An action-strategy space game about cheese trading in a tiny Solar System. Flying rockets is as easy as riding a bike. Help save Earth by moving people, cheese, and other goods to moons, planets and stations, to build a sustainable future. Your own post-post-apocalyptic paradise!

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À propos de la démo

A Game about Freedom

A single player space freelancer game for players interested in complex systems presented in a playful way.

A Game About the Future

Gravity Break puts you in the cockpit of a small rocket ship and at the center of a larger story:

  • The apes are coming: As the AI merged with lab animals, we became redundant and escaped to the caves.
    Now, you have found a way for us to come back

  • Cheese is currency: Build an economy where cheese fuels colonies and trade networks..

  • Rockets aren’t magic: Learn physics through your body with intuitive controls and aesthetic feedback.

  • You choose the direction: Will you compete or cooperate? Colonize or connect?

A Game about Curiosity

Whenever you play games, you learn something. Whether it’s how many bullets go in a gun or how many blocks it takes to build a house – you face systems that shape how you understand the world.

It’s not about whether games teach violence – it’s about which systems you come to understand, and how they relate to the real world. In Portal, you don’t just defeat a deranged AI – you learn about spatial logic, systems thinking, and physics.

A Game about Perseverance

Flying a rocket is difficult, but really like riding a bike, you just need to practice. The controls of Gravity Break are truly easy to learn and hard to master. Some people never understand how to pick up the first cheese, and some people do slingshots around the sun.

And some people never learn how to ride a bike.

What games should teach, and what many games do, is how to navigate your curiosity. Risk and reward, opportunity and restrictions.

A Game about Mystery

  • Rockets feel mysterious – let’s fix that: Physics is easy to grasp when you feel it. With somaesthetic gamification of fuel, gravity, and inertia, we make rocketry accessible to everyday players.

  • We need to understand interplanetary economies before AI makes the decisions: Space travel is complex. In Gravity Break, you're introduced to the systems that shape the future – gravity, fuel, and economics working together.

  • We need to work together: Earth is a cultural jewel in a sea of darkness. To survive, we must collaborate – and understand how gravity, physics, and commerce create interplanetary interdependence. Transport cheese from the Moon to the hungry mice of Mercury, where the Sun's gravity makes navigation without fuel nearly impossible.

How Do We Do It?

Gravity Break isn’t just a game about rockets and cheese – it’s a simulation of tomorrow’s dilemmas:

  • How do we balance innovation and sustainability?

  • Can we build a system that works across planets?

Early Access lets you, the player, help shape the game and contribute to a more intuitive understanding of space travel. The game is actively evolving and your feedback matters. I want to release this to Early Access, but I need testers.

Please join the Discord.

Wishlist now and help build an interplanetary future!

(subject to lack of funding, lack of time and lack of support)

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation : 7+
    • Processeur : i5
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : Onboard
    • Espace disque : 210 MB d'espace disque disponible
    • Carte son : Yes
    Minimale :
    • Système d'exploitation : OS X 10+
    • Processeur : Any
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : Onboard
    • Espace disque : 240 MB d'espace disque disponible
    • Carte son : Yes
    Minimale :
    • Système d'exploitation : Any
    • Mémoire vive : 4096 MB de mémoire
    • Espace disque : 200 MB d'espace disque disponible

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