From the creator of Rock Band™ and Amplitude™ comes a fresh new approach to the traditional shoot 'em up! All the action is driven by an entrancing soundtrack- no beatmatching required. The Idol System introduces a tactical layer on top of proven shmup gameplay allowing for a range of play styles.
All Reviews:
Mixed (28) - 64% of the 28 user reviews for this game are positive.
Release Date:
Oct 16, 2014

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Notice: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.

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Recent updates View all (11)

March 7

Audica Launches Into Early Access

It’s been an exciting three weeks since we announced Audica, but all of that is behind us as the team just hit the big “release game” button on both the Oculus and Steam stores, making Audica officially available to play in Early Access!

What Is Audica?
Get your blasters ready as you’ll be shooting and smashing targets to the beat of a killer soundtrack featuring songs from some of the most popular electronic artists. Keep timing, accuracy, and form in mind to better your score and race to the top of the leaderboards.

The Early Access version of Audica will launch with 10 songs. We’ll be releasing new tracks throughout Early Access, so keep an eye out for more information about future releases. The songs that are available to play in Audica today are:

  • 1788-L & Blanke – “Destiny”
  • Alison Wonderland – “I Want U”
  • Au5 & Fractal – “Smoke”
  • DJ Fresh ft. Ms. Dynamite – “Gold Dust”
  • Donna Summer – “I Feel Love (Afrojack Remix)”
  • James Egbert – “The Space”
  • Jeff Allen – “Lazerface”
  • Noisia – “Collider”
  • Savant – “Splinter”
  • Zedd & Grey – “Adrenaline”

Early Access Plans & Development Roadmap

With Audica now available in Early Access, we’re looking forward to working closely with you, our community, to shape the course of our development.

While we have big plans on where we would like to take Audica, there are a ton of questions we have about the game (for example, should there be an overdrive mechanic?) that we want to discuss with the community. Additionally, we’re very interested to hear what features, mechanics, songs, and other things you would like to see in the game!

We’ve been thinking about the best ways to solicit feedback and ideas and have these discussions. We wanted to take a moment to share our current plan with you!

Discord: The entire development team has already been hanging out and chatting with everyone who’s been hyped about the game so far. We have channels here to chat with us, share your feedback, get support, and of course request music for the game!

Join us at!

Trello: We will also be launching a Trello board. Our goal is to update this at twice a week to track feature requests, patch notes, known issues, and more. The Audica Trello board will act as a hub for all info for the game and will serve as a roadmap for development.

We'll be sure to share a link and update this post once it goes live! 

Surveys: Every few weeks we’ll be distributing surveys to the Audica community. Surveys are a great way for us to curate all the suggestions and ideas and receive quantifiable feedback on all of it. Stay tuned for our first one in the next couple of weeks!

Other Community Pages: Of course, will also be very much involved with the Steam Forums, community subreddit (/r/Audica), on our social channels (@Harmonix on Twitter!), and anywhere else where an Audica community might spring up. While we may not reply to everything posted, you can rest assured we’ll be reading everything and discussing it internally daily!

That’s all for now!
As you’ve heard all of us say at Harmonix, we’re very excited to finally release Audica out into the world and are looking forward to continuing to build it with you.

Continue to keep posted across the coming weeks and months for more updates as Audica develops!
9 comments Read more


“A City Sleeps is a shoot-em-up that can appeal even to people who don't normally love bullet-hell games. It certainly roped me in with Harmonix's fantastic-as-usual audio hooks.”
4/5 – PCWorld

“It makes you feel badass when you can fly around the screen lighting up enemies and consistently swing back in time to catch the healing wave on the bass beat, or pull swarms of homing enemies into an area of effect attack and snuff them out all at once.”
8/10 – Game Informer

Deluxe Edition!

The Deluxe Edition of A City Sleeps is available now for pre-order and contains both the full game, exclusive wallpapers, and the original soundtrack. The soundtrack features an original experimental electro hip hop score by M-Cue (, who also serves as one of the game's level designers.

About This Game

From Harmonix, the creators of Rock Band and Amplitude, comes a fresh new approach to the traditional shoot 'em up! All the action in A City Sleeps is driven by an entrancing experimental hip hop / electronic soundtrack, with no beatmatch required. The game's Idol System also introduces a tactical layer on top of proven shmup gameplay to accommodate a range of play styles.

A City Sleeps follows Poe, the youngest member of The Silk, an ancient clan of dream exorcists that can enter the minds of sleeping hosts to rid their dreams of demons. When the residents of SanLo fall into an endless slumber, only Poe can rescue them from a never-ending nightmare. Equipped with her legendary Koto-sword “Heartstrings”, and flanked by her stable of powerful ghost familiars, she must cleanse their dreams, and uncover the city’s dark secrets.

Driven by an unforgettable original soundtrack that builds through player actions and enemy engagement, A City Sleeps infuses classic twin-stick hardcore shoot ‘em up sensibilities with moment-to-moment tactical choices.


MUSIC / GAMEPLAY SYNCHRONY - Level design and song authoring is done in parallel, ensuring a hand crafted and utterly unique audio-experience. Music drives player projectiles, enemy spawning, movement, and bullet patterns.

THE “IDOL” SYSTEM – Get tactical! Use Poe’s ghost familiars to possess inanimate objects of the dream world; these “Idols” will assist you against an endless enemy horde. The soundtrack builds as you leverage a range of both offensive and defensive abilities including AOE damage bursts, and healing bullets. Experiment with different ghost combinations to compliment your own personal play style.

GIVE UP THE GHOST!! – Reverie, Lucid, Nightmare; multiple difficulties for all skill levels. Need backup? Buff Poe with equip-able relics and unlockable ghosts types for a tactical advantage, or take a stab at the re-mixed “Cursed” variants for an even greater challenge! Compete against friends and the world in the global leaderboads!

System Requirements

Mac OS X
    • OS: Windows 7 / 8
    • Processor: Intel Core2 Duo 3.00GHz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400
    • DirectX: Version 9.0
    • Additional Notes: Controller strongly recommended!
    • OS: OSX
    • Processor: Intel Core 2 Duo or Faster
    • Memory: 4 GB RAM

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