A hardcore survival sandbox where 99% of humanity is gone. Scavenge, build, craft, drive, and endure brutal weather, storm hordes, and the infected. Alone or with friends, every day is borrowed time — one bite is all it takes.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, Early Access gives me the opportunity to work directly with players, gather valuable feedback, and improve the game where it matters most. Community feedback will help shape balancing, performance, quality-of-life improvements, new content, and the future direction of the game.”

Approximately how long will this game be in Early Access?

“1-2 years”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand upon the Early Access experience with additional content, features, locations, and survival mechanics. I also plan to improve performance, balancing, polish, and quality-of-life features based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version is in a fun and solid playable state, with the core survival experience and major gameplay systems already in place. However, there is still room to improve performance, balancing, polish, quality-of-life features, and overall stability as development continues.”

Will the game be priced differently during and after Early Access?

“No Current plans to increase price after release”

How are you planning on involving the Community in your development process?

“Absolutely. I plan to involve the community through player feedback, bug reports, discussions, and suggestions. This feedback will help guide balancing, performance improvements, quality-of-life changes, new content, and the overall direction of the game throughout Early Access.”
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About This Game

The end didn’t come slowly. It wasn’t a collapse, or a downfall, or a long fight for survival. It was instant.

For a brief moment, humanity thought it had contained the outbreak. Quarantine zones held. Borders closed. The infected were isolated.

Then the virus went airborne.

It swept across the planet so fast that 99.99% of humanity turned before anyone understood what was happening. Entire cities went silent in minutes. No cure. No rescue. No governments. The power stays on for a few days, maybe a week… and then the lights die, the water stops running, and the world goes quiet forever.

The virus didn’t just kill people — it changed the environment. Storms turned red. Lightning warped into crimson arcs. Plants began to glow. The infected became drawn to these storms.

This isn’t a story about saving the world.

This is a story about how you die — and how long you can delay it.

Forsaken Lands is a hardcore, open‑ended survival experience set in a dynamic, collapsing world. Scavenge for supplies, build a base, develop your skills, and push deeper into the ruins in search of better loot. Every decision matters, and every mistake has consequences. One bite is all it takes.

CORE FEATURES

A World Already Lost

Humanity is gone. The infected roam endlessly, drawn to sound, movement, and the scent of the living. There are no safe zones, no traders, no quests — only what you can build and what you can defend.

Dynamic Weather & Deadly Storm Cycles

From gentle rain to violent thunderstorms, the weather is always shifting. But every 5–8 days, something far worse arrives:

A massive red‑lit storm rolls across the world. Lightning turns crimson. Plants glow unnaturally. And the infected gather into relentless hordes.

If your base isn’t ready, you won’t survive the night.

Seasons That Shape Your Survival

The game begins in early spring and progresses through summer, fall, and winter. Each season brings new challenges:

  • Summer heat and storms

  • Autumn scarcity

  • Winter blizzards and freezing nights

  • Spring floods and unpredictable weather

Adapt or die.

Loot‑Driven Exploration

The world is filled with abandoned homes, stores, cabins, and hidden locations. Better loot means better odds — but every trip outside your base is a risk.

Search for:

  • Weapons

  • Tools

  • Crafting materials

  • Rare gear

  • Food and medicine

The deeper you go, the better the rewards… and the greater the danger.

Base Building & Crafting

Build, fortify, and expand your home. Craft tools, weapons, barricades, traps, and storage. Upgrade your skills to unlock new crafting options and improve your efficiency.

Your base is your lifeline — especially during the storm hordes.

Farming, Hunting & Long‑Term Survival

Grow crops, hunt wildlife, and manage resources as the seasons change. Winter is unforgiving, and only players who prepare will make it through.

THE QUESTION ISN’T WHETHER YOU’LL DIE…

It’s how long you can last in a world that ended before you even had a chance to fight back.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB VRam
    • DirectX: Version 12
    • Storage: 3500 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: 6 GB VRam
    • DirectX: Version 12
    • Storage: 3500 MB available space
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