AbraTabia is a magical adventure game where you can build and defend your own kingdom . Grow your citizen population while managing food, gold and resources. Upgrade buildings and research technologies to enhance your soldiers and player character. Army battles with siege weapons and more.
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Uitgavedatum:
25 aug 2024
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AbraTabia is a magical adventure game where you can build and defend your own kingdom. Grow your citizen population while managing food, gold and resources. Upgrade buildings and research technologies to enhance your soldiers and player character. Army battles with siege weapons and more.

Dramatic open field battles, with up to 300 soldiers on each side. 25 graphical monsters, 9 types of animals for cattle and hunting. 5 types of realistic siege weapons to destroy enemy walls. Dramatic spell effects, and unique player spells. Includes over 100 cutscenes with full audio, lip sync and dynamic camera angles.

Your kingdom's development is built on a storyline system where each page of the story is a short, skippable cutscene and a task assigned to each. Tasks include unlocking buildings, quests, and various battles. You continue to play the game by managing citizen growth, building and research upgrades, flying around your kingdom doing quests, mini games and defending against monster attacks.

- 12 special buildings, 45 player chosen buildings, and 12 research trees.
- Your Queen is the main character with the most powerful magic and evolution over time.
- Daily quests, battles and mini games. Magical monster attacks and fights.
- Upgrading buildings and research will increase your soldier and player strength and abilities.

There is a primary attack spell that is the core of magical fighting, named Magical Beam. This spell shoots out like a projectile, which requires aiming. Most other spells have a cooldown and instantly hit their targets or cause an AOE effect, but magical beam shoots out like a yoyo / boomerang, and requires real aim. The beam also "connects" with other beams in various situations, where both beams meet in the middle, creating a Spell Lock. Then each player uses a slider to move the beam towards the other player by being closest to the slider's target value.

New Chapters with more story and activities will be released over time. Around one chapter every 1-2 months is the goal. Chapters have 12-20 tasks in them each. Game will be released with the first 4 chapters.

Storyline Roadmap

- Chapter 1 lays the base story and is mostly cutscenes unlocking primary buildings and introducing you to the game characters.
- Chapters 2-5 is unlocking buildings and quests, with some of monster fights to introduce combat to the player.
- Chapters up to 20 "planned" and in testing but not listed to comply with Steam rules. Regular content updates planned.

Systeemeisen

    Minimum:
    • Besturingssysteem: 10+
    • Geheugen: 16 GB RAM
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte

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