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This content requires the base application RPG Maker MZ on Steam in order to run.

Buy RPG Maker MZ - Card Game Combat Deckbuilder Engine

 

About This Content

Card Game Combat is a suite of plugins that enables Roguelike Deck Builder gameplay. CGC converts an Actor's Skill List into a deck of Cards. Cards in an Actor's Deck can be added, removed and transformed using a variety of methods. When you enter a Battle, these Cards are drawn to your Hand and can be played using the Actor's resources. Multiple cards can be played this way until the player or a card effect ends the Actor’s turn.

Make the Deckbuilder of your dreams today using Card Game Combat!

●Tutorial Video Playlist

Please see the link from “View the manual” on this page.

Current Features (Version 1.6.5):

MYTH_CGC_CoreEngine (v1.6.5)

* Rolled back previous forced action changes due to a bug that caused the game to crash if a forced action was used at the end of an Enemy's turn.

* Fixed crash when using Remove Selected (Action Pack 1) while a zone's cards are visible.

* Changed the Extra Button struct's Skill ID format from Number to Skill to improve UX. No need to change any values when updating.

* Fixed bug that would prevent Action Pack 2 from moving a Card to a different spot in the same Zone.

* Fixed bug where Remove if Unplayed would not work properly with multiple party members.

* Fixed bug where Mill X Type typeName would not work if the player's hand was at max size.

* Fixed bug with IndependantCardVariables which would prevent Card sprites from updating when Start of Turn Actions changed a Var value.

* Fixed bug with ActionPack2 that would occasionally prevent Transform condition from being met at the end of Start of Turn Actions.

* Fixed bug that would cause an interrupted battle to not properly clear Card Actions, leading to CAs executing on the next battle.

* Fixed crash when using skill with Card Target Actions and a scope of None.

* Added Rotate, Skew and Scale commands to the Show Card plugin command suite.

* Added Max Library Copies parameter.

* Added compatibility with YEP_X_CounterControl.

* Improved MZ touch input: Clicking a card to play it immediately after another card no longer requires moving your mouse first.

* Fixed MZ bug where changing classes would duplicate your cards.

MYTH_CGC_BlockGenerate (v1.4.0)

* Fixed Enemy State Icon flickering issue

* Added support for Block States used in Card Summons (for summoners)

* Fixed Show Icon on Battler and Show Icon on Window struct parameters

* Added support for formula input in Init Block, Max Block, Mod Max Block, Mod Init Block, Change Block Notetags

* Added support for comma separated values in Hide Block, Hide Resc, Ignore Block, Fill Block, Clear Block, Negate Block Notetags

* Added Class Notetags for Init Block, Max Block, Hide Block, Hide Resc

MYTH_CGC_BlockGenerate (v1.4.1)

* Transforming an Enemy now properly sets them to Initial Block Values

* Enemies appearing midway in Battle properly have Block/Resc States

MYTH_CGC_EquipCards (v1.0.7)

* Added support for comma separated values in Add Card Notetag

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・This pack is for use in RPG Maker Series or the engine of your choice.

・OK to be used in Commercial projects made in RPG Maker

・You may modify some of the assets (but not redistribute them) for your own game use only.

System Requirements

Windows
macOS
    Minimum:
    • Additional Notes: System supporting RPG Maker MZ
    Recommended:
    • Additional Notes: System supporting RPG Maker MZ
    Minimum:
    • Additional Notes: System supporting RPG Maker MZ
    Recommended:
    • Additional Notes: System supporting RPG Maker MZ
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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