Classic turn based dungeon crawling with an 80's action movie twist! Raid, explore, and fight through the grid-based island hq of a group of non-specific international terrorists and deliver hot lead freedom turn after turn. Secrets, puzzles, discovery, oversized weapons and the Commando Spirit!
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Release Date:
September 2024

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eye of the Commando is an uncommon fusion of two genres. While we certainly have a roadmap to see the game to completion, we have a strong desire to involve the community in decisions about what particular features of this fusion are the most interesting and exciting. How hard should we lean in to the dungeon exploration aspect? How much action is the right amount of action for something ultimately turn based? What are the best things to keep from the genre's arcade roots, and what can be left behind? We know from experience shipping other Early Access Steam titles that EA players are excited about being part of the guideposts for a game's growth and that it is an enjoyable way to build community together.”

Approximately how long will this game be in Early Access?

“Our target is to have a final game launched twelve months from Early Access launch. It might slip. But this schedule includes baked in time for holidays, vacation, maintaining other projects, and other bits of work life balance.”

How is the full version planned to differ from the Early Access version?

“There are three targets here. We want more gameplay, about 200% more in terms of playable levels, crushable monsters, and lootable goods than what is in currently. The current game feels like a first act. We would like to see improved visual and audio assets, where we aim the game's resources toward what feels right for this genre blend. Finally, we want to see the fruits of what comes from community collaboration. Part of building a community is discovering what excites them, and weaving that into the game to the best of our ability. This sort of unknown-but-important content is core to our Early Access goal and not an afterthought.”

What is the current state of the Early Access version?

“A real start to finish fun and playable adventure, with meat on the bone! A six level campaign, five classes to choose from, about a dozen monster types, lots of loot, danger, secrets, and puzzles. Playtesters have been coming up with new builds, strategies, and fighting for places on the pre-release leaderboard. There is plenty to play.”

Will the game be priced differently during and after Early Access?

“Right now we're thinking the price stays the same. It may go up for full release, but there's a lot to consider there, and we want the community to feel both respected and listened to.”

How are you planning on involving the Community in your development process?

“Eye of the Commando has had an open development process, with twitch streams nearly every day showing off the work, as well as the open and friendly Adventurepro Discord Server. Those will be the two primary communication methods with the community.

Direct feedback is appreciated and useful, but can also be very scatter shot, so we'll also have periods of time where we focus on feedback for specific features.”
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Planned Release Date: September 2024

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About This Game

Classic turn-based dungeon crawling with an 80s action movie twist! You know the drill: four directional grid based movement, 90 degree rotation, you-go-they-go turns in combat, puzzles and secrets and loot galore. But instead of heading into a basement to fight rats with Yesterday's Knife and a two-copper pleather frock, you're a one man army raiding an island full of non-specific international terrorists with your impossibly huge gun and no shirt!



First Person dungeon crawling in Third Person, a combination we proudly call Thirst Person Dun--

Update: Legal has advised us to choose a different label for our unique blend of genres. Doesn't matter. What matters is all the fun you get have fighting, exploring, and looting. Here's what's in store for you:

Genuine Yes Really Turn Based Gameplay: You, the enemies, the environment, even the enemy bullets all move one tile per turn. Take your time planning your next move, no reflexes required. The only exception is your bullets: your bullets move instantly, at the speed of Freedom. Check it out:



Item And Equipment Progression and Builds: Find gear on the battlefield to grow in power. Upgrade your armor, grab boots from a dead ninja, and use a plethora of weapon attachments to define your build. Got too many weapon attachments? Find some Duct Tape and add even more. Still too many? Clever players with a bent for exploration will find a use for them...

Handcrafted Maps, Puzzles, and Secrets: No procgen dungeons here! Who plays roguelikes anyway? The game starts with an action heavy beach raid, and proceeds to get deeper and dungeony-er as you explore the island volcano fortress that evil calls home. Secret areas with hidden loot, switches, traps, teleport tiles, conveyor belts, all that good stuff is here. Intentional map design that rewards thinking, exploring, and a tactical approach.

Classic Exploration And Arcade Joy: It's a brand new take on an old favorite style, delivered with a knowing nod to the ridiculousness of 1980s musclemans action movies. The focus is on the fun of exploring, blowing up the bad guys, grabbing whatever they dropped, and seeing what's around the next corner.

System Requirements

    Minimum:
    • OS: Win 10
    • Processor: x86_32 CPU with SSE2 instructions, or any x86_64 CPU
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support
    • Storage: 500 MB available space
    Recommended:
    • OS: Win 10
    • Processor: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics with full Vulkan 1.2 support
    • Storage: 500 MB available space
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