This is a collection of small games, including slider puzzles, puzzle solving, and groundhog fighting. There are no levels, and players can compete for points based on different levels of difficulty

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This is a collection of small games, including slider puzzles, puzzle solving, and groundhog fighting. There are no levels, and players can compete for points based on different levels of difficulty

Slide puzzle gameplay:

Game composition:

The slider puzzle consists of a frame and several blocks (also known as "sliders") that can slide within the frame.

These sliders are typically designed to have the same size and shape, but may have different patterns or colors to distinguish them.

Game objective:

The player's goal is to slide these sliders and move them to the preset correct position to restore a complete image or achieve a specific arrangement.

Movement rules:

The slider can only slide along the grid lines of the frame.

Only one slider can be moved at a time, and the slider must slide along an empty grid line to an adjacent position.

In some slider puzzles, there may be one or more empty spaces (squares without sliders) where the slider can slide onto.

Victory conditions:

When all sliders are moved to the preset correct position, the game is declared victory.

This usually means that the image on the slider puzzle has been fully restored or the sliders have reached a specific arrangement order.

Elimination and enjoyment gameplay:

Elimination objective: The main goal of the game is to eliminate as many identical elements as possible in order to achieve high points.

Elimination method: Players need to connect three or more elements of the same color to eliminate them. These elements can be geometric shapes.

Special elements: The game contains some special elements that have special functions, such as line effects, explosion effects, etc. These special elements can eliminate elements within an area at once, providing players with more possibilities for combination and elimination.

Groundhog gameplay:

Game start and end:

After the game starts, groundhogs will randomly appear from the preset holes.

The game time is 60 seconds, and the infinite mode is 30 seconds (with an additional one second for concentration). The game will automatically end after the time is up.

Game controls:

Players need to use mouse clicks or touchscreen clicks to hit the appearing groundhog.

After hitting the groundhog, players will receive corresponding scores.

Game difficulty changes:

As the game progresses and the player's score increases, the frequency and number of groundhogs appearing will gradually increase.

This requires players to have faster reaction times and higher accuracy.

Divulgação de conteúdo gerado por IA

Descrição fornecida pelos developers acerca do conteúdo gerado por IA no jogo:

We used Ai drawing software to generate cover images and some in-game textures

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 11
    • Processador: 1.2GHz+ 处理器
    • Memória: 1 GB de RAM
    • Placa gráfica: 128MB 显存,16 位或 32 位色质
    • Espaço no disco: Requer 500 MB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 11
    • Processador: 1.2GHz+ 处理器
    • Memória: 1 GB de RAM
    • Placa gráfica: 128MB 显存,16 位或 32 位色质
    • Espaço no disco: Requer 500 MB de espaço livre

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Jogado principalmente no Steam Deck
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