Play as a young Ted Kaczynski, experiencing first hand the horrors of the MK-ULTRA program in this highly unique psychedelic tower defense game.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 12 måneder siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Launching MK-Ultra Psychic Defense in early access will give me the level of feedback needed to properly calibrate the roguelite elements of the game. Rogue lites require fine tuned adjustments throughout their development in order to ensure the game is in its most playable state and that the decisions the player is making are actually compelling and fun.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«MK-Ultra Psychic Defense is going to be in Early Access somewhere between six months to a year as that is the amount of time I believe it will take to give the game its final level of polish.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«MK-Ultra Psychic Defense aims to give people a psychedelic conspiracy themed single player arcade rogue-lite tower defense experience.

Features I plan to add include but may not be limited to.
  • Unique character dialogues during boon selection with fully voiced characters
  • A meta progression system that lets players spend a resource collected in the main game mode. Upon spending this resource the player will gain power ups making future runs easier.
  • Improved enemy wave spawning with a greater variety of spawn-able enemies
  • New Boons that when unlocked mid run can change the behavior and synergies of towers.
  • A tutorial
  • Steam Achievements
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current state of MK-Ultra Psychic Defense has the following features fully implemented.
  • A proceduraly generated ever expanding tower defense grid/path system
  • 13 fully implemented tower types
  • 8 Different enemy types each with unique behaviors
»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No, the price will remain the same as it was in early access once the game has reached full release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Each update is inspired by your feedback. Share your thoughts in our Early Access Q&A or with me directly on insta @nick.of.nevada and x @nick_explores»
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Om spillet

MK-ULTRA Psychic Defense is a rogue-like tower defense game where you will use unique esoterically themed towers to defeat waves of mind goblins and obtain unique power ups that will empower and improve your towers.

In MK-ULTRA Psychic Defense you play as a victim of the MK-ULTRA program, a young Ted Kaczynski, you have been unknowingly dosed with a highly experimental psychedelic compound in order to astral project your mind into the Psychosphere. Your CIA handlers wish you the best of luck in defending your Kundalini energy spiral from the waves of lower dimensional entities seeking to return your soul to the illusion of physical reality.

Key Features:

  • 13 unique towers each with their own gameplay mechanics and inter-tower synergies

  • Towers can exorcise enemies, which increases your "Awareness" which can be spent to place yet more towers.

  • Make choices that matter when selecting unique power ups between waves of enemies

  • Each run is unique as the landscape is procedurally expanded with every wave of enemies defeated, making every run unique

  • A uniquely psychedelic art style

Tower Types:

  • The Pyramid: Focuses energy blast volleys at nearby enemies

  • The Ankh: It's radiant energy damages all enemies within a given radius

  • The Third Eye: Causes enemies to glow in the dark, and take double damage from all damage sources

  • Ancestral Memories: Increases the damage output of other towers within range

  • The Flower of Life: Gives nearby towers an increased chance of doing chain damage on enemy hit

  • The Emerald Tablet: Increases the range of nearby towers

  • Mani Wheel: Slows nearby enemies

  • The TIME CUBE: Grants a debuff to all enemies called "Cubic Time". Enemies afflicted by cubic time will have the intensity of the damage and other debuffs applied to them multiplied by four.

  • Cosmic Death Fungus: Enemies killed within the range of this tower will drop extra "Awareness"

  • The Magnum Opus: Rapidly fires little projectiles that damage enemies over time

  • The Cosmic Egg: When the egg hatches a Phoenix will be born. The Cosmic Phoenix will then traverse the enemy path back to its end damaging all enemies along the way.

  • The Anunnaki compass: Summons a meteor to damage many enemies within a given range.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

This game contains assets developed in a way that included ai in the workflow that created them. This includes the following examples.

Some of the ui elements contain 512x512 icons that are generative images. These icons can be found in the Akashik Intel menu.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: 64-bit Windows 10
    • Prosessor: Intel i5
    • Minne: 8 GB RAM
    • Grafikk: AMD Radeon Vega 8 or Nvidia
    • Lagring: 125 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: 64-bit Windows 10
    • Prosessor: Intel i7
    • Grafikk: AMD Radeon Vega 8 or Nvidia
    • Lagring: 125 MB tilgjengelig plass

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