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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«The game has a main flow already implemented and most bugs fixed, but there are things I would like to include before considering it finished; besides, early access is an extra opportunity for visibility and feedback to improve the final version of the game.»

Сколько примерно эта игра будет в раннем доступе?

«I plan to include the final updates during 2025 and release the full game by the end of this year, or early 2026 at the latest.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The current version is very well balanced, but I’d like to include more variety in terms of playable characters, enemies, valuable items, and environmental modifications.

Graphics and sound won’t change much, but I may add more animations, particles, interface tweaks, and general effects — all in the same retro-minimalist style.

An asynchronous online component (such as world sharing, high scores, etc.) is under consideration. However, it’s not essential to the core experience, and will only be implemented if the community grows enough to make online systems worthwhile.»

Каково текущее состояние версии в раннем доступе?

«All main features are implemented so the game can be played and completed (you can finish a run and watch the credits in about 40–50 minutes).
You can create, load, and delete as many save files as you want. There's also unlockable content that allows for progression across runs (completable in around 12 runs).»

Изменится ли цена игры после выхода из раннего доступа?

«The price will not change throughout the entire early access period, but it's possible that it may increase slightly in the final version if the total content and feedback warrant it.»

Как вы планируете вовлекать сообщество в разработку игры?

«I'll be open to listening to feedback regarding the overall balance of the game, while also paying attention to any reported bugs. I'm also very interested in suggestions from those who play a lot regarding enemies, items, game pace, sandbox aspect, replayability, narrative, and late game.»
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Об этой игре

WHAT IS DUNGEON WORLD?

A small "playground" where you can spend your time creating villages, killing some monsters, and preparing your character for the final day.

Inspired by games like Dungeon Crawl Stone Soup and Minecraft, Dungeon World combines simulation and minimalism in a classic dungeon-crawler where the dungeon is an entire world: with its changing biomes and emergent behaviors, but on a small scale and with simple interactions.

GAME CYCLE

Start in an unknown world that has its days numbered: get allies, find treasures, and prepare for the final day.

Planning your adventure is essential because you will age and lose most of your progress upon death; to grow stronger throughout your lives, you will have to learn about the world and modify it to your needs (heirs, seasons, shortcuts, settlements, etc).

Thanks to procedural generation, each world is unique, creating small emergent adventures for each player, such as:

  • Establish or defend settlements
  • Find objects or retrieve them from your past lives
  • Defeat hordes or major monsters
  • Gain allies to accompany you
  • Explore layers and unknown regions of the world

Nevertheless, the end will come, the world will be swept away, and it will be time to start over... or will you be able to save it?

FEATURES

Dungeon World revolves around minimalist gameplay, moving away from similar games based on combat or statistics, and instead focusing on simple interactions, inventory management, and planning given the lifespan of your character (and the world). Some highlights include:

  • A simulated world with interactions between NPCs
  • Turn-based and grid-based (movement, item usage, temporal cycles)
  • +40 monsters and items
  • +20 settlements and NPCs
  • Create and save as many worlds (games) as you want
  • Collection of creatures and stories
  • Cheats to use in the late game

STORY

"When the being that shaped the world abandoned these lands, they began to wither... but thanks to a wise person who foresaw the disaster, there is now a chance for the god to return and renew its creation."

The player controls an avatar that carries the essence of the creator and will have a limited time to learn about these lands and their myths, grow stronger throughout their lives, and ultimately confront the creator themselves if they wish to save this world.

The game does not focus on the story, but it does have "time" as its main theme in the form of messages and systems that the player must internalize to progress successfully in each game.

Системные требования

Windows
SteamOS + Linux
    Минимальные:
    • ОС: Windows 10
    • Оперативная память: 512 MB ОЗУ
    Минимальные:
    • ОС: Ubuntu 16.04
    • Оперативная память: 512 MB ОЗУ

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