A single player graphics-coding puzzle game for creative coders and coding creatives. Built for people who like their graphics coding low level and retro styled.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is mostly complete, but needs some more features, content and game balancing before release. We aim to balance based on community feedback.

Early Access is not a way for us to fund development of the game - this is a self-funded project and we already have the funds required to complete development. Adding planned features (such as outsourcing the creation of additional audio assets) does not rely on revenue generated by Early Access sales.

Also.. this is our first Steam game. We want to figure out how best to present it in the Steam store before final release.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The plan is to release in Q2 2026 after a few months of additional development in Early Access.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to work on:
  • Adding more advanced GPU features, including:
    • SIMD instructions.
    • Texture fetching.
  • Adding more "levels" of puzzles (we have five planned) including:
    • Animated puzzles.
    • Puzzles using the upcoming advanced GPU features.
  • Adding more achievements.
  • Adding secrets and easter eggs.
  • Finishing the in-game narrative.
  • Finishing the instructions and manual.
  • Improving audio, adding music and more sound effects.
  • Polishing, tweaking, and sanding down the rough edges.

It is possible that new releases of the game may break compatibility with save files from older versions of the game. We will try our hardest not to let this happen, and we have code measures in place to make updates to the save file as seamless as possible.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is currently fully playable but limited to only two "levels" with a total of 14 puzzles.

This means that you can already:
  • Solve graphical puzzles by writing code.
  • Aim for 100% completion by solving optional puzzle goals.
  • Progress through the game's structure of adding more programming features as you complete levels.
  • Follow the early stages of the in-game narrative.
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.
'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We're excited to see how the community finds the difficulty and balance of the game. Is it too hard? Is it too easy?

In our closed Beta we saw community members create new puzzles and beat the solutions for our existing puzzles. We took their awesome puzzles and solutions and added them to the game.

We will primarily be gathering feedback through the Steam community forums.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

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Over dit spel

It's 1983 and the latest hardware to hit the streets is programmable shaders. Here at Novum Technical Solutions, our goal is to revolutionize your development pipeline with our state of the art graphical workstations. Using our newest equipment, you'll be able to outperform and outsmart your competitors. It will be years before they catch up!

As a new hire here at NTS, your job is to prove that shaders are the future by successfully solving graphical programming challenges. Using our bespoke shader language, you will be developing on the next generation of graphics hardware. Want to know what the future of graphics taste like? Go ahead and sign the NDA and let's get you started...

Learn the language, solve graphical coding puzzles to complete tasks, install updates, win promotion and gain access to even more powerful hardware.

Sounds Tough - Is This For Me?

Lo-Res Shaders: The Game is a game about computer programming. You will need to write code that solves puzzles. The solutions are generally not about complicated computer science algorithms, but more along the lines of logic and maths puzzles.

The programming language you'll use to solve these puzzles is not a real language - it has been invented purely for the purposes of the game. It's not a complicated language with a lots of keywords, built-in library functions or hard to learn control structures - think "simplified assembly language" and you're on the right track.

Some basic experience and a strong interest in programming is recommended.

About The Developer

Super Fun Laser club is a solo dev who:

  • Has been around the block a few times, with over 15 years experience in commercial gamedev.

  • Has worked on a full spectrum of games, from gamejams to commercial AAA.

  • Is old enough to have released games when they were still hand written in assembler.

  • Can remember the days before hardware shaders had even been thought of.

Systeemeisen

Windows
macOS
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 or higher
    • Processor: 1.1GHz
    • Geheugen: 4 GB RAM
    • Opslagruimte: 300 MB beschikbare ruimte
    • Aanvullende opmerkingen: Requires mouse and keyboard
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    Minimum:
    • Besturingssysteem: MacOS 11 or later
    • Processor: Apple Silicon and Intel
    • Geheugen: 4 GB RAM
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Requires mouse and keyboard
    Aanbevolen:
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