Gameplay | Early Access Trailer
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Wizard Boy is a somewhat complex project behind the scenes, being worked on by a team of people. Our goal is to create a game that is both funny and genuinely enjoyable and engrossing, with overlapping emergent gameplay systems, detailed levels, interesting problems to overcome, pleasingly nostalgic art design, and lots of replayability.

Building such a game is difficult in several ways. Mainly, designing and developing a game driven by emergent physics and object/AI behaviors is difficult without lots of feedback from players and testers. We need lots of feedback to ensure the game keeps the right balance of open-ended sandbox gameplay and interesting world progression, and to identify what bugs and general quirks work against the fun rather than adding to the fun.

That sort of testing can be done privately, but our experience working on other games both in and out of early access taught us that the best way to build a game like this is with lots of regular community involvement and feedback. With that in mind, we decided that Wizard Boy would work best as an early access game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'This is difficult to estimate since it depends on how far we're able to go with some of the ideas we have planned. Probably around a year or two, but but if there are still problems that need fixed or features/content we and the community want added it could take longer. We don't want to release Wizard Boy into 1.0 until it's ready.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We already have a lot of things that we still want to add to the game, both in terms of the options and tools available to the player and the game world and NPCs/events in it. We'll be growing the early access version into the full version with regular content updates so that everyone that's purchased in EA will get plenty of fun before it's fully released. Although Wizard Boy isn't going to be episodic, we'll be following the early access model where content is added in regular large chunks, similar to other games I (David) have worked on.

In terms of what to expect from these content updates, we plan on fleshing out the available play space, the things you can do in that play space, and the goals you are trying to accomplish. We plan on adding more areas to the castle, more named NPCs with unique dialogue and behavior, and more things to find hidden away in secret closets or hidden corners. We plan on adding additional spells and items for the player to use and continually improving the emergent systems that drive the gameplay so that every action has a reaction.

We will also be adding further story and goals beyond what's seen in the early access release, and additional optional challenges that will require the player to use creativity and knowledge of the game's systems to accomplish things in different ways using different tools. We also plan on continually improving the available multiplayer with additional modes and features, and continually working to improve the stability and usability of the existing features.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The initial early access release is about double the length of the demo (which is probably around 1-2 hours of content depending on the player). It's been tested and polished to the best of our ability as a small team and will continue to see patches as new bugs/issues are discovered. Co-op is also present and functional.

Refer to the "About This" section of the store page for more information about what features are currently implemented in the game.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will almost certainly increase when we reach 1.0, but how much will depend entirely on how large the game grows during early access. We aren't sure yet if the price will increase during early access. If it does, we will communicate the price change well in advance.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We will be keeping a close eye on the forums, Discord, socials, email, etc to gather feedback and suggestions about the game, as well as seeking specific feedback from players as needed.'
Meer informatie
Bekijk de volledige John Szymanski-collectie op Steam

Secret Agent Wizard Boy and the International Crime Syndicate kopen

 
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Over dit spel

Secret Agent Wizard Boy is going undercover again to topple the international crime syndicate S.P.I.D.E.R, operated by evil wizard headmaster Grumblemort!  He must use his wits to infiltrate Grumblemort's prestigious wizarding school and reach a mysterious vault deep within the castle.  Or, he can instead choose to ignore his mission entirely and use knowledge of spells and espionage to wreck havoc and destruction on his fellow students.

Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries.  Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.

Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer (up to 4 players) to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!

THE FEATURES

  • A multitude of spells to learn and inflict on others

  • Chaotic, barely contained physics-based mayhem

  • Open-ended goals to accomplish (or ignore) however you see fit

  • Online co-op, although actual cooperation is unlikely

  • Retro-themed third person action, straight from the days of Unreal Engine 1

  • Landmines and other non-magical ordnance

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit or later
    • Processor: Quad Core 3.5 GHz or faster
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 980 TI / AMD Radeon-VII
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: 100% DirectX compatible card or onboard sound
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem

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