It is our time, but a different time. Ross Oakley failed. There is no national league. Footy is strong, but it has to fight for fans town by town. You are the new head coach of a small club with lots of talent. You alone have the power to build a champion team.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The game is starting in Season Zero, with a plan to run a year-long season starting in each December, at the end of which there will be a reset of most items including player cards. This will obviously be a difficult technical undertaking, particularly for the first time, so starting in the Early Access program indicates that back-end systems for running seasons are yet to be perfected.

Two of the three core modes are operational (Matches and Journeys), but Events are still to be added. There are other major features currently closed off including Trophies (achievements), Faction (guilds) and the Club employee system. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The short answer is: twelve months.

The plan is to get all three modes up and running in full by December 2024 for Season Zero, with a view to a full launch in December 2025 and a new season (with a card and currency reset) to prepare for the start of the 2025 Australian rules football season in February/March. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Mr Football is planned to include events with fresh content every week, operating as a live service game. Event themes are planned to be based in part on recent real-life events in the Australian Football League.

Features planned to be included are: Mateships (bonuses for playing connected players), Rooms (live chat), Faction (guilds), Legends (a Journeys mode for special Legends cards), Honours (an honours board for your best cards), Trophies (shareable displays of in-game achievements), Events, and Club (upgradable back-office employees). »

Quel est l'état actuel de la version en accès anticipé ?

« The game has several modes of play: Match, Journeys and Events. The first two of those are operational, with varying levels of polish and quality-of-life additions. There are several PvE and PvP game features in those modes which have not been opened yet, as they require more work at the back end with plenty of content yet to be created. Events will be the third mode to be opened, which will include the first two but also add other mini-games. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The game will always be free to play, with a commitment to making it possible to complete a full collection of all players in the Scrapbook across the course of a season (thus earning permanent Trophies which survive the season reset) without having to spend a cent. Prices for virtual items and currency will be determined at launch, when microtransactions are enabled. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community members are encouraged to give feedback on game features and bugs, of course, but also on the ranking of cards.

Tickle Monster will be active on the Steam forums answering feedback. »
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À propos de ce jeu

You are the coach of an Australian rules football club, in an alternate timeline where attempts to build a national competition failed in the 1980s, and the concept of leagues was discredited to the point where all state leagues were abandoned in favour of a more decentralised sport.

Choose a real Australian town or suburb, pick your colours, settle on a jumper design, find your mascot, and establish your home ground. Recruit players as cards from packs, then upgrade them, equip them and raise their ratings by merging cards until they are Complete.

Select 22 players to use their physical skills in Australian football matches against computer-controlled teams in Campaign, Origin and Iron Man modes, and directly against human-created teams in Ladder and Grade modes. Players are rated by the value, based on physical and mental attributes, plus skills specialised to their position and a host of personality traits, so there is a lot of complexity in picking your best 22.

Test your players' intangible personal qualities off the field across over 100 interactive missions in Journeys mode, comprised of Culture, Community and Media Street sections. Make decisions as your players engage with each other and the public through the journeys of their footballing lives.

Log in every day for spins on the Wheel of Football, trade duplicate cards in for better-rated players, achieve over time with Milestones, complete parts of your Scrapbook and finish Collections of associated players.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.

For more on the process used to generate player images, see this blog post:

https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

The game includes text-based story missions called Journeys that cover fictitious off-field activities of young professional sportspeople, including interactions with members of the public at official and unofficial functions.

This includes charity work with at-risk youth including criminals, plus engagement with people who may be addicted to drugs and gambling, or involved in domestic violence, or associating with friends who are bad influences.

NOTE: the players themselves are never depicted as engaging in any of this risky behaviour themselves, but they interact with people who are.

Players are given moral choices for how to react to adult social situations, which may not be suitable for young children. The resolution of these missions is textual, with no visualisation beyond still images.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation : 10
    • Processeur : AMD or Intel
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 100 MB d'espace disque disponible
    Minimale :
    • Système d'exploitation : 12
    • Processeur : Apple or Intel
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 100 MB d'espace disque disponible
* À compter du 15 février 2024, le client Steam ne sera plus compatible avec les jeux 32 bits, ni avec macOS 10.14 et ses versions plus anciennes.
    Minimale :
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 100 MB d'espace disque disponible
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