The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...
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Дата на излизане:
7 юни 2016
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Закупуване на The Solus Project

Закупуване на The Solus Project + The Ball ПАКЕТ (?)

Включва 2 артикула: The Ball, The Solus Project

 

Скорошни обновления Всички (49)

12 юни

The Solus Project patch 1.1 is here! Major VR updates, and it now runs on UE 4.19.

We are today happy to announce the release of the major version 1.1 patch! We crammed more stuff than planned into this patch, but all for good reasons. This is why it took a bit longer than expected.

Here comes the change list:
  • Upgrade the game engine from UE 4.11 to UE 4.19... phew.
  • Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade.
  • Change save file location to AppData and potentially fix other bugs with
    saving. We think most if not all reported save problems are now fixed but
    we don't know for sure. Reports and feedback on this are appreciated.
  • Fixed problems were AI got stuck on pathing. This happened for example quite often for the Alien King in the Ice Path level.
  • Translocator disc travel distance is now dependent on how long the button is held.
  • Fixed rare crash bug with inventory scrolling.
  • Rebinding menu for controls now works for almost all buttons.
  • Fixed bug were particles and star field were missing in the menu start level.
  • Changed orange crafting circle to spin instead of pulse.
  • VR: Most recent Oculus and VIVE SDK! Should fix some crashes that have been reported.
  • VR: Mirror screen now has correct aspect ratio.
  • VR: Improved TAA to use more responsive values, reducing blur and ghosting while still getting rid of most aliasing.
  • VR: New arc teleporter that uses a blink dash. This has also a much more solid trace than the old teleport. It now also correctly triggers overlaps such as game triggers and ladder volumes.
  • VR: New backpack inventory attached to the left hand. Items can now be dropped directly from the inventory backpack.
  • VR: First implementation of physical interaction controls. Eat/drink and holster can now be done without button presses.
  • VR: New tutorial at the start.
  • VR: Right hand is now modeled and grips the held item.
  • VR: Player capsule now follows the room scale player movement.
  • VR: A blue/black overlay is added to indicate when the player head intersects geometry.
  • VR: Haptic feedback added to motion controllers.
  • VR: Some motion controller default bindings have changed. Movement (forward, backward and strafe) is done by clicking on the Dpad for Vive, and with sticks for Oculus touch. Drop item is done by right grip.
  • VR: Postprocess has been extended to show heat and cold.
  • VR: Read mode for PDA. When it displays a story text, it will continue to do so until you take the PDA away from your face.
  • VR: Minor changes to the camera and pod sequence in intro.
  • VR: Fixed sleep menu overlay not covering the whole field of view.
  • VR: Reset position and orientation should now be done with default Oculus and VIVE system menus. It does not do this at startup as it did previously.
26 коментара Прочетете още

26 декември 2017

New VR patch almost made it. Can be played in beta right now!

Hello everyone! We had a target to get our new patch done before Holiday/Christmas but in the end we did not make it... booho. The biggest reason for this was that we got creative and came up with quite a lot of stuff to add to it! We are close and the patch will most likely be done in the first half of January.

Here is the list of major changes and current status:
  • Upgrade Unreal Engine from 4.11 to 4.17.
  • Player capsule properly follows player/HMD instead of staying in center of play space. This means for instance walking in room scale up a slope will move character upward as is expected. A whole lot of gameplay is improved because of this.
  • Holster and eat-drink is now activated by physical interaction rather than button presses. Long term we want to move more interactions to this type.
  • Teleportation is now an arc instead of a trace line and is also more stable and has more checks (it works with stairs and you can't teleport through walls). The player move with teleportation defaults to a very quick dash instead of an instant blink. Feels more immersive.
  • Right controller are replaced by The Hand in game. The Hand is missing a new texture.
  • VR Tutorial at start is replaced by non interrupting in-game tutorial system. This is not finished but works ok already. Non VR game will also get something similar.
  • Controller haptics added to most gameplay actions where one would want this. Still a few cases missing here and there.
  • Translocator/teleporter disc now travels based on how long button is pressed.
  • Peeking through intersecting geometry by moving head/camera now activates a black and blue overlay. This is almost done but has some missing checks.
  • Inventory wheel with motion controller is now attached and toggled to the PDA so it follows the players left hand. We also made a new sexy backback model which is shown when inventory is active. Drop items can be done directly from inventory. Drop items from inventory is complete for motion controllers and planned to be implemented also for Non VR and other controllers.
  • Read mode added: When PDA is displaying a story text, it will continue to do so until you take the PDA away from your face.
  • A few controller rebinds for motion controllers: Drop item is now at right grip button. Jump is top trackpad button for Vive and right stick on Oculus Touch. The control layout images are not updated but in-game tutorial should show the correct buttons.
The new patch is available in beta branch named experimentalvr. Password is experimentalvr. We think the VR experience (especially with motion controllers) is improved a lot and recommend to run the game with this already now even though there are a few rough edges.

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Рецензии

“The Solus Project is absolutely incredible”
Rock Paper Shotgun

“The Solus Project is a breath of fresh air, boasting ingenuity and creativity”
8/10 – Don't hate the geek

“If you are looking for a true survival experience with balanced difficulty and good story line then this game is an absolute must for you.”
The Tech 52

Full game out now

LEFT EARLY ACCESS JUNE 7 2016 - The full adventure with all and final content is now out!

VR Support

December 4 2016 - Substantial VR patch adding the Explorer Diary along with a range of fixes. See patch notes for details.

July 20 2016 - Major VR patch and update released including VR inventory and crafting. See patch notes for details.

TSP has work-in-progress support for VR (Vive/Oculus). Support for room scale and the Vive controllers! This is a high end and very large VR experience that requires a powerful computer to be played in VR.

Относно тази игра

A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C. From the creators of "Unmechanical" and successor to "The Ball".

Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...

With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...

Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.


FEATURES

  • Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.
  • Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves.
  • Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
  • Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface.
  • VR - Supports Vive and Oculus, including room space and motion controllers. Explore the huge world start to end in VR! (*Some VR features are still in development - see notes at the bottom for info)



FEATURES CONTINUED
  • Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas.
  • Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items.
  • Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life.



GAMEPLAY
  • Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels.
  • Your Time- Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience.
  • Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself.
  • Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console.
  • Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go?
  • Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball.

THE PLANET
  • World - Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. Days are over 45C/113F, and nights under -30C/F.
  • Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns.
  • Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources.
  • Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?



VR
  • Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive. Keyboard and mouse is supported as well.
  • Movement - Supports regular locomotion walking and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely.
  • High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date.

TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience!

VR is work in progress - Currently not implemented: VR Loading screens and Oculus Touch. The intro tutorial is also a bit rough. Everything else works solidly. TSP received a major VR patch July 20 2016 adding VR inventory and crafting among many other fixes, and another one on December 4 2016 adding the Explorer Diary and a range of fixes.




ABOUT US

The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.

The game has been in production since July 2013, and has a team of 5 to 10 people working on it.

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.

Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.

Системни изисквания

    Минимални:
    • ОС: Windows 7 64 bit and newer
    • Процесор: Dual Core 2GHZ+
    • Памет: 4 GB памет
    • Видеокарта: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
    • DirectX: версия 10
    • Пространство за съхранение: 11 GB достъпно пространство
    • Звукова карта: Any Windows compatible card
    • Допълнителни бележки: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
    Препоръчителни:
    • ОС: Windows 7 64 bit and newer
    • Процесор: Quad Core 2GHZ+
    • Памет: 8 GB памет
    • Видеокарта: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
    • DirectX: версия 11
    • Пространство за съхранение: 11 GB достъпно пространство
    • Звукова карта: Any Windows compatible card

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