Order of Renewal is a multiplayer fantasy indie RPG game with co-op and PvP. Detailed combat system with realistic swordsmanship, physical interaction, unusual, and fresh mechanics will require tactics and skill in every battle.
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Uitgavedatum:
2024
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want to share the fan experience with new players. Even in the earliest prototypes of the game, there was a lot of exciting and original gameplay. And community involvement allows for more and more interesting solutions. Player feedback has a significant impact on the development process and we really enjoy playing together and having this new experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The early access period will last about a year or a year and a half.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'During the Early Access period, we plan to:
- Greatly progress the story adventure system, increasing the variety of quests and their interconnections, as well as the overall scope of the game's story.
- Supplement the combat system of the game with new elements of physical behavior, as well as increase the variety of weapons, fighting techniques, magic, and equipment.
- Strengthen the RPG component in terms of pumping up and abilities of characters.
- Add new monsters, bosses, and traps.
- Add new types of maps and improve procedural generation.
Of course we would like to add interesting crafting and trading, locations belonging to the player's Order and many other things that players ask for. But these developments can only be planned at later stages and with a lot of interest from the community.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The main part of our physical combat system is ready, for example: detailed weapon and shield control, any trajectories of both chopping and stabbing attacks, the system of physics of armor penetration and weapon hit reacts, which takes into account the amplitude of attacks and angles of hits, hits on limbs and weapons move them to a new position, the system of weapon locking and jamming.
Also ready is a basic version of the multiplayer story system of adventures and quests.
Characters have access to various weapons, shooting and magic abilities.
The game map with partial procedural generation is filled with tricky traps and monsters.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will be increased roughly twofold. Since early access is not yet the full version of the game.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'In Discord and on other platforms of the project players regularly share with us their thoughts on improving the game. We have also regularly involved those who are involved in or interested in historical fencing in early stage tests. All of this has a significant impact on both the player experience and development progress. With our alpha testers, we ran 13 tests over 2023. This allowed us to quickly try out and develop the most interesting features, and to keep the network code in good technical condition with the least number of bugs.
During the Early Access phase we also plan regular update patches every 1-2 months with new content added.'
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Geplande uitgavedatum: 2024

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Over dit spel



Fog descends, plunging large areas into darkness for years, the sun is shining no brighter than the moon at night. Cold and poor harvest set in, causing starvation, disease, and mass pestilence. Man-eating animals and mythical creatures appear. Robbery and lawlessness reign. The migration of peoples begins, accompanied by many wars for survival.

The heroes of the game will have to find their way in this new world. To unite people and lead them to prosperity, to bring order to the lands or vice versa - to plunge them into more chaos. And if the gods are angry, you should run to the lands untouched by darkness or you should seek answers to the reasons for their disgrace. So, armed with myths and legends, daredevils set out on a difficult journey to gain great power that can to overcome the spreading evil...

The weapon and shield in your hands can take many positions. Where they are physically placed is where they physically protect you. Your weapons may bounce off your opponent's blade and armor, get stuck in his body, or cling to his equipment. React to your opponent's actions and unexpected weapon bounces. Break and melt your opponent's defenses, but don't let them break yours. Characters with magical powers will further diversify their tactics of victory by using not only destruction, but also, for example: creating shields and weapons in space. Inflicting damage to different parts of the body and organs affects the creatures condition and abilities differently. And the principles of the elemental's body structure will be completely different from human, take this into account in battles.

4 years of solo prototyping, then 3.5 years of production by a small indie team... And now Order of Renewal is getting ready to launch mass tests and early access.
It will feature:
- A physics-based multiplayer combat system that is the most elaborate part of the game. The real feeling of sword and shield in your hands, full control.
- A procedurally generated story system develops scenarios in a session-based cooperative PvPvE mode. Characters' objectives on the map are asymmetrical, depending on their situation in the current scenario and the player's choices. The world of the game and its events will unfold gradually. And it won't be easy to corner your opponent and win, because he may have a powerful patron - another player!
- The duration of the game session is 10-30 minutes or more, according to the player's interest in a fun short match or a game with a longer immersion.
We regularly add new features from prototypes and fix old ones:
- Detailed damage system and creatures body structure.
- Shooting and magic.
- Movement and stealth.
- Inventory and gear system.
- Monsters skilled in swordsmanship and traps with mechanisms to activate/deactivate them.
- Game maps with procedural generation.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Dit spel kan inhoud bevatten die mogelijk niet geschikt is voor alle leeftijden of mogelijk niet geschikt is voor de werkomgeving: Veelvuldig geweld of bloed en ingewanden, Algemene inhoud voor volwassenen

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-9600K or AMD Ryzen 5 3600
    • Geheugen: 16 GB RAM
    • Grafische kaart: Nvidia RTX 1060 6GB or similar
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 30 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i7-11700 or AMD Ryzen 7 5800X
    • Geheugen: 64 GB RAM
    • Grafische kaart: Nvidia RTX 4070 Ti SUPER 16GB or similar
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 30 GB beschikbare ruimte
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