Bass Defense combines musical rhythm-based gameplay with strategic elements. You must hit the correct buttons in time with the music to clear your NMYs who try to destroy your base, unless you save it with the help of your upgradable - defensive or offensive - power-ups or your sense of rhythm.
All Reviews:
Positive (15) - 100% of the 15 user reviews for this game are positive.
Release Date:
Aug 19, 2024
Developer:
Publisher:

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We at WOMBEX Games highly value our Player's feedback. Our philosophy relies on providing the best games possible, in their best shape possible, based on the feedback of the majority of Players. We belive that in the current state of the game we couldn't achieve this goal if we don't release Bass Defense as an Early Access game. There are some balancing issues hanging in the air which we couldn't fine-tune without the feedback of a larger playerbase. We also need some time to balance and polish Fingerton game mode till the v1.0 release of Bass Defense; as we had put more emphasis on Soundwave mode before Early Access.”

Approximately how long will this game be in Early Access?

“We plan to release Bass Defense v1.0 within 6 months (Q1 2025), ideally within 3 months (Q4 2024) after the Early Access release date (19 Aug 2024).”

How is the full version planned to differ from the Early Access version?

“We release Bass Defense as Early Access with one game mode (Soundwave), 20 levels and 5 power-ups. In the v1.0 full version, we'd like to add Bass Defense an additional game mode (Fingerton) and 4 additional power-ups. Until the release of the full version, we'd like to collect as much feedback as possible, to be able to iron mostly our power-up mechanics and balance out and to add details to some of the levels. Please note that we might also reset savegames if any update requires that.”

What is the current state of the Early Access version?

“The core game mechanisms of Bass Defense, including the rhythm controllers, score and rank systems for all 20 levels of Soundwave mode are 95% done. We'd like to improve and balance these core game mechanisms first. Then, we want to turn our focus on balancing Fingerton mode, fill every level with small details, along with the general improvements need to be done.”

Will the game be priced differently during and after Early Access?

“After Early Access, yes. We'd like to reward our early supporters by offering them Bass Defense for a lower price. Their feedback during Early Access is invaluable, so we'd like to appreciate them and their support somehow. This way, we can provide them better value for their hard-earned money. Also, since the full game will feature an additional game mode and added power-ups, price will slightly increase after Early Access for Players who don't purchase the early version but only the final game.”

How are you planning on involving the Community in your development process?

“Our main communication platforms are the official Bass Defense Steam Community Hub, where we will monitor our Player's feedbacks daily and provide progress announcements on a weekly basis; and our Discord server, where we also discuss the state of Bass Defense with our Community every day. Every bit of help, support or feedback Players of our Community do is highly welcomed and appreciated in advance. This will help us at WOMBEX Games to bring our Players the best rhythm game experience possible and also to help pinning Bass Defense onto the chart of the best rhythm games on Steam.”
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About This Game

Bass Defense combines musical rhythm-based gameplay with strategic elements. You must hit the correct buttons in time with the music to clear your NMYs who try to destroy your base, unless you save it with the help of your upgradable - defensive or offensive - power-ups or the force in your sense of rhythm.

NMYs don't like you.

NMYs want to destroy you.

NMYs attack you in forms of soundwaves.

NMYs are everywhere.

NMYs are part of the music.

NMYs are part of the rhythm.

NMYs are part of You.

Can you stay focused?

Can you clear them all?

Can you save the base, with the help of ... BASS?

2 game modes

Soundwave mode

In this game mode, your objective is to save your base by using your upgradable - defensive or offensive - power-ups or your sense of rhythm. You have to be careful though - overusing your offensive power-ups might take you out of rhythm!

  • rhythm-focused gameplay

  • you must hit the correct buttons in time with the music to clear your NMYs

  • top-down view

  • rhythm complexity, quantity and speed of NMYs vary by difficulty

Fingerton mode (available in the full game)

Use only one finger ... a ton ... welcome to Fingerton!

In this game mode, your fastest finger tries to humiliate the quickest gunslingers'.

  • rhythm-focused gameplay

  • timing is everything - you must hit your favourite button in time with the music to clear your NMYs

  • top-down view

  • 'a ton' of speedy NMYs
    don't try this at home - Hard mode exclusively, challenging even for the most experienced rhythm-veterans

20 unique levels

  • various challenges and visual styles

  • rhythm-sensitive, destructible objects

  • secrets and easter eggs

3 difficulties

Find the perfect difficulty to match your skill level. Improve your sense of rhythm over time and try a harder difficulty!

  • chill, enjoy the music and casually clear some NMYs in Easy and Normal modes,

  • or challenge yourself in Hard mode, against more and much faster NMYs

9 power-ups

  • Passive Power-Ups

    • Your Base: helps you to survive longer

    • Regeneration: helps you to heal-up more quickly

    • Power Shield: helps you to get some time

  • Active Power-Ups

    • Electric Trap: deals area damage within the affected radius

    • Turret Reload: gives ammo for the 2 turrets located on each level

    • Sub Wave: acts like a multi-layered wall and detonates NMYs (available in the full game)

    • Shock Chain: activates an electromagnetic pulse to destroy NMYs on a given lane (available in the full game)

    • Bombing Run: triggers a carpet bomb with moderate area damage (available in the full game)

    • Sonic Boom: deals a huge area damage within the affected radius, and automatically activates your passive abilities

You will definitely feel the law of conservation of energy, once you finish a long level on Hard difficulty: your kinetic energy turns into energy capsules!

  • earn energy capsules by using your power-ups

  • distribute your hard-earned energy among your gear by upgrading them between levels and difficulties

    • yes ... you can reset your upgrades anytime!

  • choose your own approach

    • plan your next strategy thoroughly,

    • or quickly try out your new setup

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

A few selection of 2D, 3D and audio assets are AI generated.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 8th Gen Intel i5 series (i5-8600) | 2nd Gen AMD Ryzen series (Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 2060 or equivalent
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 9th Gen Intel i5 series (i5-9600) | 3rd Gen AMD Ryzen series (Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 2080 or equivalent
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Requires a 64-bit processor and operating system

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