A Lethal Company and Pac-Man inspired game where players are forced to gather pellets for a horrifically mangled retro-arcade hero
Gameplay | Scan/Solve/Survive Trailer
Gameplay | Content Update Trailer
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Gameplay | Release Date Trailer
Gameplay | Announcement Trailer

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Curatorrecensie

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Door LordOvLoot's Indie Selection 18 oktober 2024

“[Demo] From the dev of Nostalgaia. A horror game with stranger things vibes set within an arcade machine. Creepy, spooky & a blast to play.”

Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Multiplayer games are about connecting you with other players, and to do that properly we need to be connected to you as well. How else will we know what you enjoy, and what you don't?

Primarily, we would like our final release to require a fair bit more environmental randomization. we need to test what we have to make sure it works before we add a lot more of it.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Terrorbytes already feels like a polished product, so a year or less is the current plan, especially if players are happy with the formula. However, if players are really connecting with the early access process and we're finding ourselves adding a lot of content, our timeline can certainly expand!'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Primarily, we hope to add more content. Terrorbytes largely involves exploring mazes, encountering hazards and obstacles, and using items and upgrades to avoid these hazards. The more of that content there is, the more it creates in players a sense of not knowing what's around the next corner, or how to react to it. That feeling is core to this game.

However, we imagine that community feedback will aid with general polish as well, and perhaps even lead to unforeseen structural changes!

Lastly, we hope to implement a story that generally revolves around players picking up and watching "holotapes." Those holotapes explain a bit about the virus, its motivations, what happened in the arcade, and what the young protagonists plan to do about it, exactly, in order to escape. We hope to add personality to the kids by providing lots of opportunities for them to voice little opinions and respond to one another in these story moments. The back end for this system is built; it's currently a matter of creating content for it. Finally, we would like an end game as well, that sees the kids escape the arcade machine, if, of course, players can do something special to make it happen.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Terrorbytes in its current state is well polished and can be enjoyed as a more-or-less complete experience (minus the story). That means players can start a game, connect with their friends, make progress, buy and use items, die and be revived, and everything that is needed for the core gameplay loop to function. One major exception is our story; only one holotape exists currently, which provides an introduction to the game and sets player goals.

In its current form, Terrorbytes has no positive ending - players can play for a long while, as their collection quota increases until they eventually fail. Also, while we believe there is enough content for many hours of novel and exciting play, we would very much like to create more content over time. We currently have:

  • 8 distinct environmental tilesets
  • 2 major region-locked anomalous monsters (in addition to Ms Croak-Man, of course)
  • 4 anomalous hostile entities that spawn somewhat randomly
  • 5 Equippable items
  • 4 Map Room upgrades.

We would like to increase the amount of each of these features, but for a start, there should be a lot for players to do.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Since our current plan is that we would like to add more content, polish, and story for a final release, we intend on increasing the price as well. Although we don't imagine the price will increase tremendously.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We hope to be as transparent as possible, sharing our plans on the Steam forum, and responding to suggestions and critiques. No good game is designed by committee, but no good game is built without feedback.'
Meer informatie

Terrorbytes kopen

 
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Over dit spel

You and up to three online co-op friends are sucked into an arcade machine that's overrun with an insane, destructive virus. You are forced to take the roll of the game's bad guys in a cruel mockery: Chased by the twisted form of the game's old hero, you must gather pellets for the evil in the machine or die. Can you uncover the source of this evil and escape?

An evil, mangled abomination is forcing you to collect pellets, but you'll also need their energy to survive. Manage your resources properly and you can buy upgrades and special items to overcome the many strange challenges you'll encounter.

Which items will you choose? From the humble flashlight, to the satisfying power washer, to map-room upgrades that allow players to spawn helpful arrows, this maze is filled with strange and useful things. But where did they come from?? Can you uncover the maze's hidden secrets?

A responsive world with many anomalous entities means an endless opportunity for laughs and screams. Successfully avoid skin-walkers, Invisible stalkers, pocket-dimension horrors, and after all that, come around a random corner and find yourself face to face with "Ms Croak-Man" - or at least, what she has somehow become.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 or AMD FX-6300 (or equivalent)
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 1060 or equivalent
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem

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