The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay and in depth crafting systems. CURRENTLY IN ALPHA BUILDS.
All Reviews:
Mixed (867) - 55% of the 867 user reviews for this game are positive.
Release Date:
Dec 19, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes lifetime Membership post-launch and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. You may crash a lot and may be stuck with technical issues for a while. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress.While our support team and community actively assists players in resolving these type of issues, If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. Players, through the community, will be a part of the decision on when the game moves into Beta and when it launches.”

How is the full version planned to differ from the Early Access version?

“We think it is best to talk about additions, features, and overall scope we would like to achieve, but not to make specific promises about future events (e.g. when the game will be finished, exactly what the finished state of the game would be, or that planned future additions will definitely happen).

We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in a new Early Alpha with a new development team, Idea Fabrik Studios (IFS). Patching has been put on hold until the core of the old code has been overhauled, optimized and fixed.

There will be a complete server wipe, including player data, at release and another one is planned for when we need to check the economy, most likely midway during Beta. Other wipes between now and then are not planned, but that is subject to change if necessary.

A lot of the main functionalities are already in, the servers are up full time and GMs are already at hand helping the player base. You are able to access housing, combat, pvp, entertainment and many other variations of play.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, crashes, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.

A lot of the main functionality is already in, the servers are up full time and GM’s are already at hand helping the player base. You are able to access housing, combat, pvp, entertainment and many other variations of play.”

Will the game be priced differently during and after Early Access?

“The business model has not been finalized yet, but there will be no "pay-to-win" (P2W) cash shop; there is more about this at the bottom of the page.

There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Silver memberships in Early Access; in the future we will also be opening up Gold and Platinum memberships again. They are currently unavailable as we want to get a lot of our primary fixes in and improve the stability of the game beforehand.

You will also be able to upgrade from Silver to the other membership options at any time once the membership upgrades are opened up again.

Some of the extra perks that are included as part of the Early Access packages will not be available for purchase after release.”

How are you planning on involving the Community in your development process?

“Currently we communicate with the community primarily through both, the game site forums and the Steam forums as well as Discord. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand our community in the future. At this point in development we are taking feedback, but primarily working on fixing up a lot of the issues within the game to improve performance and stability. When we are past these stages you will see a lot more of the feedback coming in to play, along with more in-depth system analysis.”
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Recent updates View all (40)

June 7

May Update: Let’s Talk Crafting




READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/may-update-lets-talk-crafting


Good day community! We hope your Friday is off to a good start, and that today’s update is a positive addition to your day. Earlier in May, we released a brief update which included news of an issue with our main office and crafting. This update will launch from those topics.

The watery woes of our office endeavor have been resolved, and Sarrene has returned to her office. It will still be a short time before all of the damaged equipment is up and running again.

However, this hasn’t stopped the team from continuing work. As mentioned in the previous update work on the crafting system design has been ongoing. Work on other supporting systems has continued as well.

One of our community members recently gave feedback on a few key topics that we thought we might elaborate on slightly today that cover a combination of systems. Our team would like to thank them and the community for all the feedback they provide. So this months update will focus on The Repopulations crafting and related systems. The crafting image is from 2013. We used that as an example because we want to get back to the original vision of The Repopulation's in depth crafting without the bloated confusion for new players.


RISK, REWARD, AND COMMUNITY
These three topics will be briefly covered via different supporting topics below. Our goal with the revamp of systems including crafting is to build a community. Being a sandbox game should give players a multitude of options when planning gameplay. Which means a cookie cutter crafting system will not work for this goal. Players need the ability to be flexible and gain the knowledge and skills that best support their goal. To ensure this we’ve addressed such issues as:

CRAFTING RECIPE CATEGORIES
We will be changing the definition of what Blueprints and Recipe mean in-game. With the new crafting system “recipes” will be organized in three categories for easier organization, searching, and sorting. These three categories are terms for recipes that will be saved into your crafting journal.


CRAFTING MECHANICS: MACHINES AND TOOLS
Currently, The Repopulation utilizes a single type of crafting machine. In an attempt to create more versatility and room for the players, we have elected to create additional crafting machine types and tools. This will work in favor of:

ABILITIES & SYSTEM CHANGES
With the revamp of systems comes the task of balancing, and ensuring they work well with each other. This means considering how inventory is affected by items, and how those items affect harvesting. How does harvesting affect farming, and hydroponics? How do those, in turn, affect nutrition/buffs and recipes? How do those buffs affect the player and so on and so forth? Which is why you’ve probably noticed so many different topics and systems seem to be mentioned in parallel with each other.


READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/may-update-lets-talk-crafting
2 comments Read more

May 19

April - May Update: Water Water Everywhere

April - May Update: Water Water Everywhere
READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/april-may-update-water-water-everywhere


Good Sunday! We want to apologize for the late update. As many of you know we had a bit of an incident at the office. A water main for the fire suppression system went, and sadly, it rained down on half the office.

Though it is late and not quite what we had planned, here is the update for April's updates, changes and what is to come. In this update we will be covering current updates and fixes, container and inventory system, LOD's and their benefits, more art development, basic crafting system redesign, updating ability system documentation, and more.

Water Water Everywhere!:
Several of our PCs including mine were damaged and currently waiting on insurance to get back with us for the repairs. At this time, I am the only one really affected by the water damage and has any real downtime. They had put four industrial fans throughout the office to try to help dry things out.

The good news is with the Repop team being remote this has not affected their work in any way for Repop design, testing, and development.

Container System and Inventor

Inventory is a popular discussion, due in part to its lack of availability in its current state in-game. We have been going over several options and designs to find the perfect type of inventory, as well as a more optimized approach for the entire container system.

Artwork


Despite the setback of some of the artwork being on hold till the office and such is put back together, we have accomplished a lot over the last month. The LOD’s for the new village adobe buildings are finished, as well as the first run for the Nation Embassies.

LOD'S Galore!

One of the first things that I noticed was that Repop did not have much art that included LODs. Levels of Detail, or LODs, are used for optimizing an entire game scene.

In our case, it is used for multiple areas that are connected and helps to keep the total number of polygons and vertices down at distance. This improves performance by limiting the amount that needs to be loaded by the game as you move around the world. For those interested, here is some more detailed information...


Current and upcoming work
Skills

Recently we've set our sights on prepping for the revamp of the Ability system. This includes documenting the existing system, and abilities. During this process, we realized there are many abilities that exist as duplications in the back end. After reviewing the documentation we began refining the information in order to begin planning basic ability changes.

Crafting

First, we want to thank everyone that has helped with feedback, input, bug reports and suggestions regarding crafting. Much thanks to both the old and new players. Your feedback has played an integral part in the redesign to keep the spirit of The Repopulation crafting alive.

We'd like to share with you a very brief and basic overview of some of the coming changes. We hope you enjoy the small teaser and look forward to your input. This is one of our more labor-intensive systems to revamp.

READ THE FULL ARTICLE HERE: https://therepopulation.com/news/updates/april-may-update-water-water-everywhere
1 comments Read more
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About This Game

The Repopulation was re-launched in February 2017 in the same state that it was taken down, in December 2015. The new development team is fixing and patching all elements in order to improve gameplay and reduce the amount of crashing. This has also resulted in a delay of patches, so game updates may be slow-going at first as we are doing a very large overhaul of back end systems.

The Repopulation is a science fiction sandbox MMORPG which is currently in Early Access and early alpha testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, crashes, possible interruptions of service, and in some cases fluctuating features, as well as to support the development of the game and help up us build it.

The Repopulation is about player's choices in the way they play: being able to do Player vs Player or avoid it altogether, the ability to do Crafting and concentrate on it, or build your own home, having the freedom to advance your characters in a number of ways and not just through combat.

Key Features Currently Available In Early Access


  • Sandbox-driven gameplay which never forces you down a specific path.
  • Skills-based advancement with over 75 skills including combat-oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and other advanced skills.
  • Advanced trade skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but is built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically-generated content which will change based on how players react to the world.
  • Unique three-faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a never-ending stream of missions which are customized for your character. They are purely optional.
  • Social-oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features


  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player-created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support for cosmetic and fun items.
  • City Perks system.
  • Graphical improvements, performance optimizations, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.
  • Engine upgrades to take advantage of the most recent versions of Hero Engine.

    Server Availability


    Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforeseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but, as with any MMO, patching is needed and will require the servers to be down during the process. There might be other times when the servers are undergoing maintenance and will require downtime; we will try to effectively communicate this as much as possible.

    There are no current plans for player ran servers or single player options.

    3rd Party Account


    This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.

    A Stand-Alone client will also be available for purchase via the game’s website in the near future.

    Packages

    All package options are subject to change
    Currently we have a single package option available:

    • Silver Package - Includes Name Reservation*, 1 Repop Token**, Early Access and Access to City Council and Nation Leadership options.

    Eventually we will be opening up 2 more package options:

    • Gold Package - Includes Silver membership, a total of 2 Repop Tokens**, 1-day Head Start and Ability to become a city mayor and run a player city.
    • Platinum Package - Includes Silver and Gold membership, a total of 3 Repop Tokens**, a total of 2 days of Head Start and Ability to create a new nation.

    *Name Reservation is the ability to reserve 1 in-game character name tied to your account, across all servers.

    **Repop Tokens will be exchangeable for in-game items as a thank you for supporting us. Instead of giving specific ones at each level we will offer you tokens and you will have a choice of different options, with some costing more than 1 token. These items will be cosmetic in nature only and will not give you any additional functionality or power over other players. Examples of what you can expect are: equip-able shell items such as armor, weapons, and clothing, a special edition vehicle, and trinkets and even special buildings for your housing and nation.

    You may upgrade your package options when other packages are available.

    At some point before release the Silver, Gold and Platinum memberships will be enabled in-game and offer the following: Additional Character Slots, Inventory Slots, Bank Slots, Shared Bank Slots, Mission Slots, and Auction Slots. The exact quantity of these slots are still being determined based on usage and feedback.

    In the future we will be enabling microtransactions in-game for cosmetic and fun items.

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI 5750 / Nvidia GT450 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher

What Curators Say

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