A single player graphics-coding puzzle game for creative coders and coding creatives. Built for people who like their graphics coding low level and retro styled.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The game is mostly complete, but needs some more features, content and game balancing before release. We aim to balance based on community feedback.

Early Access is not a way for us to fund development of the game - this is a self-funded project and we already have the funds required to complete development. Adding planned features (such as outsourcing the creation of additional audio assets) does not rely on revenue generated by Early Access sales.

Also.. this is our first Steam game. We want to figure out how best to present it in the Steam store before final release. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The plan is to release in Q2 2026 after a few months of additional development in Early Access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to work on:
  • Adding more advanced GPU features, including:
    • SIMD instructions.
    • Texture fetching.
  • Adding more "levels" of puzzles (we have five planned) including:
    • Animated puzzles.
    • Puzzles using the upcoming advanced GPU features.
  • Adding more achievements.
  • Adding secrets and easter eggs.
  • Finishing the in-game narrative.
  • Finishing the instructions and manual.
  • Improving audio, adding music and more sound effects.
  • Polishing, tweaking, and sanding down the rough edges.

It is possible that new releases of the game may break compatibility with save files from older versions of the game. We will try our hardest not to let this happen, and we have code measures in place to make updates to the save file as seamless as possible. »

Quel est l'état actuel de la version en accès anticipé ?

« The game is currently fully playable but limited to only two "levels" with a total of 14 puzzles.

This means that you can already:
  • Solve graphical puzzles by writing code.
  • Aim for 100% completion by solving optional puzzle goals.
  • Progress through the game's structure of adding more programming features as you complete levels.
  • Follow the early stages of the in-game narrative.
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to gradually raise the price as we ship new content and features.
 »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We're excited to see how the community finds the difficulty and balance of the game. Is it too hard? Is it too easy?

In our closed Beta we saw community members create new puzzles and beat the solutions for our existing puzzles. We took their awesome puzzles and solutions and added them to the game.

We will primarily be gathering feedback through the Steam community forums. »
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À propos de ce jeu

It's 1983 and the latest hardware to hit the streets is programmable shaders. Here at Novum Technical Solutions, our goal is to revolutionize your development pipeline with our state of the art graphical workstations. Using our newest equipment, you'll be able to outperform and outsmart your competitors. It will be years before they catch up!

As a new hire here at NTS, your job is to prove that shaders are the future by successfully solving graphical programming challenges. Using our bespoke shader language, you will be developing on the next generation of graphics hardware. Want to know what the future of graphics taste like? Go ahead and sign the NDA and let's get you started...

Learn the language, solve graphical coding puzzles to complete tasks, install updates, win promotion and gain access to even more powerful hardware.

Sounds Tough - Is This For Me?

Lo-Res Shaders: The Game is a game about computer programming. You will need to write code that solves puzzles. The solutions are generally not about complicated computer science algorithms, but more along the lines of logic and maths puzzles.

The programming language you'll use to solve these puzzles is not a real language - it has been invented purely for the purposes of the game. It's not a complicated language with a lots of keywords, built-in library functions or hard to learn control structures - think "simplified assembly language" and you're on the right track.

Some basic experience and a strong interest in programming is recommended.

About The Developer

Super Fun Laser club is a solo dev who:

  • Has been around the block a few times, with over 15 years experience in commercial gamedev.

  • Has worked on a full spectrum of games, from gamejams to commercial AAA.

  • Is old enough to have released games when they were still hand written in assembler.

  • Can remember the days before hardware shaders had even been thought of.

Configuration requise

Windows
macOS
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 or higher
    • Processeur : 1.1GHz
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 300 MB d'espace disque disponible
    • Notes supplémentaires : Requires mouse and keyboard
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    Minimale :
    • Système d'exploitation : MacOS 11 or later
    • Processeur : Apple Silicon and Intel
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : Requires mouse and keyboard
    Recommandée :
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