A 3D platformer collectathon featuring puzzles, mazes, and a bit of speedrunning in a retro-minimalist package evocative of the PS2 era. Can YOU figure out how to grab all the things, and do it efficiently? Or, go at your own pace, and deeply disappoint the unseen snarky narrator.
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1 Nutzerrezensionen - Es werden mehr Nutzerrezensionen benötigt, um eine Gesamtbewertung berechnen zu können.
Veröffentlichung:
4. Dez. 2024
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Was die Entwickler zu sagen haben:

Wozu Early Access?

„The game features time trials and other optional challenges; we want to make these achievable with some practice by most if not all motivated players, and this requires fine tuning based on actual play.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„As long as it takes to collect feedback, around a couple months if the game is decently popular.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Fine tuning of current levels will be the primary difference, but we may also add a few new levels depending on feedback about which are most popular.“

Was ist der derzeitige Stand der Early Access-Version?

„All the features in the "About This Game" section are fully implemented.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price is not expected to change.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„In game option to submit feedback; optional uploading of time-trial results, and forums for longer-form discussion.“
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“Accompanying you will be the voice of an AI who guides you through what it needs to really decipher what is found within. Most gamers will immediately recognize this AI as a play on GLADOS, with maybe a bit less psychosis, but an equal amount of smack talking, lol. There can be no doubt that the two person dev team loves Portal. As do I. I thought that provided a fun bit of interaction and motivation throughout the game. The game is also thick with dry humor and video game/gamer meta, which I also appreciated.”
Robilar's Reviews

Infos zum Spiel

An alien spacecraft just entered the solar system, but all that's on board is a video game?

As the world's Preeminent Video Game Scientist you've been tasked with solving this mystery. But you won't be alone; the unseen snarky narrator will be at you side the whole time, making sure you don't get all the credit and glory.

Gameplay

Each level is a navigation puzzle: how do I find the exit while collecting all the necessary or optional objects along the way, some of which may be hidden, or hard to reach? Levels are small & bite sized, but open ended with multiple paths. Find a fast enough path to unlock extra rewards, or just muddle thru for a casual experience.

Speed running: optional but encouraged

Causal/chill vibe players can enjoy the entire game at their own pace. BUT, for more challenge and some competition try to beat the in-game time trials or even complete in the Steam world leaderboards.

Features:

  • Not a precision platformer
  • Death just means quick travel back to the last (user specifiable) checkpoint
  • Mazes always have a tell, leading you in the right direction (But wander randomly, if you must)
  • Soundtrack can be muted AT ANY TIME (but we hope you won't want to)
  • Plays equally well with mouse or gamepad (all brands should work thru the magic of Steam Input)
  • Verified to work on at least one Steam Deck, at least unofficially

Our GAMEPLAY: a philosophical treatise

A good collectathon lets you choose: the best path to get to the end, which collectables to get, and how efficient to be about the whole nonsense. That's the philosophy behind our levels: there is no single path through them, but there's probably a BEST way, which may not have been discovered yet (or even intended by the designer).

Because large sprawling open world levels can get tiresome, with a lot of backtracking or getting lost, our levels are smaller, bite sized floating platforms where completing a level should never take more than 5 minutes.

The only requirement is to get to the end of each level, and causal players can even search out the hidden skip level option, if desperate. Butfor extra challenge, collect all the things and do it (relatively) quickly. Rather than competing against a world leaderboard with ever diminishing odds of ever placing, our speedrun challenges are designed for a moderately motivated and moderately agile player to achieve given some planning, knowledge of the level layout, and at most a few retries to get it right. Rather than relying on split second timing, you'll get a lot further thinking about which regions to visit first, where to place the re-spawn point, etc.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 10
    • Prozessor: i5 7200u
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD 620 iGPU / GTX 920M / Radeon Vega 3
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    • Soundkarte: Sound Blaster PRO
    • Zusätzliche Anmerkungen: Playable on most modern laptops, eg 8th gen Intel or newer, with options to reduce resolution/video quality to reach 60fps even on low end machines
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 10
    • Prozessor: Slightly better than potato
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Intel Irix Xe iGPU / GTX 960M / Radeon Vega 8
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    • Soundkarte: Advanced Gravis UltraSound MAX 64 PnP
    • Zusätzliche Anmerkungen: Keyboard & Mouse OR gamepad

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