SGS is a combined sandbox and arena, where players can design and customize entire rulesets. Each player can create roosters and play these. The game focuses on efficiency, leveraging computer assistance to streamline gameplay and enhance the experience of simulating real-life skirmish wargames.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This is very much a simulator that needs to be developed along with the users. What features should be added and/or prioritized will heavily depend on what the users need to make their gaming experience better.

Early access gives an oportunity to let the game be shown to people, and helps drive the development. It is not expected to be a financial success until it is actually released. But people who might buy the product will be showing that they support the development. That being said, I will restate what it says at the top of the Description. "Do not buy this Simulator - Unless someone has recomended it to you, or you know a developer(s)"”

Hvor lang tid vil dette spil være i tidlig adgang?

“At least a year. The current development team might grow, and that might speed up the development time. On the other hand, Interaction with more users might inspire many more features.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Lots more features.

The simulator is divided into two parts

The Design Part
Is Functional
It is Not Effective
It is Not Intuitive
It is not Pretty

The Play Part:
Is Functional
Is Effective
It is Not Intuitive
It is not Pretty

The goal is to add lots more functionality and simultaniously work on fulfilling that check list so everything will be Functional, Effective, intuitive and pretty.

Here is a current list of high priority functionality

- Save games (So you might continue them later)
- Import of 3d Models, both for figurines and Terrain.
- Setup terminoligies. So that every ruleset will be able to user their own versions of things. I.E. Figurines might be reffered to as a soldier, warrior, model or something else in differrent games, and the same is true for small and big modifers, Markers, Tokens, starting zones and so on and so forth.
- Update the Table Editor, right now it is very unIntuitive
- Make the Log system more interactable and more customizeable
- Be able to ping on the map
- Do things in "base 2 base" for instance, move to base contact, or spawn in base contact
- Figurines be able to rotate without having to move first
- Add some standard assets, D6, Playing cards and so on, so that there are some basic building blocks that do not need to be done by everyone who wants to make a ruleset-
- Death clock, or you know.. just a clock
- A way of tracking score, so you do not have to make it a roster resource
- Ad a spectator mode, so a commentator would be able to stream games


Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Design part is functional. You can make a Ruleset.
The Play part is functional and effective.

What this means is.

For a ruleset you can:

- Setup names and a few terminologies (Roster and Figurine)
- Define base sizes for figurines and tokens (including Player Colors)
- Add dice, numbered and custom
- Add decks, player-specific or communal
- Stat cards for figurines can be set to images or generated (figurine images, stats, and augmentations are used to generate stat cards when playing)
- Set figurine stats, define which will be shown on a defensive stat line (when the figurine is hovered), and which stat will determine the standard move of the figurines
- Roster-specific resources can be defined. They are either mandatory or optional for each roster
- Define terrain types, descriptors for each part of terrain
- Setup whether pre-measure is allowed
- Enable/disable POV for figurines. This is a nifty solution for true line of sight
- Create augmentations for figurines. These are skills, weapons, feats, and the like, and they can be nested. For instance, a weapon can give you a skill (Shield gives Parry)
- Make figurines for the ruleset (images, stats, stat cards, base size)
- Setup mats (size of table, graphics, and starting zones)
- Setup terrain, choose from a list of terrain, scale and make them fit for the ruleset, and add terrain types to them so they are clearly shown when used in play
- Table editor, setup mats with terrain so the players have something to play on
- Define (names, descriptions, and graphics) small and big modifiers. Conditions that can be added to figurines during setup and play
- Setup grab bags, bags that can contain tokens that need to be randomly drawn whilst playing
- Add cheat sheets, either for general use in game or specific for some rosters
- Define templates used during games, circle and cone-shaped markers used for showing for instance explosions and flamethrowers
- Advanced dice setup, for games that keep, hide and move dice as resources
- Setup input for specific rulesets, make shortcuts for the most used actions in the game

For the Play part you can:

- Setup rosters, so it is ready to play once you connect
- Play in multiplayer (currently 2 players)
- Player boards and starting zones make deployment effective
- The information needed is always at hand, figurine stat cards, health, cheat sheets, roster resources
- Move figurines and markers fixed distances, pay double for difficult terrain, easy for opponents to see how you moved
- Distance measurement by hovering and auras makes figurine interaction effective
- Roll dice
- Flip cards
- Spawn figurines, markers, and tokens
- Add and deduct modifiers to figurines and markers

Ændrer spillets pris sig under og efter tidlig adgang?

“No.
Price will always stay at the current price.
I will make a Q&A video where pricing will be explained. Short version of it is that at the current price point, the simulator should hould have the biggest chance of being a Succesfull product for the intended target user group. The users wants a lot of features and quality of life. That takes resources to develop.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“The Simulator have so far been tested by players of 9 different Skirmish games. The plan is to continue that work. So people from different game communities, come and see how it is to make a ruleset for their favorite games, and how the game is to play in SGS.

That means the community will be (and has been) part of defining and prioritizing what features to implement.

Examples of impact so far.
- Figuring out that some games do not allow pre-measure
- Adding grab bags, for activation order of figurines
- Adding Dice spots, for games that use rolled dice as resources
- Changing it so that decks of cards can be communal
- Adding a feature for moving in a random direction

Currently the preferred method of communication is via the SGS Discord server.

But both the Steam Community Hub and in-Simulator bug reports are going to be part of the communication channels.”
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Dette spil er ikke tilgængeligt på Steam endnu

Planlagt udgivelsesdato: 1. apr. 2026

Dette spil bliver låst op om ca. 4 uger

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Om dette spil

Køb ikke denne simulator – medmindre nogen har anbefalet den til dig, eller du kender en eller flere af udviklerne.

Skirmish Game Simulator er en kombination af en sandbox og en arena, designet til at give spillere et miljø til at skabe og spille skirmish-krigsspil. Uanset om du er fan af tabletop-spil eller ny i genren, giver denne simulator dig friheden til at skabe dine ideelle spilsituationer med fuld kontrol over alle detaljer.

Spillere kan designe og tilpasse omfattende regelsæt, så oplevelsen matcher deres egne præferencer. Du kan ændre figuriner, tildele stats, skabe tokens, udvikle opgraderinger, administrere roster-ressourcer og bygge stemningsfulde miljøer med terræn, spillemåtter og bordopsætninger. Hvert element kan tilpasses fuldt ud til din vision og giver en enestående fleksibilitet i gameplayet.

Figuriner – et centralt element i skirmish-spil – er baseret på skabeloner for at sikre konsistens, men kan tilpasses med unikke navne, billeder og individuelle stats. Det gør det muligt at føre din egen vision ud i livet, samtidig med at den strategiske dybde fra traditionelle tabletop-spil bevares.

Den virkelige styrke ved Skirmish Game Simulator ligger i gameplayet. Med fokus på effektivitet udnytter simulatoren din enheds regnekraft til at strømline spilmekanikker, som ofte kan være tidskrævende i fysiske krigsspil. Opgaver som beregning af komplekse regler, håndtering af stats og organisering af rosters klares problemfrit af simulatoren. Det giver hurtigere og mere flydende spilsessioner, så spillere kan fokusere på strategi og sjov frem for manuelt arbejde.

Skirmish Game Simulator er designet til både solo- og multiplayer-tilstande og tilbyder en arena, hvor spillere kan møde hinanden eller samarbejde mod AI-styrede modstandere. Multiplayer-tilstanden giver mulighed for intense og tempofyldte skirmish-kampe, hvor strategi og kreativitet er i centrum.

Med sit fokus på tilpasning, brugervenlighed og effektiv gameplay redefinerer Skirmish Game Simulator måden, skirmish-krigsspil spilles på. Uanset om du vil genskabe dit yndlings tabletop-spil eller eksperimentere med helt nye scenarier, giver denne simulator dig værktøjerne og fleksibiliteten til at gøre dine idéer til virkelighed.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

The Figurines and tokens in the example games are generated using AI

Systemkrav

    Minimum:
    • Styresystem *: Windows 7
    • Hukommelse: 4 GB RAM
    • Grafik: Geforce 780 or better
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 2 GB tilgængelig plads
    Anbefalet:
    • Styresystem *: Windows 7
    • Hukommelse: 6 GB RAM
    • Grafik: Geforce 1080 or better
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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