AO: Containment Breach is a Procedurally Generated, Level Building, Semi-Auto-Battling, Rogue-lite, Horror hybrid. Fight and Contain AOs as you travel through the Terra AO facility. During "Dives" scavenge for Materials to Craft unique Weapons, and Upgrades.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to include player feedback earlier in development so we can shape the core game play of AO: Containment Breach into a more enjoyable experience.”

Approximately how long will this game be in Early Access?

“We're estimating we'll be in early access for about 1 Year or less.”

How is the full version planned to differ from the Early Access version?

“We're planning on adding more Class OBJs, Sector Locations, Weapon Sets, Anchors, Upgrades, AOs, Enemies, and Bosses throughout Early Access. There's a TON planned and we hope we can make AO: Containment Breach immersive and satisfying.”

What is the current state of the Early Access version?

“This version of Early Access includes:
> 3 Elements
> 1 Class OBJ (Kinetic Matrix with all Upgrades available)
> 2 Sector locations (Office, Residential)
> 4 Weapon Sets (Kinetic Element)
> 8 Anchors
> 24 General Upgrade Unlocks
> 29 User Upgrade Unlocks
> 8 AOs to contain
> 8 Unique Enemy Types
*More content will be added as we make our way to the Full Release.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price as new content gets added; However we will make a full announcement days to weeks before the price increases to inform everyone.”

How are you planning on involving the Community in your development process?

“We are setting up an AO: Containment Breach Discord and Youtube so we can talk directly to anyone who has feedback and suggestions they would like to share. We are open to criticism and want to make AO: Containment Breach the best we can!”
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Planned Release Date: To be announced

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About This Game

There's been a Containment Breach within the AO facility on Terra. You're being sent in to establish communications with the other teams inside and to Contain what AOs have broken containment.

AO: Containment Breach is a Procedurally Generated, Level Building, Semi-Auto-Battling, Rogue-lite, Horror hybrid. Fight and Contain AOs as you make your way through the Containment Breach of the Terra AO facility. During "Dives" scavenge for Materials to bring back to the hub to Craft unique Weapons, Upgrades, and Gear. Build Craft unique and interesting strategies to combat hostile entities. Answers to the breach lay deep within the facility...


CONTAIN: Assume all AO containments have been breached. Figure out the Containment Procedures by looking for clues and other means to Re-Contain them.


PURGE: The Blight are spreading out of control, use powerful and unique Weapons to Purge them.


ANCHOR: Reality has destabilized within the facility. Use ANCs to stabilize and explore new locations to obtain new materials.


UPGRADE: Craft Upgrades for MODs, Weapons, ANCs, and Passives each having a unique impact on how you interact with the facility.

Mature Content Description

The developers describe the content like this:

AO: Containment houses horrific monstrosities that do not shy away from being grotesque. Weapons will degrade them in combat.

System Requirements

    Minimum:
    • OS *: Microsoft Windows® 8.1/10/11 (64bit)
    • Processor: Intel Core i3-4340 or better
    • Memory: 8 GB RAM
    • Graphics: Compatible OpenGL / VRAM 1GB or better
    • Storage: 4 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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