Fight the mother of all space battles in an epic space combat shooter to end all space combat shooters! Jet Scalawag faces down the evil alien armada through time and space on worlds and expanses never before seen!
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About This Game

TL;DR

Jet Scalawag: The King of Shooters is a 3D space shooter inspired by Star Fox, Wing Commander, Tie Fighter, Descent, Freespace and more. Ok I'll say it - Everspace, Chorus, Star Wars Battlefront and Squadrons are also great, but you really should check out my game if you believe in the Indie Solo Dev* spirit! (And it's really frickin' awesome, besides!!!)

*Well, director/solo programmer is more accurate. I had a lot of help!

(Disclaimer: videos and graphics on this page are pretty old and janky. That trailer especially doesn't make any sense whatsoever, sigh. Its difficult to keep up when, you know, you're working on a video game.)

THE ANCIENT LORE OF YORE

The Space Shooter. One of the earliest video game genres ever made.

A single brave star fighter faces an impossible enemy - a vast, technologically superior alien armada hell-bent on the complete and utter destruction of humanity. He rushes to meet them head-on, and incredibly, with pure skill and determination, decimates wave after wave of their ranks, before ultimately striking them down in a final epic battle.

But who is this brave star fighter? What makes him so formidable? And what drives him to push past his limits to conquer the unconquerable?

In Jet Scalawag: The King of Shooters, you live the story through the star fighter's own eyes. As Jet Scalawag, you will embark on a warrior's path of self-discovery, break through overwhelming adversity, and ultimately realize your full potential and place in the universe.

All while kicking some serious alien butt.

JET-FUELED GAMEPLAY

Jet Scalawag: The King of Shooters is a 3D rendition and retelling of the classic space shooters you played of olde. It features visceral in-your-face combat using a lethal arsenal of weapons familiar to the genre.

Featuring an epic storyline and a campaign that responds to your decisions, Jet Scalawag is all about action and dogfighting.

There is no asteroid mining, no base building, and no excursionary traipsing of galactic tourist destinations. You gather resources, but only that which you pry from the smoldering husks of your fallen enemies.

Instead, you do battle in a dizzying variety of exotic environments: from luminous space nebulae to treacherous asteroid fields, from wind-blasted planetary atmospheres to the boiling depths of prehistoric oceans. There will be time travel and forays to microscopic and subatomic realms. There will be much to see, many whimsical surprises await!

RELENTLESS PROGRESSION

Jet Scalawag will grow irrepressibly stronger as he progresses through his hero's journey, and acquire new weapons, abilities, and forms to face his foes. Wield rapid-fire lasers or take down shielded enemies with machine-gun fire and homing missiles. Transform from an agile fighter into an armored juggernaut in the blink of an eye. Will you be able to activate Jet Scalawag's Ultimate Legendary Superweapon™??

(Hint: The devastating 10-shot Kali Nova superweapon below is FAR from it!)

KILLER KONTROLS

Inertia? Physics?? Jet Scalawag moves when he likes, turns how he likes, and shoots down what he likes, physics be DARNED, dagnabbit! You can always put a dampener on controls via the options menu, but where's the fun in that?

Go fast and furious, without limits, without guilt. Use every weapon at your disposal to land killer kombos, I mean combos, on your enemies. Your mind and your ship are ONE.

The game can currently be played using an Xinput compatible controller, or a mouse+keyboard (currently has the best accuracy, but no surprises there).

Will be testing with a variety of input devices, flightsticks, hotas, etc. even eyetrackers, as soon as I can get my hands on them.

CREDITS

  • My mom and my family for believing in me, and putting up with me
  • Programming and putting it all together: Jet Scalawag (that's me!)
  • 3D models, including a Jet Scalawag skin: Mehmet Pinarci (Sendercorp)
  • 3D models, and another Jet Scalawag skin: Tyler Gibbons (ModelWorks)
  • Voice of Jet Scalawag: Jimmy Dean
  • Voice of The Forth: Kevin Rodrigues
  • Voice of the Little Girl: Kyra Peralta
  • 2D art: Kin
  • Trailer music: Christopher Cathbad (Cathbad Music)
  • Battle music: André Buttler
  • Battle music: Rived Fall
  • Battle music: Zack Fitzgerald (Zach Fitzgerald Music)
  • Customized Screen Indicator asset: Enes Can (HyproX)
  • Mechanical Squid: Боевой Многоходовочник (combat multi-mover)
  • Free flying saucer "Spaceship" on TurboSquid: Paldex
  • Free "Hextraction" spaceship on OpenGameArt: ComboMash

SHOUT OUTS

  • Ismail Kemal Ciftcioglu aka Darth Velarion (Velarion) - my (unpaid) Technical Consultant!
  • Arghanion (Arghanion's Puzzlebox) - great space environments and tutorials
  • Akhil VS (UnrealCG) - great fx and tutorials
  • Juris "ThunderOwl" Perkons (ThunderOwl Studios) - makes great sci-fi models
  • Ali Ismail (Ebal Studios) - also makes great sci-fi assets
  • Leo Guinid - possibly the Philippine voice of Jet Scalawag!
  • Epic Games - for making a kick-ass game engine
  • Godot Engine - for giving Jet Scalawag his first home. Will DEFINITELY make more games on this platform!
... and countless others. There is nothing "solo" about solo development, at least not for this game.

Oh, and bonus shout out to Earth, Wind & Fire for inspiring this Disco Stage. Let's Groove Tonight!!

A SCALAWAG'S PLEDGE

  • This game (and all my future games) will NEVER support NFTs or microtransactions/DLCs that are predatory in nature. I may release freebies, but NEVER in the F2P/P2W framework
  • I will continue to polish and add to the base game over the years, creating new environments, new enemies, new weapons and new features
  • I will have DLC expansion packs, but only with substantially new content. I may offer cosmetic DLCs, but these will be purely optional and not P2W
  • I have planned spin-offs in the Jet Scalawag franchise in these genres: combat racing, 2D shmup, fighting (versus), beat 'em up/slasher, RTS , RPG and visual novel (well maybe not visual novel)
  • If I can get my hands on some development hardware, I will make versions on other platforms: Playstation, Xbox, Switch, Linux, Mac. Will also ensure Steam Deck compatibility
  • I also intend to create scaled-down versions for mobile (Android and iPhone) using Godot. Smart TVs are a possible candidate, but off the table are smart fridges, toasters, microwaves, vehicle dashboards, etc. (yes, Doom is great)
  • I intend to support some form of network play in the future: coop, deathmatch and a take on capture-the-flag. Hopefully, with cross-play on the systems listed above
  • I also intend to support more exotic hardware setups in the future: flightsticks and hotas, eyetrackers, VR, multiple monitors and cockpit simulators. See you in the future!!!

Mature Content Description

The developers describe the content like this:

We have mutilated spaceships and perhaps aliens. Robots too, poor things. Please advise if this is considered "Realistic violence".

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Any DirectX 11 or 12 compatible card
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (Version 20H2)
    • Processor: Six-Core Xeon E5-2643 @ 3.4GH or equivalent
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 2080 SUPER
    • DirectX: Version 12
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