The Pavura needs four volunteers to solve the mystery of an abandoned village. Answer the call in this party-based action adventure RPG.
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Release Date:
Sep 30, 2024

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing Banquet for Fools through early access to gather your thoughts and feedback while we progress toward a full launch.”

Approximately how long will this game be in Early Access?

“We expect Banquet for Fools to be in Early Access for around 8-10 months.”

How is the full version planned to differ from the Early Access version?

“We expect to improve the following areas as we progress toward the full launch:

- Additional maps beyond the existing 1.0 maps
- More pagan spells
- More songs
- More armor and weapon variations
- Continued content for the main quest line
- Additional NPC models and enemy models
- Additional bug fixes and polish”

What is the current state of the Early Access version?

“Character creation and all the skills uses have been implemented and are playable, as well as content for the early maps of the game. There are several quests and conversations to interact with in these maps, as well as skill checks, unique items, party-based combat and opportunities for level advancement. The ruleset and UX are still undergoing updates with feedback, and continued testing is needed to keep progressing the game toward a more finished state.

There are 5 playable races, over 100 inventory items with custom art and 3d models, and over a dozen unique enemies to engage as well as a community of NPCs to talk to.”

Will the game be priced differently during and after Early Access?

“We may explore a change in pricing during and after Early Access.”

How are you planning on involving the Community in your development process?

“We are hoping for community input on systems, the ruleset and general thoughts on quests and wilderness exploration. We are hoping to engage with players on DIscord to discuss their opinions and report any feedback they have about the game.”
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Planned Release Date: Sep 30, 2024

This game plans to unlock in approximately 12 days

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About This Game

Story



The deities have shunned the Vollings, and they have turned to paganism to survive. But Vollings are resilient and ever industrious. One lord has embarked on an enterprise to settle an island long abandoned by its dead civilization, braving a cursed land in hopes of farming a lucrative spice grown only on its hillsides.

His venture is a success, but trouble quickly presses fast upon him from many sides. As he is leaving to sail out to defend his fields from a jealous neighbor, he has received word that every inhabitant of one of his farmholds has vanished without a trace. With few options at hand, he calls on his guards for four volunteers to venture across the island to investigate this mystery.

Party-based adventure

Explore the island of Invimona in this open world adventure with four generated companions. You're assigned a pack-boro for your mission, who can carry a boat as well as extra items you pick up along the way, and together you can portage around the Invimona sea and rivers.

Visit towns for clues and to stock your party with unique items. As a guard you will be asked for assistance as you meet various farmers, scribes, artisans and even Gadaars among the holds. In the five years since the island was settled, grave robbers have flocked to Invimona like vultures, and ensuring they find their way to Exile Island is a constant battle.

Skills

Equip your four companions you've created with a variety of skills to overcome the challenges your adventure will take you through. Choose favored weapons, armor, pagan spells, animal binding, music and rogue abilities and level them up with experience or with buying training from individuals you meet around the island. Skills used most are granted bonuses to get more powerful with level ups.

Combat

Banquet for Fools features pausable real-time combat. When your action bar fills, you can pause the game by opening your combat dome, and choose an action and/or target within the dome. Play as one companion at a time, but switch between them at will. The others will press on with whatever tactics you've given to them in your formation menu.

About

This game is being created by two people. We've developed Isle of Bxnes, Serpent in the Staglands (which is set in the same world as Banquet for Fools) and under a publisher, Mechajammer.

Early Access

Banquet for Fools is feature complete, we’re working on maps and content for the game over this autumn and winter. We’re essentially done with all the hard parts and only have content to work on, and thought it would be a good time to open it up for ruleset suggestions and feedback for balancing out your gameplay. It’s a single player experience so we’re not too worried about over-balancing, but want all play styles to have challenges and areas of success.

Our plan is to do monthly integer version updates of chunks of maps, and anything between will be patched/updates from suggestions or issues.

You should be able to start a character at any point in Early Access and be able to continue seamlessly through updates to the end of the game, some songs/intercessions may change, these are hardcoded, but you’ll be able to use them regardless of updates. Due to the unique nature of creating custom spells, if spell effects have major changes you won’t be able to make a similar spell again, but your existing custom spells will still be able to be used throughout your session. We’ll let folks know if this changes in any way.

In Early Access 1.0, there are currently dozens of unique creatures implemented into the island, 5 races of Vollings to play as, and over 100 unique items. Weapon types have unique animations. Skills and abilities are all fully functional along with their adjacent support systems to play, including crafting your own spells and rune images for them, and using your field kit to crate projectiles like arrows darts and elyxers when hiking.

Completed for 1.0:

  • Pagan Spells
  • Songs
  • Intercessions
  • Binding
  • Field Kit use for arrows, darts, elyxers
  • Sneaking
  • Lockpicking
  • Bartering dispositions
  • All weapon types
  • Repairing
  • Sleeping at garrisons and with your Boro
  • Sailing

Mature Content Description

The developers describe the content like this:

Gore is stylistic but gratuitous.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 Compatible
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Through early access the disk space requirement will increase up to 50 GB
    Recommended:
    • OS: Windows 10 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible Sound Card
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OS X 10.12.6 Sierra 64-bit (or newer)
    • Processor: Intel Core i5-4570S @ 2.9GHz or Apple M1
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT750M
    • Storage: 10 GB available space
    • Additional Notes: Through early access the disk space requirement will increase up to 50 GB
    Recommended:
    • Processor: Intel Core i7-4770HQ @ 2.2 GHz or Apple M2
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M370X
    • Storage: 10 GB available space
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