Controller calibration and diagnostics for PlayStation, Xbox, Nintendo, and other gamepads, with live input analysis, drift checks, supported calibration tools, telemetry, and native device access.

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have chosen to launch DriftGuard in Early Access because, while the basic functionality is available and working, we are still refining the user interface and developing advanced features. Early Access allows us to gather feedback from our community to ensure the final product meets the needs of our users.”

Approximately how long will this software be in Early Access?

“We anticipate that DriftGuard will remain in Early Access for about a year. This timeframe will allow us to implement community feedback and continue to enhance the app with the features and improvements that our users find most valuable.”

How is the full version planned to differ from the Early Access version?

“We plan to include additional advanced features, expand customization options, and refine the user interface as we continue developing DriftGuard. Our goal is to significantly broaden the app's capabilities, but we want to remain flexible and adapt based on the feedback we receive from our Early Access users. While we have a vision for where we want the app to go, we're not making any specific promises about future updates until we know what will best serve our community.”

What is the current state of the Early Access version?

“The current version of DriftGuard is fully functional, with all basic options available and working as intended. However, we are still working on improving the user interface and adding more advanced features. Users can already perform gamepad diagnostics and calibrations, but there is more to come.”

Will this software be priced differently during and after Early Access?

“The price of DriftGuard will increase as we ship new content and features. We want to encourage everyone to take advantage of the current pricing during Early Access.”

How are you planning on involving the Community in your development process?

“We are committed to gathering user feedback to improve DriftGuard. We encourage our community to share their thoughts and satisfaction with us via email at contact@vestracode.com. Your input will be invaluable as we work to enhance the app and tailor it to your needs.”
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About This Software

DriftGuard

DriftGuard is built for controller maintenance, repair validation, and hardware tuning. It helps you inspect stick center, range, circularity, trigger response, button state, motion data, saved calibration, and device health information before deciding whether calibration or hardware repair is needed.

Main Features

  • Analog Stick Analysis: live stick scopes, center drift tracking, circularity tests, range checks, deadzone visibility, precision views, and error metrics.

  • Supported Calibration Workflows: center calibration, range calibration, trigger calibration, manual tuning, calibration backup and restore on supported controllers.

  • Input and Sensor Testing: buttons, d-pads, analog sticks, triggers, touchpads, paddles, touch sensors, and IMU/motion data where available.

  • Repair Validation: verify stick behavior after analog stick replacement, potentiometer replacement, Hall effect or TMR analog stick upgrades, and other controller service work.

  • Controller Information: firmware details, hardware data, serial/MAC information, battery/status, voltage and telemetry records where supported.

  • Model-Specific Feature Tests: LEDs, lightbars, player indicators, speaker/microphone paths, haptics, adaptive triggers, and rumble where available.

Supported Controller Families

Supported features vary by controller model, firmware, connection type, and driver access. DriftGuard only shows calibration and advanced tools when they are available for the connected controller.

  • PlayStation: DualSense Edge, DualSense, DualShock 4, DualShock 3, PlayStation Access Controller, PlayStation VR2 Sense Controller.

  • Xbox: Xbox Wireless Controller (Series X|S), Xbox Wireless Controller (Xbox One / One S / One X), Xbox Elite Wireless Controller V2, Xbox Elite Wireless Controller V1, Xbox 360 Wired Controller, Xbox 360 Wireless Controller and more.

  • Nintendo: Switch Pro Controller, Switch Joy-Con L and Switch Joy-Con R.

  • Other Gamepads: input testing is available in Gamepad Tester mode when the controller is exposed by the system.

What the Native Version Adds

The Steam version is the native DriftGuard build. It includes the core testing and calibration tools, plus lower-level device access for workflows that browser-only builds cannot provide.

  • Broader Calibration Access: native device communication enables supported workflows for controllers that require direct HID, USB, GameInput, or Xbox GIP access.

  • Expanded Controller Coverage: native workflows make devices such as DualShock 3 to be suported as well as Xbox Series controllers family on firmware 5.20+ to be calibrated witout changing drivers.

  • Telemetry: supported DualSense, DualSense Edge, and Xbox controllers can expose usage and health records such as active time, connection counts, charge data, button/stick counters, trigger usage, and model-specific hardware records.

  • Ad-Free Interface: the Steam build of DriftGuard dont have any advertisements.

Support the Project

Buying the Steam version supports continued DriftGuard development. Your purchase helps fund compatibility research, native controller support, calibration improvements, and long-term maintenance of the project.

Compatibility Note

Calibration, telemetry, audio, lighting, haptics, motion, and advanced hardware features vary by controller model, firmware version, connection type, and driver access. DriftGuard can help with supported calibration issues, but severe physical wear, damaged sensors, broken modules, or faulty boards may still require hardware repair.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: integrated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Storage: 1 GB available space

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