From this screen you can see all your spells, and you can search the list and filter based on level.  When you have selected the spell you want, click “Cast” and the following appears:

Here you can select the power level using the slider, and as you adjust the slider you will see the mana cost, the amount of damage spell will do, and changes to the saving throw the monster will have to make.  The information displayed:

  • Caster Level Required: what level you need to be to cast this spell

  • Creature Save:  the basic save needed, adjusted by your proficiency bonus and the power level of the spell (which sets your casting level bonus)

  • Dice: number basic damage, adjusted by the power level of the sell

  • Settings: indicates spell related settings; e.g; First Level Bump: the first level at which you can access the next power level of the spell and Next Level Bump Increment is how many more levels you for each next bump in the power level you can access.

After you have selected the power level, you can either cast the spell with the Cast button, or assign this spell (at this power level) to one of the 6 Quick Cast (QC) buttons on the main display.  You can also access quick cast using a function key (F1 through F6 for QC1 through QC6)

For access to the full list of Spells, use the “Full Spell List” help option.

Commands

This is the comprehensive list of commands, note that every command has both a keyboard (described below) and a mouse equivalent.  There are a few other functions available via the menu.

Menu Commands

  • Settings: lets you select the genders of NPCs and mercenaries, change you player name, discard old save files, etc.

  • Start New Game: as it sounds, it starts the process of creating a new game

  • Save/Load Game [not available in hardcore mode]

  • Clear Information: clears all the text from the primary activity area.

  • Shows High Scores: shows the Steam leaderboards for Adventure Time

  • Exit Game: saves and exits Adventure Time

  • Beastiary: shows all the monsters you have encountered

Keyboard/Buttons

  • n,s,e,w: Move north, south, east, west

  • Go up or down stairs

  • a: Attack selected monster (defaults to first one in the list of monsters)

  • B: Show the Beastiary of all the monsters you have encountered

  • c: Cast a spell from your master spell book

  • C: Inscribe all your books into the master spell book so they can be cast

  • E: Manage your equipped items

  • f: Show all active effects (e.g. potion effects, scroll effects, negative effects inflicted by a monster)

  • g: Get all items from ground

  • G: Get select items from ground

  • h: Drink a healing potion from inventory without costing a turn

  • H,?: Basic help: shows this list

  • i: Manage your inventory

  • I: Cast identify so you know what magic items capabilities are.  You can cast every 60 minutes; once you know the identify spell, it will be auto-cast if the built in identify is in cooldown.

  • l: Look around the room; shows monsters, NPCs, loot, etc.

  • L: Load a saved game (not available in hardcore mode)

  • m: Manage your mercenaries (e.g. their equipped items, their stat points)

  • N: Interact with the NPC(s) in the room

  • o: Open a chest (note that some are locked and need a key; opening the lock consumes the key)

  • p: Drink a potion from your inventory

  • P: Spend you stat points (every time you level up you get more)

  • R: Rest for 8 hours; restores Health and Mana. Once you have rested, you can’t do so again for 60 minutes.  Note if you aren't resting in town, a monster could interrupt your sleep!

  • S: Save the game (not available in hardcore mode)

  • t: Teleport to and from Puzzle Rooms and Town (Teleporting to Town has a 60-minute cooldown)

  • x: Examine your character status

  • y: Cast a spell from a scroll in your inventory

  • z: Manage the puzzle pieces you have collected.  Once you have all the pieces, they interlock and once activated, will take you to a boss fight.  Note that you are teleported to the fight on activation, so make sure you are ready first!

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny: 7
    • Pamięć: 8 GB RAM
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • System operacyjny: 10
    • Pamięć: 16 GB RAM
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
Brak recenzji dla tego produktu

Możesz napisać swoją własną recenzję dla tego produktu, żeby podzielić się swoimi wrażeniami ze społecznością. Użyj obszaru, który znajduje się na tej stronie nad przyciskiem zakupu, żeby napisać swoją recenzję.