Jump into Carl and Cari: Trubel in Tierstadt, an interactive educational game in which you have to help Tierstadt and its animal inhabitants with their jobs in order to save the big town festival. Get to know different training jobs and their training opportunities in a playful way.
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發行日期:
2024 年 7 月 19 日

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「As an indie studio, Early Access offers us the perfect opportunity to refine our product and get support and feedback that will later improve the finished product.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect an early access status of around 12 months.」

正式版預計會與搶先體驗版有何不同?

「We are planning to add further levels and therefore also career opportunities.」

搶先體驗版目前的開發進度如何?

「The game is already fully functional. It is very important to us that every version and every update we release is fully playable on its own. However, so far we have only included 2 of the 29 planned levels. In order to give the children the full breadth of the variety of all training occupations in Germany, we need 27 more levels.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game is free during Early Access. The full version will require licenses in order to be used in schools and will therefore have a price, which we do not yet know.」

在開發過程中,您打算如何與社群互動?

「We have been working closely with children since day 1 of development. There are no plans to change this in any way, quite the opposite. With the Steam Early Access release, we hope to have an even larger test group, whose criticism and reviews will then flow directly into our development.」
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Overview


With Carl and Cari: Trubel in Tierstadt, we are trying to build a bridge. On the one hand, we want to provide children with information in a playful way, free from the pressure of tests and at their own pace. On the other hand, we want to record important information about the child's achievements and interests.
Our solution to this problem? The "Profile" system.
The child doesn't have to do anything but play the game and doesn't even know that anything is being learned. While jobs that the child has enjoyed are saved as a "profile" file on the PC at the end so that they can be sent to the parents/teachers. These "profiles" are summaries of all relevant information about each job, which the parents/teachers can then use for evaluation.
In the game itself, the player slips into the role of Carl or Cari and has to help Tierstadt prepare for a festival. You do this by helping the inhabitants of Tierstadt with their jobs. While helping them out, children learn about the various jobs in a playful way and then receive a letter of information for teachers or parents about all the jobs that the child found interesting. The aim of this is to counteract the lack of training and to educate children at an early age about possible future areas of interest.




Game mechanics


2,5D Level:
We try to arouse children's interest in the game primarily through its visuals. Inspired by titles such as Paper Mario, we have opted for our own 2.5D visuals, in which the player will spend most of their time.



Minigames:
We use mini-games to illustrate the usual everyday life of the jobs. We always represent several jobs in one category with a job that is more tangible for the children. Example: Ornamental plant cultivation, landscape gardener, cemetery gardener, orchard gardener... are all represented by the "gardener" in our game. The mini-games are usually played in a first-person 2D view.

Dialog:
Dialogs are used to tell the story of the game. This is there to bind the player to something so that they try out even more jobs. Furthermore, dialogs are mainly used to explain game mechanics and to provide background knowledge about all the jobs. All dialogs are set to music to make it easier for children to read. There is also a picture and a name for each character.



Map with progress:
The map features a hub where players can move between levels. This is also our main narrative location for the game's story. Players can freely choose which level/job they want to play next on the map. As a reward for completing a job, the map is then embellished piece by piece and thus "prepared" for the town festival, which is what everything revolves around.



Help-Button System:
Throughout the game, the player has a help button at the bottom left of the screen that gives him a tip in every situation when he clicks on it. This then tells him where or what he needs to do next. If you are playing Cari, the help button is represented by Carl and Vice Versa.

Profile-Export-System:
After each game, the child receives a "profile" for the respective job. These profiles can be called up from the map and are always a sheet on which everything you need to know about the respective training occupation is summarized. If the child now clicks on "Download", the respective profile is then saved on the desktop. These profiles are specifically addressed to the tutors/parents, so the child is simply informed that they should please show these profiles to their teachers/parents. They can now initiate educational measures and, for example, encourage interest in the areas in which the child has attracted positive attention.



Didactic framework


Who is the target group?
The game is designed for kids aged 9 to 11. This corresponds to fourth and fifth grade students and is exactly the age at which children become aware of the job search. They know that they will have a job later on. However, they still have no idea what jobs are out there.

What are the learning objectives?
Das Kennenlernen von neuen Berufen, mit einem Einblick in den Berufsalltag und mögliche Berufsfelder für die Zukunft herauszufinden stehen bei uns im Vordergrund. Dabei vernachlässigen wir jedoch nicht den Lerneffekt für die Eltern/Lehrer*innen, welche natürlich mehr über die Interessen ihrer Kinder erfahren.

What is the learning content?
Getting to know new professions, gaining an insight into everyday working life and finding out possible career fields for the future are our main focus. However, we do not neglect the learning effect for the parents/teachers, who naturally learn more about their children's interests.

Didactic conditions
The game is used in a school context and is designed for use during one or more teaching units. Each child uses their personal school account, as the game statuses can be saved and continued in later lessons. In this way, children get to know all the training occupations and their training opportunities step by step.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 or newer
    • 處理器: 1.7GHz
    • 顯示卡: Internal Graphics Processor
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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