Guide (and mostly watch) Caleb—the ever-marching hero—in a pixel-art auto-adventure that fuses idle-incremental depth with side-scrolling action. Complete tasks, harvest loot, and let the game’s rich graphs and stats tell the story of your endless run.
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Coming soon
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Timeless Echoes is an incremental/idle game that lives or dies by its balance curves and long-tail progression. Launching in Early Access lets me gather real-world data on how quickly players advance, which tasks feel most satisfying, and where the pain points are. Community feedback will directly steer new content drops, quality-of-life tweaks, and late-game pacing so the final version feels endlessly rewarding instead of merely “good enough.””

Approximately how long will this game be in Early Access?

“6–12 months. I have a clear content roadmap through 1.0, but I’m leaving wiggle room to react to player suggestions and balance needs.”

How is the full version planned to differ from the Early Access version?

  • More Biomes & Tasks.
  • Expanded Enemy Roster & Mini-Bosses – tougher encounters that put your idle build to the test.
  • Town Upgrades & Prestige Layers – deeper long-term goals beyond raw stat inflation.
  • Skill Tree – permanent build customisation for Caleb.
  • Steam Achievements + Cloud Saves.
  • Polish Pass – refined UI, performance optimisations.

What is the current state of the Early Access version?

  • Core auto-walk / auto-battle loop fully playable.
  • Five upgradable stats (Damage, Attack Speed, Move Speed, Health, Defense).
  • Task nodes for woodcutting, mining, foraging, and treasure chests.
  • Buff NPCs (including the fish-loving cat) and quest system with scaling offline rewards.
  • Comprehensive stats panel with real-time graphs for distance, resources, kills, etc.
  • Saves, basic settings menu, and weekly content patches already in place.

Will the game be priced differently during and after Early Access?

“Yes. The price will rise modestly at 1.0 to reflect the additional content and polish. Buying in early is both cheaper and a vote of confidence that helps development.”

How are you planning on involving the Community in your development process?

  • Discord & Steam Forums for direct suggestions, bug reports, and balance discussions.
  • Regular Devlogs & Patch Notes—usually weekly—detailing what changed and why.
  • Your feedback will determine which biomes ship first, how prestige layers work, and what late-game goals feel the most satisfying.
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About This Game

Timeless Echoes wraps the satisfying numbers-go-up core of an incremental game in a chilled, side-scrolling pixel world. Caleb never stops walking. He auto-battles monsters, auto-completes task bars, and keeps collecting resources whether you’re glued to the screen or miles away from your PC.

Core Loop

  • Auto-Walk, Auto-Fight – Caleb strolls through an endless overworld and handles combat on his own, freeing you to focus on strategy rather than click-spam.

  • Task Nodes – Logging camps, ore veins, chests, and more appear along the path. When Caleb arrives, a progress bar fills; once complete you pocket the resources automatically.

  • Town Upgrades & Buffs – Spend resources on permanent stat boosts (Damage, Attack Speed, Health, Move Speed, Defense) or trade with NPCs for powerful time-limited buffs. Yes, there’s even a cat who’ll boost your health regen in return for fresh fish.

  • Quests That Matter – Turn in bulk resources or rack up enemy kills to finish quests, unlocking hefty rewards and improving your offline income multiplier.

  • Run, Return, Repeat – Each expedition pushes a little farther, fills a few more bars, and feeds richer data into the game’s in-depth stat tracker and skyline graphs.

Key Features

  • Idle-Incremental Meets Side-Scroller – A relaxing auto-adventure you can leave running in a corner or min-max all evening.

  • Buff System – Offer materials to townsfolk for temporary bonuses that radically shape your next run.

  • Comprehensive Stats & Graphs – Distance travelled, resources gathered per run, DPS trends, task efficiency, kill counts, death logs, and more—visualised in clean, in-game charts.

  • Quest-Driven Offline Gains – The more quests you finish, the faster Caleb hauls in loot while you’re AFK.

  • Zero Micromanagement Combat – Monsters attack, Caleb retaliates, numbers fly—no hotkeys required.

  • Endlessly Progressing Hero – Every upgrade, buff, and quest stacks toward the simple goal: see how far the footsteps stretch this time.

If you love watching numbers climb, graphs fill, and progress bars pop—without constant input—Timeless Echoes will be marching on your second monitor for a long, long time.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Minimal use for code base and store assets, I am legally blind and these tools make my job as an indie dev possible!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual-core 2 GHz (Intel Core 2 Duo E8400 / AMD Athlon II X2)
    • Memory: 2 GB RAM
    • Graphics: DirectX 10-class integrated GPU (Intel HD 3000/4000, 128 MB vRAM)
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • Graphics: DX11-class dedicated (NVIDIA GTX 750 / AMD R7 250)
    • Network: Broadband Internet connection
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