An interactive, digital-media art project that uses historic streetcars as a metaphor to explore ideas about connection, communication, and community. The project is primarily intended for gallery / museum installations - this home-play edition is for personal, non-commercial use only.

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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Automata Streetcar is a relaxing, casual, and minimalist world that refers to a historic landscape of buildings and transportation - and I want to get the balance just right. I would very much like our Community to participate in its development, from this version into a fully-developed world. Early Access is a tremendous opportunity to engage with our Community to help identify important content and features, establish themes, and shape this art project together. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I anticipate that Automata Streetcar will be in Early Access for a minimum 1 year after release, and the development schedule will be based upon Community feedback and suggestions. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The historic streetscape portrayed by the art project is based upon available research materials. As more people become aware of the project, visit the museum exhibit, and play the home version, the plan is to incorporate their experiences, knowledge, feedback, and suggestions to improve Automata Streetcar. This may include the addition, removal, or repositioning of buildings and vehicles, or assigning buildings or vehicles to different time eras.

Content and features may be introduced, modified, or removed during Early Access, based upon Community feedback, suggestions, and game-testing. Please note that this is an art project, not a historical recreation, and that the content will always be based upon an artistic interpretation of historic themes. »

Quel est l'état actuel de la version en accès anticipé ?

« The game presents a relaxing, casual, and minimalist experience that uses the same artwork and digital-media content as the full museum exhibit. All basic features are in place and accessible - players can operate the streetcar, pickup passengers, ring the bell, and select different camera views. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price may change as features or content is modified. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Our Community is invited to provide feedback and suggestions for improvements via the Automata Streetcar Community Page on Steam. I also plan to collect shared experiences, suggestions, and feedback from exhibit visitors during museum and gallery installation events. Feedback will largely inform how buildings, vehicles, and streetscape are modified to better reflect the eras portrayed in the project. »
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À propos de ce jeu

Automata Streetcar is an interactive, digital-media art project that uses historic streetcars as a metaphor to explore ideas about connection, communication, and community. The project is inspired by the four historic streetcar systems that once operated in British Columba - in Victoria, Vancouver, North Vancouver, and in particular the small, remote mountain community of Nelson.

As mechanical devices, streetcars may be interpreted as a type of automata: self-guided, interactive mechanisms that respond to a sequence of predetermined instructions. They follow a fixed track through city streets, stopping to collect passengers at predetermined locations, operating within a sequential yet highly interactive environment.

The project is primarily intended for installation in a museum or gallery setting, featuring a composition of large-scale physical objects with digital projections onto adjacent walls or screens.  Interacting with the physical art objects (as custom-made game controllers) allows exhibit visitors to explore a digital recreation of Nelson's main street as it was 100 years ago when streetcars operated there. Players take on the roles of the conductor and driver to operate a streetcar, collect passengers, and build community confidence. A version of the project can also be downloaded to experience at home using a standard keyboard and mouse arrangement.

Home Play Version

This Early-Access edition of Automata Streetcar is a simplified version of the art project that presents the interactive, digital-media components in a format for personal, non-commercial home-use.  It is not intended for public exhibition or display, or to generate images for public or commercial purposes.

Configuration requise

Windows
macOS
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : 13th Gen Intel® Core™ i5-13400
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Intel® UHD Graphics 770
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Preliminary system requirements for home play. Gallery / Museum installation has special system requirements - contact artist for details.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    Minimale :
    • Système d'exploitation : 10.15.7 Catalina or better
    • Processeur : 2.7 GHz Quad-Core Intel Core i5
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Intel Iris Pro 1536 MB
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Gallery / Museum installation has special system requirements - contact artist for details.
    Recommandée :
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