An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree. unlock the true potential of your character, delivering an ever-evolving experience.
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Over dit spel

To Kill a God is an action roguelike featuring a unique system where your map is your skill tree, known as the SkillMap System.

A young Acolyte of the Old Order is trapped in an ancient spell, The Death Spiral, where he must endure a never-ending cycle of death and rebirth, becoming more experienced and powerful, facing greater and greater challenges, until he is able to escape.

This cycle is expressed into an innovative new system, the SkillMap System that allows players to create their skill tree, and modify them through skill crafting, as they make their way to face challenges.

Explore a procedurally generated world that weaves a nonlinear narrative.

Experience fast-paced action combat with skill combinations to create diverse combos.

Uncover the mysteries of the giants, dragons, and the events that led to the story of No Place for Bravery.

Create your own skill tree: Do you want to clear hundreds of enemies with a single spell? Become unkillable by dashing and dodging every attack? Summon an army to aid you in battle? You become the Game Designer of your character, but remember, with great power comes great responsibility. Unleash your creativity without limits!

Combine skills and discover the synergy between your abilities.

Game Pillars

  • Skill Crafting: Each player can uniquely modify their skills.

  • Player Agency: Combining the random nature of Roguelikes and the deep customization of the Skill Tree, players who master the system will feel like the creator of their own tree.

  • The Map is the SkillTree: All elements contained in the map, when possible, will behave like characters on a journey.

The Game

  • Hight Concept: The SkillMap System is not just a mere game mechanic - it is an immersive journey of self-expression and strategic mastery.

  • Challenging Experience: Killing a God is not an easy task. We will expect players not only to master the mechanical gameplay of combat, but also to become an expert in maximizing his stats and skills, adapt to the random nature of gear, and use the skill crafting system to the fullest, in order to overcome the most powerful enemies. 

  • Intense Action: In order to emphasize how daunting and dangerous The Death Spiral is, we are keeping the action at a high pace; Each combat encounter will be filled with hordes of enemies, traps and hazards. Losing focus means losing progress.

  • Deep System: The SkillMap System offers players a very high degree of control over their experience. Every aspect of their combat skills can be customized, if they are able to learn how to navigate The Death Spiral

  • Variety of Gameplay Style: There are many paths to take in order To Kill a God. We aim to give players interesting reasons to keep trying new builds, mixing up their skills, and decide how they want to play the game.

Together, the SkillMap system and active skill customization make To Kill a God a deeply immersive and strategic experience, combining exploration, freedom of choice, and complex progression into a cohesive and challenging adventure.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: 2.8 GHz Dual Core CPU
    • Geheugen: 2 GB RAM
    • Grafische kaart: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    Minimum:
    • Besturingssysteem: Any linux distribution that runs steam client
    • Processor: 2.8 GHz Dual Core CPU
    • Geheugen: 2 GB RAM
    • Grafische kaart: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
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