Echoes of Egypt: Hathor's Cube — a short (mis)adventure through the goddess's domain. Every hieroglyph dances to the beat. Every obstacle pulses with the music. Explore and conquer arcade evasion and platforming challenges. Hathor has been watching you, and she's waiting at the end.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Entering Early Access allows us to refine and expand the game based on your feedback. Currently, it features 12 sections rich in rhythmic puzzles and action gameplay. Releasing now helps us to enhance content quantity & quality, and develop new features effectively.

Building this game has meant inventing new approaches in many domains: music interaction systems and audio middleware, 2D-to-3D middleware for multi-surface gameplay, and most of all shader & rendering techniques to perfect the Glyph Engine "Liquid Stone" look. These various aspects of research & development are taking multiple years to complete to the standard of the original vision.」

這款遊戲的搶先體驗時間大約會持續多久?

「Once the graphical systems are in place, multiple editions will be created with different stories and styles of gameplay. We are involved with academic Egyptologists on a regular basis, and will continue to include interesting and accurate details in future updates.

We expect to launch about two major updates during 2026, and several minor updates. We expect at this point to remain in Early Access through the end of 2026.」

正式版預計會與搶先體驗版有何不同?

「We plan to add more complex temple environments and a richer narrative, additional challenges, more diverse mechanics, and deeper integration of an ever-improving soundtrack. We’ll aim to enhance visual effects and animations based on our roadmap and your feedback to balance realism and performance, always making the game more engaging for you.」

搶先體驗版目前的開發進度如何?

「The current version is fully playable with 12 unique sections that test a variety of skills through action and puzzle challenges, backed by a distinctive soundtrack. We’re continuing to polish this foundation, focusing on graphical fidelity and gameplay depth. It is a 10-30 minute experience for those who can successfully complete the challenges. On the dev side, we have any number of experimental prototype aspects brewing at a given time. This latest release introduces the on beat animation and audio middleware upgrades from recent efforts.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually increase the pricing as new content is added. Early adopters benefit from initial lower prices, gaining lifetime access to any future updates and expansions we plan to release. The goal for Echoes of Egypt is to include 2-4 smaller editions like Hathor's Cube and other installments, or one large installment with 1-2 smaller editions. When Echoes of Egypt contains a mix of contained editions at this scale, we plan to leave early access and launch the full game at approximately $15-$20 price point.」

在開發過程中,您打算如何與社群互動?

「We're dedicated to involving the community deeply through Steam's forums and feedback tools. We will use telemetry to understand engagement, successes, and failures of content and balancing. This along with your direct feedback will directly influence each development cycle to ensure the game evolves toward its full potential.」
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關於此遊戲

Step into the vibrant world of "Echoes of Egypt," an innovative action-indie-arcade game that brings historical art to life. This game transforms traditional 2D gameplay into an immersive 3D experience.

Hathor is an ancient Egyptian goddess of music, joy, and motherhood, but also of divine wrath when provoked. You've entered her domain uninvited. The goddess appears in both her iconic cow-headed form and her human form, tracking your progress through the cube. She's been watching since you arrived, and she's waiting at the end to settle the score.

Every surface in Hathor's Cube responds to the beat. Hieroglyphs dance. Obstacles pulse. The soundtrack blends 1980s synths with Middle Eastern instruments, and it drives everything you see and everything trying to kill you.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10

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