Why'd I make this!? Carceri Zero is three ill-fitting things combined: a video game, a work of Art, and a Real place. Is this a harmonious marriage, or a chimera? You tell me!
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Date de parution :
24 mai 2024
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À propos de ce jeu

Welcome to the most hidden corner of Steam! Let me tell you about my game...

When you visit Carceri Zero, you don't play a character, you are YOU, the person at the desk, reading these words.

When you Escape here, it's a virtual vacation, a living world that's both a gallery for Art, and Art itself. But rather than stand around, you bop through the colorful scenery, camera in hand, uncovering secrets, and a cute little story!

Carceri Zero's hard to explain (and sell) because it's three things combined: a video game, a work of Art, and a Real place.

As a video game...

Carceri Zero is a relaxing, first-person narrative/exploration experience. You navigate several unique, interconnected zones while platforming, talking to NPCs, finding secrets, and taking pictures. Your camera changes the look of the world, so you're the Art director!

As a work of Art...

Carceri Zero is a contemporary extension of landscape painting, an acknowledgement that video games and landscapes are both forms of Escape. Many in my family are landscape painters, and this is my way of continuing the tradition.

As a Real place...

Carceri Zero is conceived to actually Exist, an extension of Reality that its digital residents consider as legit as the physical world you inhabit now. The game's design, and story, revolve around this concept. It's not breaking the 4th wall, because the 4th wall doesn't exist here!

Any uniqueness or charm Carceri Zero has (if any at all) comes from this bizarre combination. Is this a harmonious marriage, or is it a chimera? You tell me!

This is a 2-4 hour game, a spiritual successor to ULTRAWORLD EXODUS, though no familiarity is required. Carceri Zero's not challenging, so anyone can complete the narrative portion of the experience, and there's things to do afterwards. Buying the game gives access to the 41 song original soundtrack (only a bonus if you dig the music).

About the Creator

Solo-dev James Beech is a bizarre combination of AAA game vet and Fine Artist. He's worked as a Level Designer on Metroid Prime 4, Remnant From the Ashes, Darksiders 3, and Crysis 3. He's also released several albums, and hundreds of so-called "paintings." Unsurprisingly, he sees video games as an Art form, and is doing what little he can to add to the medium, though ultimately he may be subtracting instead.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Carceri's story portrays a world made by programs, for programs. While ALL the writing, music, and 3D art in this game was created by a single human being, there is an Art Gallery in-game that contains 50 images, 17 of which have been generated by AI, (that are all clearly marked as such). These are fictionally portrayed as art works created by the characters (programs) of this world.

No names of modern, living artists were used to generate these images. The prompts were words such as: Hudson River school, old masters, Delacroix, robots, abstract geometry, landscape. From there, I photo-shopped all images so that none are 100% unaltered from the generation process.

Acknowledging generative imagery's existence is important to the world-building and meta-narrative of Carceri, so this was the fairest way I could think to include a small dose of these works, which are divisive by their very nature.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Quad-core, 2.5 GHz or faster
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD
    • DirectX : Version 11
    • Espace disque : 3 GB d'espace disque disponible

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