Beat Labs is an open and cross-platform sandbox for rhythm games in Virtual and Mixed Reality (VR/XR). It’s powered by a database of over 100 000 community-made song beatmaps for Beat Saber.
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Launching the game in Early Access allows us to achieve several key goals essential for its success:

- Community Feedback
- Continued Development
- Player Involvement
- Improved Quality
- Market Readiness

We are committed to creating a game that not only meets but exceeds player expectations through continuous improvement and active community involvement.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Half a year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of the game is planned to introduce a host of new features and expanded content to enhance the overall experience. Specifically:

- Enhanced graphics
- New gameplay mechanics
- Multiplayer and Co-op
- Quality of Life improvements
- Polishing'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current state of the Early Access version of the game includes a substantial portion of the features and content we have planned for the final release. Here’s an overview of what is currently available:

- Core rhythm gameplay mechanics
- Ability to search and play through thousands of songs
- Multiple environments in which one can play
- Customizations for: weapons, notes, sounds, etc.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'During Early Access, the game is priced to reflect its current state, offering a discount to early adopters who support us during this development phase.

We plan to gradually raise the price as we ship new content and features.

Our goal is to reward early supporters with a lower price while ensuring the final price aligns with the completed game’s quality and content.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community plays a crucial role in the development process of the game as well as throughout the whole lifetime of it. We highly value player feedback and are committed to involving the community in shaping the game’s direction.

Our primary platform for community interaction is our Discord server: https://dsc.gg/beatlabs. Here, players can share their ideas, suggestions, and feedback directly with the development team and other community members.'
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Over dit spel

Beat Labs is an open and cross-platform sandbox for rhythm games in Virtual and Mixed Reality (VR/XR). It’s powered by a database of over 100 000 community-made song beatmaps for Beat Saber.



Beat Labs aims to become something more than Beat Saber though, by providing a platform for immersive experiences rather than being a single game. A platform for music and rhythm-based mini-games, powered by content created by us, the community of players.

One of the biggest selling points of Beat Labs is the sheer number and variety of songs the players can choose from. There's tens of thousands of beatmaps (levels) created by Beat Saber community that we tap into.

Beat Labs is highly customizable to cater to various players preferences. This includes the ability to choose the type of gameplay, an environment in which the game takes place, custom models of weapons and destructible objects and more.



The customizations described above are part of what makes Beat Labs an extensible platform. The content that the community creates may even introduce novel gameplay mechanics that we haven't yet thought of. This approach is similar to other, highly popular and profitable platforms, like Fortnite, Minecraft or Roblox.

Beat Labs is available on the following platforms: SteamVR, Meta Quest, PICO, Apple Vision Pro, SideQuest.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7/8/10,11 (64 bit)
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Versie 11
    • Opslagruimte: 200 MB beschikbare ruimte
    • VR-ondersteuning: OpenXR, SteamVR, Tracked Motion Controllers
    Aanbevolen:
    • Besturingssysteem *: Windows 7/8/10,11 (64 bit)
    • Processor: Intel Core i7 Skylake or equivalent
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTX 1060 or equivalent
    • DirectX: Versie 12
    • Opslagruimte: 200 MB beschikbare ruimte
    • VR-ondersteuning: OpenXR, SteamVR, Tracked Motion Controllers
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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