We Happy Few est un jeu d’action/aventure qui se déroule dans une Angleterre des années 60 alternative, au sein d’une ville rétrofuturiste ravagée par la drogue. Cachez-vous, battez-vous et fondez-vous dans la foule pour échapper à ce monde délirant et obsédé par la Joy.
Évaluations récentes :
variables (22) - 59% des 22 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les éval. :
plutôt positives (3,765) - 70% des 3,765 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
10 août 2018
Développeur :
Éditeur :

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30 juillet

Lightbearer, available now!

Hi everyone,

We are excited to announce that Lightbearer, our second DLC is now live on Xbox One, PS4, Steam and GOG!


In this second piece of handcrafted Season Pass content, you play as Wellington Wells’ most beloved rock star, Nick Lightbearer, in a brand-new story! Heartthrob, artist, and personal trainwreck Nick Lightbearer is adored by legions of fans—until disaster strikes when a Nick-centric fan convention is plagued by a string of murders. When all signs point to him as the killer, how will he reconcile the disturbing overlap between his own blackouts and the killings?

It also features a brand new song from Murray Lightburn (The Make Believes, The Dears) “I Have Seen Everything”.

You can get this DLC as a standalone here: https://store.steampowered.com/app/974580/We_Happy_Few__Lightbearer/?curator_clanid=6699463

Or as part of the Seaon Pass here: https://store.steampowered.com/app/919000/We_Happy_Few__Season_Pass/


Compulsion Games
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26 juillet

Update 1.8 is live!

Hi everyone,

We are happy to announce that update 1.8 is now live on Xbox One, PS4, Steam and GOG!

We are aware of a specific issue that was specifically affecting PS4 users where there was a chance of the game crashing upon arriving in the Parade District, this issue has now been fixed with this update.

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay and UI bugs, and localization fixes. Most importantly, this patch includes a significant improvement to the memory used in the game, fixing crashes and bugs that were happening in the Parade District on all platforms but especially on PS4.

General Bugs/Stability

• Fixed a crash that was happening when the player would greet another character while they had equipped pickup.
• Fixed out of memory crash that would occur on certain world seeds in the Parade District.
• Fixed "Busy" warning message when trying to either "Quit" or "Return to the main menu" while in an area of the game where it is not possible to save. “Cannot save” text now clarifies that saving is disabled in these areas.
• Fixed a bug where characters could get stuck inside NPCs when shoving them in a corner and crouching inside them when they get up.
• Fixed UI message prompts when quitting a DLC game that were misleading, as it appeared to the player that progress had not been saved.
• Fixed Game Settings: Lighting no longer restores to "medium" upon restarting game.
• Fixed heavy flickering when selecting a DLC icon with the mouse and changing the selection with the keyboard.
• Fixed pressing Back and Confirm simultaneously in the Arcade or DLC menus led to a story menu that has no background.
• Fixed the absence of background image or music on game details page on function screen.
• Fixed some settings reverting to their default value after restarting the game.
• Fixed subtitles being truncated with certain settings.
• Fixed when choosing the "Revert Changes" option in the HUD option menu, the joy HUD icon was set to off by default.

Arcade Mode

• Freeform: Fixed the Gameplay sub-window getting cropped when choosing High NPC Density on certain languages.
• Freeform: Fixed the description of the mode being truncated when playing in 21:9.
• Freeform: Moving between the white backyard tables and the stone wall behind them no longer causes Arthur to remain permanently trapped.
• Freeform: All item names in the Crafting Menu with a status effect icon in their descriptions are no longer truncated.
• Freeform: While in the Holy Yam zone, you can no longer see under the map.
• Freeform: Fatigue, hunger and thirst meters used not to deplete once they were filled to 100%, but they now do.
• Freeform: Total Score stat is now accurate on End Match screen.
• All modes: Island names are now localized.
• Freeform: Starting a game as a character other than Arthur, and then starting another new game as Arthur now actually starts with Arthur instead of the first character chosen.
• Survival: Hunger and Thirst survival needs now fully deplete on the easy difficulty.
• Survival: Current location is now displayed in all languages.
• Survival: Strings are no longer truncated in the Crafting Screen.
• Survival: Introduction text is no longer truncated.
• Survival: Floating phone booths no longer spawn in the Garden District.
• Survival: Islands can no longer be generated with several holes inside them.
• Survival: The "Boat Capacitors" are no longer referred to as "Power Cells" in the final statistics screen.
• All modes: Island names no longer change or are no longer missing after the first Save/Load.
• All modes: Subtitles from Arthur death screen can no longer be seen overlapping the game over screen when playing in another language than English.
• Wellie mode: The description of the mode is now completely inside the text box when playing in 21:9.
• Wellie mode: The end of round tip telling the player to enter a popper no longer persists to the next night.

Encounter Fixes

• Arthur - Cult of Jack: Looting one chest before triggering the cutscene with the fake Uncle Jack no longer causes the quest to be impossible to complete.
• Arthur - Future Perfect: Returning to the main menu as the “Get the Frammistat” objective appears no longer causes the player to load back in without an objective active.
• Arthur - An Awkward Courtship: The Cleaver no longer spawns during the first phase of the Encounter and so cannot be picked up and break progression.
• Arthur - Joy Factory: FPS no longer gets very low when near the green goo being released to the right-side of the Joy Factory.
• Arthur - Parade - Future Perfect: Dying right after talking to the director no longer causes multiple issues leading to progression breaks.
• Arthur - Slaughterer's Apprentice: Performing a save/load while the package is mounted and ready to sabotage no longer prevents mounting the package again.
• Arthur - Sandbox - Survival: NPCs cannot close the metal shutter of the rear entrance of Lawrence Residence anymore when they lose aggro and return to their position.
• Arthur - Mother's Little Helper: Performing a save/load after interacting with the diary but before defeating Mrs Chaney no longer prevents the player from completing the quest.
• Ollie - No Place like Home: Dying right after giving Victoria her pills no longer causes the player to get stuck on the Death screen.
• Ollie - The Jack-o-Bean Club: Streaming out the encounter instead of picking up the fire extinguisher no longer causes it to be non-interactive.
• Sally - So Foul and Faraday: Fixed issue preventing Nick's Hideout from being accessed on a specific worldseed.
• Sally - Don't Cry Over Tinned Milk: Dying near Lionel's shop after speaking to him no longer causes the game to crash.
• Sally - Don't Cry Over Tinned Milk: Dying near Sally's alley after crafting baby milk no longer causes the game to crash.
• Sally - Millihelen: Returning to the Main menu as the Cultists start to drink a poisoned cup, no longer causes the game to crash.
• Sally - Bad Dreams: Performing a save/load inside Mr. Ramsay's house no longer causes Sally to respawn under the terrain and die.

Xbox Only

• Added graphic options. Gamma can now be adjusted.

UWP Only

• Game now pauses when minimized.

Playstation 4 Only

• Added graphic options. Gamma can now be adjusted.
• Arthur - A Malpractice of Doctors: the game no longer frequently crashes when save game option is greyed out over an extended period of game play and navigating through the DSIR.
• Platinum Trophy is now localized.
• "Jack The Nipper" weapon electricity particle effect no longer draws a vertical line when the player swings.
• The camera no longer clips through the Bee Cannon while the player harvests bees.
• Trophy Pack for DLC is no longer labeled incorrectly.
• Balloons now have the correct texture.
• Survival: Black terrain textures no longer appear through the world on PS4.

Known issues

• We have identified an issue where the navmesh generation sometimes hits the maximum number of tiles, which can cause NPCs to behave in strange ways (including potentially blocking progression). This has been fixed on PC but is still live - although rare - on PS4 and Xbox One. It can be fixed by returning to the menu and reloading your save. We are preparing a small hotfix with the intent of fixing this issue next week.
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À propos de ce jeu

« We Happy Few » conte l'histoire d'un groupe intrépide de personnages modérément terrifiants qui tentent d'échapper à une vie entière de joyeux déni dans la ville de Wellington Wells. Dans une Angleterre alternative des années 60 où le conformisme règne vous devrez vous battre ou vous fondre parmi d'autres habitants ravagés par la drogue, qui généralement se montrent bien peu aimables envers ceux qui ne se plient pas à leurs étranges règles.

Découvrez la sombre histoire de la ville rétro-futuriste à travers les récits entremêlés de trois habitants de Wellington Wells à l'esprit tranquillement rebelle. Avec leurs forces et leurs faiblesses, tous font face à leur passé, se préparent pour l'avenir et se livrent à des activités qui ne respectent pas vraiment le status quo d'une société à l'enthousiasme artificiel.

Une Angleterre dystopique des années 60
Dans un cadre d'une Angleterre rétrofuturiste des années 60, vous trouverez une ville ravagée par la guerre et reconstruite par une joyeuse foule plongée dans un bonheur illusoire. Tout semble parfaitement heureux à Wellington Wells, y compris les routes, les gens et le présentateur TV omniprésent, Uncle Jack ! Cependant, ce monde vaste et idyllique est sur le point de s’effondrer. Vous découvrirez l'histoire de ce monde, et ce qui l'a mené à cette gaieté hypnotique.

Trois récits entremêlés
Entrez dans la peau de trois anti-héros qui cherchent ce qui les unit personnellement aux événements entourant la reconstruction de Wellington Wells. Chacun suit son propre scénario en interprétant les événements qui les entourent et en réagissant de manière différente. Sous l'une de ces trois identités, cachez-vous, fondez-vous dans la foule ou défendez-vous, dans un univers empreint d'humour noir, d'espoir et même de rédemption.

Votre dystopie personnalisée
Dans « We Happy Few », toutes les parties sont différentes. Si les habitants de Wellington Wells ne manqueront jamais de vérifier que vous preniez bien votre Joy, le caractère unique et original de chaque partie « We Happy Few » est garantie grâce à la génération procédurale.

Prenez votre Joy… ou pas. C'est vous qui décidez.
Gameplay personalizzabile
Oltre al mondo generato proceduralmente ci sono molte altre maniere di personalizzare la tua esperienza con We Happy Few:
Scegli all'interno di una gamma di livelli di difficoltà, la modalità principiante o giocatore esperto,
prova la modalità permadeath se vuoi soddisfare le tue esigenze masochiste,
raccogli ricette, ripulisci oggetti e crea un sacco di armi, utensili e dispositivi,
apriti il cammino strisciando o con forza, o camuffati con gli abitanti, muovendoti attraverso puzzles e facendo incontri diversi,
combatti a mani nude o con le armi assurde de da create.

Remarque : Ces fonctionnalités ne seront pas toutes disponibles durant l’accès anticipé ! Elles seront intégrées au fur et à mesure que nous les développons, jusqu’à la sortie officielle du jeu.

Description du contenu pour adultes

Voici la description des développeurs sur le contenu :

Ce jeu peut inclure du contenu qui n'est pas approprié pour tous les âges ou pour la consultation au travail : Violence fréquente ou gore, Contenu générique destiné aux adultes

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64 bit, Windows 7 and above
    • Processeur : Triple-core Intel or AMD, 2.0 GHz or faster
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce 460 GTX or AMD Radeon 5870 HD series or higher Mobile: NVIDIA GeForce GTX 580M or higher.
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64 bit, Windows 7 and above
    • Processeur : Quad-core Intel or AMD, 2.5 GHz or faster
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce 660 GTX or AMD Radeon 7870 HD series or higher
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible

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