Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
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發行日期:
2015 年 3 月 12 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

這個遊戲的搶先體驗時間大概會持續多久?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 6-person team
  • 4 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

完整版與搶先體驗版在計畫上有何不同?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the current Open Beta is on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

目前的搶先體驗版本發展情況如何?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

在開發遊戲時,您打算如何與社群互動?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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購買 Automation - The Car Company Tycoon Game

 

最新更新 檢視全部(144)

4 月 18 日

Car Designer Revamp Patch 4 (B180419)

It seems like we only partially covered the “cannot build anything” issues with the last patch, some were saying it’s fixed, others still had the same issue. Thanks to those who sent us their log and database files! Here comes the fix that should resolve the remaining issues.

If it doesn’t for you, please head over to this thread:
https://steamcommunity.com/app/293760/discussions/0/3288067088103147157/

B180419 Fixes
  • Fixed issue with having “no options”, not being able to build cars
  • All material (grilles) and body fixes from last patch that somehow didn’t make it in!

B180420 Fixes
  • Fixed engine not calculating when replacing engine in car in sandbox mode
  • Fixed issue with going to the engine or car manager and returning without action

In other news, here is the latest not so little Little Dev Update which is going through some of the work in progress UI drafts for the Lite Campaign V3, which is progressing nicely!

https://youtu.be/E1g5IXsnLvg
Cheers!
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4 月 16 日

Car Designer Revamp Patch 3 (B180417)

With today’s patch there comes an important fix that has been keeping some of you from being able to play the game properly. This was caused by a background error linked to engineering calculations which now have a few extra safeguards in place for missing data. We’re very sorry this happened in the first place. Have a go and see if those of you who were affected once again can build cars and engines normally.

B180417 Fixes & Improvements
  • Added new White Mirror photo scene
  • Added 3 new car bodies / variants
  • Added reliability check for suspension bottoming out due to downforce
  • Fixed issue where the database would become confused with cloned engines
  • Fixed issue where car bodies would not show up making a new car
  • Fixed bug where same car would score differently in sandbox vs. lite campaign
  • Fixed fixture clone dragging for situation where cloning cannot complete
  • Fixed bug with rolling resistance calculations in connection with downforce
  • Fixed some body mesh and morph issues
  • Fixed grille materials looking wack at certain angles or scales
  • Fixed some visual rim issues

Development on the Lite Campaign V3 continues to go really well, we’re now implementing the factories and fortunately much of the old code is still usable to some degree. In the coming days a Little Dev Update will take a look at the UI drafts for all these new / upgrades features.

Cheers!
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. As well as an Open Beta of the Car and Engine design aspects of Automation built in Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Currently we're hard at work on a new, improved, Unreal Engine based Campaign mode, coming soon!

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

關於此遊戲

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released, along with an Open Beta of the much improved Unreal Engine based Car and Engine designers.



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. The current Open Beta is also an almost complete remake of the game in Unreal Engine 4, for a huge improvement in visuals, performance and usability. Currently the Lite Campaign is only available in the non Beta version, but we're hard at work making a new improved Campaign mode.

系統需求

    最低配備:
    • 作業系統: Windows 7, 8, 10 - 64 bit
    • 處理器: Dual Core
    • 記憶體: 3 GB 記憶體
    • 顯示卡: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: 版本:10
    • 儲存空間: 3 GB 可用空間
    • 備註: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    建議配備:
    • 作業系統: Windows 10 64 Bit
    • 處理器: Recent Intel i5/i7 or AMD 6 core or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: AMD 290x or nVidia 970GTX or Better
    • DirectX: 版本:11
    • 備註: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance
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