A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy

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關於此遊戲

Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing.

Two thirds economic management

  • Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically

  • Manage - make the processes work in sync and be rewarded for peak performances

  • Idle - resources accumulate whether or not the game is active or open

  • Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards

  • Optimize - master a minigame that rewards management consistency with global multipliers

  • Craft - all items are custom with random modifiers based off of what items are consumed in the crafting

One third permadeath auto-battler

  • Assemble - combine component items to create a fleet with action RPG itemization and stats

  • Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare

  • Conquer - more items, mechanics, and story are unlocked with battle progress

  • Prosper - discover your past and what happened to humanity

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: i3
    • 記憶體: 256 MB 記憶體
    • 顯示卡: Intel Iris
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Windows 11
    • 處理器: i5
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Intel Iris Xe
    • 儲存空間: 1 GB 可用空間

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